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@@ -1,68 +1,68 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include "sgp.h"
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#include "gameloop.h"
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#include <Overhead Types.h>
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#include "builddefines.h"
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#include <stdio.h>
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#include "sgp.h"
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#include "gameloop.h"
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#include <Overhead Types.h>
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#include <Soldier Control.h>
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#include "renderworld.h"
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#include "Font.h"
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#include "screenids.h"
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#include "Screens.h"
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#include "renderworld.h"
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#include "Font.h"
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#include "screenids.h"
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#include "Screens.h"
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#include <Meanwhile.h>
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#include "HelpScreen.h"
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#include "Overhead.h"
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#include "Event Pump.h"
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#include "Font Control.h"
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#include "Timer Control.h"
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#include "Radar Screen.h"
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#include "Render Dirty.h"
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#include "Interface.h"
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#include "Handle UI.h"
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#include "Cursors.h"
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#include "vobject_blitters.h"
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#include "Button System.h"
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#include "lighting.h"
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#include "Sys Globals.h"
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#include "environment.h"
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#include "Bullets.h"
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#include <mousesystem.h>
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#include "message.h"
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#include "overhead map.h"
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#include "Strategic Exit GUI.h"
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#include "Tactical Placement GUI.h"
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#include "Air Raid.h"
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#include "Game Clock.h"
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#include "Game Init.h"
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#include "Event Pump.h"
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#include "Font Control.h"
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#include "Timer Control.h"
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#include "Radar Screen.h"
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#include "Render Dirty.h"
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#include "Interface.h"
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#include "Handle UI.h"
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#include "Cursors.h"
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#include "vobject_blitters.h"
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#include "Button System.h"
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#include "lighting.h"
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#include "Sys Globals.h"
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#include "environment.h"
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#include "Bullets.h"
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#include <mousesystem.h>
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#include "message.h"
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#include "overhead map.h"
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#include "Strategic Exit GUI.h"
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#include "Tactical Placement GUI.h"
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#include "Air Raid.h"
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#include "Game Clock.h"
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#include "Game Init.h"
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//DEF: Test Code
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#ifdef NETWORKED
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#include "Networking.h"
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#endif
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#include "Interface Control.h"
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#include "physics.h"
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#include "Fade Screen.h"
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#include "Dialogue Control.h"
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#include "Soldier macros.h"
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#include "faces.h"
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#include "strategicmap.h"
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#include "gamescreen.h"
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#include "Cursor Control.h"
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#include "Strategic Turns.h"
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//DEF: Test Code
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#ifdef NETWORKED
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#include "Networking.h"
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#endif
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#include "Interface Control.h"
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#include "physics.h"
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#include "Fade Screen.h"
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#include "Dialogue Control.h"
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#include "Soldier macros.h"
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#include "faces.h"
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#include "strategicmap.h"
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#include "gamescreen.h"
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#include "Cursor Control.h"
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#include "Strategic Turns.h"
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#include "merc entering.h"
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#include "Interface Panels.h"
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#include "Map Information.h"
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#include "Squads.h"
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#include "interface Dialogue.h"
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#include "Auto Bandage.h"
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#include "PreBattle Interface.h"
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#include "Sound Control.h"
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#include "MessageBoxScreen.h"
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#include "Text.h"
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#include "GameSettings.h"
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#include "random.h"
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#include "editscreen.h"
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#include "Scheduling.h"
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#include "Animated ProgressBar.h"
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#include "Interface Panels.h"
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#include "Map Information.h"
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#include "Squads.h"
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#include "interface Dialogue.h"
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#include "Auto Bandage.h"
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#include "PreBattle Interface.h"
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#include "Sound Control.h"
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#include "MessageBoxScreen.h"
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#include "Text.h"
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#include "GameSettings.h"
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#include "random.h"
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#include "editscreen.h"
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#include "Scheduling.h"
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#include "Animated ProgressBar.h"
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#include "connect.h"
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#ifdef JA2UB
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