- Updated Chinese texts (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-10 21:09:27 +00:00
parent b2a85f80e4
commit 2a6d06284c
2 changed files with 143 additions and 143 deletions
+22 -22
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@@ -2115,7 +2115,7 @@ STR16 gzMercSkillTextNew[] =
L"肉搏",
L"飞刀",
L"夜战",
L"“尾行”",
L"潜行",
L"运动员",
L"肌肉男",
L"爆破",
@@ -3642,7 +3642,7 @@ STR16 pImpButtonText[] =
{
L"关于我们", // about the IMP site
L"开始", // begin profiling
L"性格", // personality section
L"特长", // personality section
L"属性", // personal stats/attributes section
L"外表", // changed from portrait - SANDRO
L"嗓音%d", // the voice selection
@@ -3665,7 +3665,7 @@ STR16 pImpButtonText[] =
L"注册", // the IMP site registry..when name and gender is selected
L"分析...", // analyzing your profile results
L"完成",
L"性格特征", // Change from "Voice" - SANDRO
L"性格", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
@@ -4873,7 +4873,7 @@ STR16 zOptionsText[] =
L"完成", //"Done",
//Text above the slider bars
L"果音", //"Effects",
L"", //"Effects",
L"语音", //"Speech",
L"音乐", //"Music",
@@ -5050,7 +5050,7 @@ STR16 zOptionsToggleText[] =
L"显示轮廓", //"Show Wireframes",
L"显示3D光标", //"Show 3D Cursor",
L"显示命中机率", //"Show Chance to Hit on cursor",
L"榴弹发射器连发时使用枪击光标", //"GL Burst uses Burst cursor",
L"榴弹发射器连发准星", //"GL Burst uses Burst cursor",
L"允许敌人嘲讽", // Changed from "Enemies Drop all Items" - SANDRO
L"允许高仰角榴弹发射", //"High angle Grenade launching",
L"允许实时潜行", // Changed from "Restrict extra Aim Levels" - SANDRO
@@ -5060,16 +5060,16 @@ STR16 zOptionsToggleText[] =
L"单发曳光弹显示曳光", //"Tracer effect for single shot",
L"雨声", //"Rain noises",
L"允许乌鸦", //"Allow crows",
L"允许士兵工具提示", // Show Soldier Tooltips
L"允许显示敌军装备", // Show Soldier Tooltips
L"自动存盘", //"Auto save",
L"沉默的Skyrider", //"Silent Skyrider",
//L"降低CPU的使用率", //"Low CPU usage",
L"Enhanced Description Box",
L"增强属性框(EDB)", //L"Enhanced Description Box",
L"强制回合制模式", // add forced turn mode
L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6
L"替代战略地图颜色", // Change color scheme of Strategic Map
L"替代子弹图像", // Show alternate bullet graphics (tracers)
L"开启新的 CTH 系统", // use NCTH
L"开启新的瞄准系统(NCTH)", // use NCTH
L"显示脸部装备图",
L"显示脸部装备图标",
L"禁止光标切换", // Disable Cursor Swap
@@ -5212,7 +5212,7 @@ STR16 gzGIOScreenText[] =
L"武器数量", // changed by SANDRO
L"大量武器",
L"少量武器", // changed by SANDRO
L"难度",
L"游戏难度",
L"新手",
L"老手",
L"专家",
@@ -5220,14 +5220,14 @@ STR16 gzGIOScreenText[] =
L"确定",
L"取消",
L"额外难度",
L"随时存盘",
L"随时存盘",
L"铁人模式",
L"在Demo中禁用",
L"Bobby Ray's 库存",
L"普通",
L"",
L"Bobby Ray商店库存",
L"极少",
L"",
L"一般",
L"很多",
L"囧……多",
L"携行系统 / 附件系统",
L"NOT USED",
L"NOT USED",
@@ -5244,7 +5244,7 @@ STR16 gzGIOScreenText[] =
L"4",
L"5",
L"6",
L"物品全掉",
L"物品全掉",
L"",
L"",
#ifdef JA2UB
@@ -5252,27 +5252,27 @@ STR16 gzGIOScreenText[] =
L"Random",
L"All",
#else
L"通缉犯出现几率",
L"通缉犯出现方式",
L"随机",
L"全部",
#endif
L"武器弹药储藏出现几率",
L"敌军秘密基地出现方式",
L"随机",
L"全部",
L"装备进展速度",
L"",
L"敌军装备进展速度",
L"",
L"",
L"一般",
L"",
L"",
L"",
L"旧 / 旧",
L"新 / 旧",
L"新 / 新",
// Squad Size
L"Max. Squad Size",
L"小队人数",//"Max. Squad Size",
