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Fixed a problem with wrong variable name, and modified infant spit index to match the new Vanilla friendly index
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1357 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -586,7 +586,7 @@ typedef enum
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BIG_TEAR_GAS,
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BIG_TEAR_GAS,
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SMALL_CREATURE_GAS,
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SMALL_CREATURE_GAS,
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LARGE_CREATURE_GAS,
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LARGE_CREATURE_GAS,
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VERY_SMALL_CREATURE_GAS=995, // Renumbered because the original 160 was lost
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VERY_SMALL_CREATURE_GAS=270, // Renumbered because the original 160 was lost
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// armor
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// armor
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FLAK_JACKET=161, //= FIRST_ARMOUR, ( We're out of space! )
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FLAK_JACKET=161, //= FIRST_ARMOUR, ( We're out of space! )
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+1
-1
@@ -871,7 +871,7 @@ void AStarPathfinder::ExecuteAStarLogic()
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if (fContinuousTurnNeeded) {
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if (fContinuousTurnNeeded) {
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GridNode parent = GetAStarParent(ParentNode);
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GridNode parent = GetAStarParent(ParentNode);
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if (parent != GridNode(-1,-1)) {
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if (parent != GridNode(-1,-1)) {
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lastDir = pSoldier->bDirection;
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lastDir = pSoldier->ubDirection;
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}
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}
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else if ( GetLoopState(parent) == false ) {
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else if ( GetLoopState(parent) == false ) {
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lastDir = GetDirection(parent);
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lastDir = GetDirection(parent);
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