L"6",
L"8",
L"10",
@@ -6495,7 +6495,7 @@ STR16 gzIMPDisabilityTraitText[]=
L"身心健全",
L"怕热",
L"神经质",
L"幽闭恐",
L"幽闭恐",
L"旱鸭子",
L"怕虫",
L"健忘",
+121 -121
View File
@@ -24,7 +24,7 @@ STR16 gzIMPSkillTraitsText[]=
{
// made this more elegant
L"开锁", //"Lock picking",
L"徒手格斗", //"Hand to hand combat",
L"格斗", //"Hand to hand combat",
L"电子", //"Electronics",
L"夜战", //"Night operations",
L"投掷", //"Throwing",
@@ -34,7 +34,7 @@ STR16 gzIMPSkillTraitsText[]=
L"潜行", //"Stealth",
L"双手武器", //"Ambidextrous",
L"刀技", //"Knifing",
L"狙击", //"Sniper",
L"狙击", //"Sniper",
L"伪装", //"Camouflage",
L"武术", //"Martial Arts",
@@ -53,9 +53,9 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
L"猎兵",// L"Hunter",
L"快枪手",// L"Gunslinger",
L"格斗家",// L"Hand to Hand",
L"领导",// L"Deputy",
L"小组长",// L"Deputy",
L"技师",// L"Technician",
L"卫生",// L"Paramedic",
L"救护",// L"Paramedic",
L"",// L"None",
L"I.M.P 主要特殊技能",// L"I.M.P. Major Traits",
@@ -64,7 +64,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
L"掷弹兵",// L"Bombardier",
L"狙击手",// L"Sniper",
L"游骑兵",// L"Ranger",
L"枪斗",// L"Gunfighter",
L"枪斗",// L"Gunfighter",
L"武术家",// L"Martial Arts",
L"班长",// L"Squadleader",
L"工兵",// L"Engineer",
@@ -74,13 +74,13 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
//added another set of skill texts for new minor traits
STR16 gzIMPSkillTraitsTextNewMinor[]=
{
L"双手互搏",// L"Ambidextrous",
L"肉搏",// L"Melee",
L"飞刀",// L"Throwing",
L"双手武器",// L"Ambidextrous",
L"格斗",// L"Melee",
L"投掷",// L"Throwing",
L"夜战",// L"Night Ops",
L"“尾行”",// L"Stealthy",
L"潜行",// L"Stealthy",
L"运动员",// L"Athletics",
L"肌肉男",// L"Bodybuilding",
L"健身",// L"Bodybuilding",
L"爆破",// L"Demolitions",
L"教学",// L"Teaching",
L"侦察",// L"Scouting",
@@ -97,7 +97,7 @@ STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]=
L"轻机枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with LMGs\n",
L"轻机枪射击所需行动点 -%d%s\n",//L"-%d%s APs needed to fire with LMGs\n",
L"端起轻机枪所需行动点 -%d%s\n",//L"-%d%s APs needed to ready light machine guns\n",
L"自动/点射命中率惩罚减去 %d%s\n",//L"Auto fire/burst chance to hit penalty is reduced by %d%s\n",
L"自动点射命中率惩罚 -%d%s\n",//L"Auto fire/burst chance to hit penalty is reduced by %d%s\n",
L"降低浪费子弹的几率\n",//L"Reduced chance for shooting unwanted bullets on autofire\n",
};
@@ -108,7 +108,7 @@ STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]=
L"榴弹命中率 +%d%s\n",// L"+%d%s chance to hit with grenade launchers\n",
L"火箭命中率 +%d%s\n",// L"+%d%s chance to hit with rocket launchers\n",
L"发射迫击炮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire mortar\n",
L"降低 %d%s 迫击炮命中率惩罚\n",// L"Reduce penalty for mortar CtH by %d%s\n",
L"迫击炮命中率惩罚修正 -%d%s\n",// L"Reduce penalty for mortar CtH by %d%s\n",
L"爆破物, 手榴弹和重武器对坦克的额外伤害 +%d%s\n",// L"+%d%s damage to tanks with heavy weapons, grenades and explosives\n",
L"重武器对其他目标的伤害 +%d%s\n",// L"+%d%s damage to other targets with heavy weapons\n",
@@ -117,9 +117,9 @@ STR16 gzIMPMajorTraitsHelpTextsSniper[]=
{
L"步枪命中率 +%d%s\n",
L"狙击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Sniper Rifles\n",
L"拉近和目标 %d%s 的有效距离\n",// L"-%d%s effective range to target with all weapons\n",
L"每次精确瞄准的额外瞄准加成 +%d%s (手枪除外)\n",// L"+%d%s aiming bonus per aim click (except for handguns)\n",
L"发伤害 +%d%s",// L"+%d%s damage on shot",
L"所有武器的有效距离 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
L"每次精瞄的瞄准加成(手枪除外) +%d%s\n",// L"+%d%s aiming bonus per aim click (except for handguns)\n",
L"发伤害 +%d%s",// L"+%d%s damage on shot",
L"加上",// L" plus",
L"每次精瞄",// L" per every aim click",
L"第一次精瞄后",// L" after first",
@@ -129,9 +129,9 @@ STR16 gzIMPMajorTraitsHelpTextsSniper[]=
L"第五次精瞄后",// L" after fifth",
L"第六次精瞄后",// L" after sixth",
L"第七次精瞄后",// L" after seventh",
L"手动枪机式步枪拉栓所需行动点 -%d%s \n",// L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
L"步枪精确瞄准次数增加1次\n",// L"Adds one more aim click for rifle-type guns\n",
L"步枪精确瞄准次数增加 %d\n",// L"Adds %d more aim clicks for rifle-type guns\n",
L"栓动步枪拉栓所需行动点 -%d%s \n",// L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
L"步枪精确瞄准次数增加 1次\n",// L"Adds one more aim click for rifle-type guns\n",
L"步枪精确瞄准次数增加 %d\n",// L"Adds %d more aim clicks for rifle-type guns\n",
};
STR16 gzIMPMajorTraitsHelpTextsRanger[]=
@@ -140,34 +140,34 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n",
L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n",
L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n",
L"队伍在区域间乘车移动的速度(直升机除外) +%d%s \n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
L"区域间移动时消耗的体力 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
L"队伍在区域间乘车移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n",
L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n",
};
STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
{
L"发射手枪左轮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire with pistols and revolvers\n",
L"手枪左轮的有效射程 +%d%s\n",// L"+%d%s effective range with pistols and revolvers\n",
L"手枪左轮的命中率 +%d%s\n",// L"+%d%s chance to hit with pistols and revolvers\n",
L"发射手枪左轮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire with pistols and revolvers\n",
L"手枪左轮的有效射程 +%d%s\n",// L"+%d%s effective range with pistols and revolvers\n",
L"手枪左轮的命中率 +%d%s\n",// L"+%d%s chance to hit with pistols and revolvers\n",
L"冲锋手枪的命中率 +%d%s",// L"+%d%s chance to hit with machine pistols",
L"(只限单发)",// L" (on single shots only)",
L"手枪, 左轮和冲锋手枪每次精确瞄准的瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n",
L"手枪左轮和冲锋手枪每次精确瞄准的瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n",
L"手枪和左轮抬枪瞄准所需行动点 -%d%s\n",// L"-%d%s APs needed to raise pistols and revolvers\n",
L"手枪, 冲锋手枪和左轮装填弹药所需行动点-%d%s\n",// L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n",
L"手枪, 左轮和冲锋手枪的精确瞄准次数增加%d\n",// L"Adds %d more aim click for pistols, machine pistols and revolvers\n",
L"手枪, 左轮和冲锋手枪的精确瞄准次数增加%d\n",// L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n",
L"手枪冲锋手枪和左轮装填弹药所需行动点 -%d%s\n",// L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n",
L"手枪左轮和冲锋手枪的精确瞄准次数增加 %d\n",// L"Adds %d more aim click for pistols, machine pistols and revolvers\n",
L"手枪左轮和冲锋手枪的精确瞄准次数增加 %d\n",// L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n",
};
STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
{
L"肉搏攻击所需行动点 -%d%s(空手或戴铜套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
L"肉搏命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
L"套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
L"肉搏攻击伤害 +%d%s(空手或戴拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
L"肉搏攻击的体力伤害 +%d%s(空手或戴拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
L"格斗攻击所需行动点 -%d%s(空手或戴铜套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
L"格斗命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
L"套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
L"格斗攻击伤害 +%d%s(空手或戴拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
L"格斗攻击的体力伤害 +%d%s(空手或戴拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
L"被你徒手击倒的敌人要喘息片刻才能站起来\n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
L"被你徒手击倒的敌人要休息片刻才能回过神来\n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来\n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
@@ -175,21 +175,21 @@ STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
L"被你徒手击倒的敌人要一顿饭的功夫才能清醒过来\n",// L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n",
L"被你徒手击倒的敌人要昏迷上几个小时\n",// L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n",
L"被你徒手击倒的敌人下半辈子就是植物人\n",// L"Enemy knocked out due to your HtH attacks probably never stand up\n",
L"瞄准了的肉搏攻击造成+%d%s更多的伤害\n",// L"Focused (aimed) punch deals +%d%s more damage\n",
L"你的独门腿功造成+%d%s更多的伤害\n",// L"Your special spinning kick deals +%d%s more damage\n",
L"躲避肉搏攻击的几率+%d%s\n",// L"+%d%s change to dodge hand to hand attacks\n",
L"空手状态下获得%d%s额外的躲避几率",// L"+%d%s on top chance to dodge HtH attacks with bare hands",
L"或只戴拳套",// L" or brass knuckles",
L"(戴铜套时 +%d%s)",// L" (+%d%s with brass knuckles)",
L"戴铜套时获得 %d%s 额外的躲避几率\n",// L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
L"瞄准了的格斗攻击造成 +%d%s 更多的伤害\n",// L"Focused (aimed) punch deals +%d%s more damage\n",
L"你的独门腿功造成 +%d%s 更多的伤害\n",// L"Your special spinning kick deals +%d%s more damage\n",
L"躲避格斗攻击的几率 +%d%s\n",// L"+%d%s change to dodge hand to hand attacks\n",
L"空手状态下获得 %d%s 额外的躲避几率",// L"+%d%s on top chance to dodge HtH attacks with bare hands",
L"或只戴拳套",// L" or brass knuckles",
L"(戴铜套时 +%d%s)",// L" (+%d%s with brass knuckles)",
L"戴铜套时获得 %d%s 额外的躲避几率\n",// L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
L"躲避冷兵器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by any melee weapon\n",
L"从敌人手里夺枪所需行动点 -%d%s\n",// L"-%d%s APs needed to steal weapon from enemy hands\n",
L"站立, 下蹲, 卧倒, 转身, 爬上爬下和越过障碍所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
L"站立, 下蹲和卧倒所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down)\n",
L"站立、下蹲、卧倒、转身、爬上爬下和越过障碍所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
L"站立下蹲和卧倒所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down)\n",
L"转身所需行动点 -%d%s\n",// L"-%d%s APs needed to turn around\n",
L"上/下房顶所需行动点 -%d%s\n",// L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
L"踢门成功率 +%d%s\n",// L"+%d%s chance to kick doors\n",
L"你的肉搏攻击将有特殊的动画效果\n",// L"You gain special animations for hand to hand combat\n",
L"你的格斗攻击将有特殊的动画效果\n",// L"You gain special animations for hand to hand combat\n",
L"-%d%s chance to be interrupted when moving\n", // TODO.Translate
};
@@ -202,7 +202,7 @@ STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
L"所在区域其他雇佣兵的士气增加速度 +%d \n",// L"+%d morale gain of other mercs in vicinity\n",
L"所在区域其他雇佣兵的士气降低速度 -%d \n",// L"-%d morale loss of other mercs in vicinity\n",
L"奖励范围是 %d 格",// L"The vicinity for bonuses is %d tiles",
L"(装备助听器后奖励范围增加到 %d 格)",// L" (%d tiles with extended ears)",
L"(装备电子耳机后奖励范围增加到 %d 格)",// L" (%d tiles with extended ears)",
L"(叠加效果最多是 %d 次)\n",// L"(Max simultaneous bonuses for one soldier is %d)\n",
L"+%d%s %s的恐惧抵抗力 (程序参数问题只能用这个语序)\n",// L"+%d%s fear resistence of %s\n",
L"缺陷: 会给其他人造成 %d 倍的士气下降, 如果 %s 的阵亡的话 (程序参数问题只能用这个语序)\n",// L"Drawback: %dx morale loss for %s's death for all other mercs\n",
@@ -213,19 +213,19 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
{
L"维修速度 +%d%s \n",// L"+%d%s to repairing speed\n",
L"开锁成功率 +%d%s(普通/电子锁)\n",// L"+%d%s to lockpicking (normal/electronic locks)\n",
L"几率解除电陷阱 +%d%s\n",// L"+%d%s to disarming electronic traps\n",
L"几率解除电陷阱 +%d%s\n",// L"+%d%s to disarming electronic traps\n",
L"组装物品和组合特殊物品成功率 +%d%s\n",// L"+%d%s to attaching special items and combining things\n",
L"战斗中排除枪械故障的成功率 +%d%s\n",// L"+%d%s to unjamming a gun in combat\n",
L"修理电子物品的惩罚降低 %d%s\n",// L"Reduce penalty to repair electronic items by %d%s\n",
L"增加发现陷阱和地雷的几率 ( +%d 洞察等级)\n",// L"Increased chance to detect traps and mines (+%d detect level)\n",
L"+%d%s 的命中率, 由%s控制的机器人 (程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n",
L"发现陷阱和地雷的几率即洞察等级 +%d\n",// L"Increased chance to detect traps and mines (+%d detect level)\n",
L"机器人命中率 +%d%s, (由%s控制时)(翻译注:程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n",
L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n",
L"修理机器人的速度惩罚降低 %d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
L"修理机器人的速度惩罚 -%d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
};
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
{
L"用医疗包包扎时可以给伤者进行手术\n",// L"Has ability to make surgical intervention by using medical bag on wounded soldier\n",
L"手术会立即回复 %d%s 损失的生命值.",// L"Surgery instantly returns %d%s of lost health back.",
L"手术会立即回复受损生命值 %d%s.",// L"Surgery instantly returns %d%s of lost health back.",
L"(同时大量消耗医疗包.)",// L" (This drains the medical bag a lot.)",
L"可治疗又致命一击造成的损失的属性点, 通过",// L"Can heal lost stats (from critical hits) by the",
L"手术",// L" surgery or",
@@ -244,26 +244,26 @@ STR16 gzIMPMajorTraitsHelpTextsNone[]=
STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]=
{
L"双持武器的惩罚降低 %d%s\n",// L"Reduce penalty to shoot dual weapons by %d%s\n",
L"弹匣类武器上弹速度 +%d%s\n",// L"+%d%s speed of reloading guns with magazines\n",
L"弹匣类武器装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with magazines\n",
L"零散弹药装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with loose rounds\n",
L"拾物品所需行动点 -%d%s\n",// L"-%d%s APs needed to pickup items\n",
L"使用大背包所需行动点 -%d%s\n",// L"-%d%s APs needed to work backpack\n",
L"开关门所需行动点 -%d%s\n",// L"-%d%s APs needed to handle doors\n",
L"门或关门所需行动点 -%d%s\n",// L"-%d%s APs needed to handle doors\n",
L"安置/拆除炸弹和地雷所需行动点 -%d%s\n",// L"-%d%s APs needed to plant/remove bombs and mines\n",
L"组装物品所需行动点 -%d%s\n",// L"-%d%s APs needed to attach items\n",
};
STR16 gzIMPMinorTraitsHelpTextsMelee[]=
{
L"使用刀具所需行动点 -%d%s\n",// L"-%d%s APs needed to attack by blades\n",
L"刀具攻击所需行动点 -%d%s\n",// L"-%d%s APs needed to attack by blades\n",
L"刀具命中率 +%d%s\n",// L"+%d%s chance to hit with blades\n",
L"钝器命中率 +%d%s\n",// L"+%d%s chance to hit with blunt melee weapons\n",
L"刀具的杀伤力 +%d%s\n",// L"+%d%s damage of blades\n",
L"钝器的杀伤力 +%d%s\n",// L"+%d%s damage of blunt melee weapons\n",
L"瞄准了的近战武器攻击成 +%d%s伤害\n",// L"Aimed attack by any melee weapon deals +%d%s damage\n",
L"精瞄后近战武器攻击伤害加成 +%d%s\n",// L"Aimed attack by any melee weapon deals +%d%s damage\n",
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by melee blades\n",
L"持刀状态下, +%d%s 额外的刀具躲避率\n",// L"+%d%s on top chance to dodge melee blades if having a blade in hands\n",
L"躲避钝器攻击的几率+%d%s\n",// L"+%d%s chance to dodge attack by blunt melee weapons\n",
L"持刀状态下, +%d%s 额外的钝器躲避率\n",// L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n",
L"持刀状态下额外刀具攻击的几率 +%d%s \n",// L"+%d%s on top chance to dodge melee blades if having a blade in hands\n",
L"躲避钝器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by blunt melee weapons\n",
L"持刀状态下额外躲避钝器攻击的几率 +%d%s\n",// L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n",
};
STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
@@ -271,44 +271,44 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
L"投掷飞刀所需基础行动点 -%d%s\n",// L"-%d%s basic APs needed to throw blades\n",
L"飞刀的投掷最远距离 +%d%s\n",// L"+%d%s max range when throwing blades\n",
L"飞刀的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing blades\n",
L"投掷飞刀时每次精瞄 +%d%s 命中率\n",// L"+%d%s chance to hit when throwing blades per aim click\n",
L"投掷飞刀时每次精瞄命中率加成 +%d%s\n",// L"+%d%s chance to hit when throwing blades per aim click\n",
L"飞刀的伤害 +%d%s\n",// L"+%d%s damage of throwing blades\n",
L"投掷飞刀时每次精瞄 +%d%s 伤害\n",// L"+%d%s damage of throwing blades per aim click\n",
L"在没被敌人察觉的情况下, +%d%s 飞刀致命一击率\n",// L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n",
L"飞刀致命一击的额外伤害为 %d \n",// L"+%d critical hit by throwing blade multiplier\n",
L"飞刀的最大精瞄次数增加 %d\n",// L"Adds %d more aim click for throwing blades\n",
L"飞刀的最大精瞄次数增加 %d\n",// L"Adds %d more aim clicks for throwing blades\n",
L"投掷飞刀时每次精瞄的伤害加成 +%d%s\n",// L"+%d%s damage of throwing blades per aim click\n",
L"未被发现时飞刀的致命一击率 +%d%s\n",// L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n",
L"飞刀致命一击的额外伤害倍率 +%d\n",// L"+%d critical hit by throwing blade multiplier\n",
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim click for throwing blades\n",
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim clicks for throwing blades\n",
};
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
{
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
L"黑暗中额外 +%d 听力范围\n",// L"+%d to effective hearing range in dark on top\n",
L"黑暗中额外听力范围 +%d\n",// L"+%d to effective hearing range in dark on top\n",
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
L"睡眠需求 -%d\n",// L"-%d need to sleep\n",
L"睡眠需求 -%d\n",// L"-%d need to sleep\n",
};
STR16 gzIMPMinorTraitsHelpTextsStealthy[]=
{
L"潜行所需行动点 -%d%s\n",// L"-%d%s APs needed to move quietly\n",
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
L"隐蔽性 +%d%s (没被发现时就是“隐形”状态)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"降低移动隐蔽程度 %d%s 的惩罚\n",// L"Reduced cover penalty for movement by %d%s\n",
L"-%d%s chance to be interrupted\n", // TODO.Translate
L"隐蔽性 +%d%s (发现时判定为“隐形”)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"移动隐蔽程度的惩罚 -%d%s\n",// L"Reduced cover penalty for movement by %d%s\n",
L"被敌人中断几率 -%d%s\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsAthletics[]=
{
L",走,蹲走,爬,游泳等动作所需的行动点 -%d%s\n",// L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n",
L"移动,游泳,爬高等动作所消耗的体能 -%d%s\n",// L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n",
L"、走、蹲走、爬、游泳等动作所需的行动点 -%d%s\n",// L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n",
L"跳跃、游泳、翻墙等动作所消耗的体能 -%d%s\n",// L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n",
};
STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
{
L"有 %d%s 的伤害抵抗力\n",// L"Has %d%s damage resistance\n",
L"有效力量 +%d%s, 作为最大携带重量\n",// L"+%d%s effective strength for carrying weight capacity \n",
L"被徒手攻击造成的体力损失降低 %d%s\n",// L"Reduced energy lost when hit by HtH attack by %d%s\n",
L"使角色跌倒所需的腿部伤害增加 %d%s\n",// L"Increased damage needed to fall down if hit to legs by %d%s\n",
L"伤害抵抗力 %d%s\n",// L"Has %d%s damage resistance\n",
L"负重上限的有效力量 +%d%s\n",// L"+%d%s effective strength for carrying weight capacity \n",
L"被徒手攻击造成的体力损失 -%d%s\n",// L"Reduced energy lost when hit by HtH attack by %d%s\n",
L"被击中腿部致使到底所需的伤害阀值 +%d%s\n",// L"Increased damage needed to fall down if hit to legs by %d%s\n",
};
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
@@ -319,24 +319,24 @@ STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
L"安置的炸弹和地雷的伤害 +%d%s\n",// L"+%d%s damage of set bombs and mines\n",
L"组合炸弹的成功率 +%d%s\n",// L"+%d%s to attaching detonators check\n",
L"安置/拆除炸弹成功率 +%d%s\n",// L"+%d%s to planting/removing bombs check\n",
L"降低敌人发现你的炸弹和地雷的几率 (炸弹等级+%d)\n",// L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
L"提高定向炸药破门几率 (伤害乘以 %d)\n",// L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
L"降低敌人发现你的炸弹和地雷的几率(炸弹等级 +%d)\n",// L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
L"提高定向爆破破门几率(伤害乘以 %d)\n",// L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
};
STR16 gzIMPMinorTraitsHelpTextsTeaching[]=
{
L"训练民兵速度 +%d%s\n",// L"+%d%s bonus to militia training speed\n",
L"训练民兵时 有效领导能力 +%d%s\n",// L"+%d%s bonus to effective leadership for determining militia training\n",
L"训练民兵时领导值加成 +%d%s\n",// L"+%d%s bonus to effective leadership for determining militia training\n",
L"训练其他雇佣兵的效率 +%d%s\n",// L"+%d%s bonus to teaching other mercs\n",
L"训练其他人某项属性时, 教官自身的该项能力有效值 +%d\n",// L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n",
L"自我锻炼效率 +%d%s\n",// L"+%d%s bonus to train stats through self-practising assignment\n",
L"自我锻炼效率 +%d%s\n",// L"+%d%s bonus to train stats through self-practising assignment\n",
};
STR16 gzIMPMinorTraitsHelpTextsScouting[]=
{
L"武器上的瞄准镜 +%d 有效视距\n",// L"+%d to effective sight range with scopes on weapons\n",
L"望远镜和拆卸下来的瞄准镜 +%d 有效视距\n",// L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n",
L"远镜和拆卸下来的瞄准镜的狭隘视野减少 %d\n",// L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n",
L"武器上的瞄准镜有效视距 +%d\n",// L"+%d to effective sight range with scopes on weapons\n",
L"望远镜和拆卸下来的瞄准镜有效视距 +%d\n",// L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n",
L"远镜和拆卸下来的瞄准镜的狭隘视野 -%d\n",// L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n",
L"显示邻近区域敌人的准确数量\n",// L"If in sector, adjacent sectors will show exact number of enemies\n",
L"显示邻近区域敌人的存在\n",// L"If in sector, adjacent sectors will show presence of enemies if any\n",
L"防止敌人偷袭你的队伍\n",// L"Prevents the enemy to ambush your squad\n",
@@ -351,13 +351,13 @@ STR16 gzIMPMinorTraitsHelpTextsNone[]=
STR16 gzIMPOldSkillTraitsHelpTexts[]=
{
L"开锁成功率 +%d%s\n",// L"+%d%s bonus to lockpicking\n", // 0
L"肉搏命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
L"肉搏伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
L"肉搏攻击躲避率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks\n",
L"消除修理和使用电子设备的惩罚(锁 陷阱, 遥控引爆器 机器人等)\n",// L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
L"格斗命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
L"格斗伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
L"格斗攻击躲避率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks\n",
L"消除修理和使用电子设备的惩罚(锁、陷阱、遥控引爆器机器人等)\n",// L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
L"黑暗中额外 +%d 听力范围\n",// L"+%d to effective hearing range in dark on top\n",
L"黑暗中额外听力范围 +%d\n",// L"+%d to effective hearing range in dark on top\n",
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
L"睡眠的需求 -%d\n",// L"-%d need to sleep\n",
L"投掷任何物体的最远距离 +%d%s\n",// L"+%d%s max range when throwing anything\n", // 10
@@ -365,57 +365,57 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
L"未被察觉时飞刀的一击必杀率 +%d%s\n",// L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n",
L"训练民兵和其他佣兵的速度 +%d%s\n",// L"+%d%s bonus to militia training and other mercs instructing speed\n",
L"训练民兵时的有效领导能力 +%d%s\n",// L"+%d%s effective leadership for militia training calculations\n",
L"火箭 榴弹和迫击炮的命中率 +%d%s\n",// L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
L"火箭榴弹和迫击炮的命中率 +%d%s\n",// L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
L"自动/点射模式命中惩罚除以 %d\n",// L"Auto fire/burst chance to hit penalty is divided by %d\n",
L"降低浪费子弹的几率\n",// L"Reduced chance for shooting unwanted bullets on autofire\n",
L"潜行保持无声的几率+%d%s\n",// L"+%d%s chance to move quietly\n",
L"+%d%s 隐蔽性(没被发现就相当于隐身的状态)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
L"隐蔽性 +%d%s(没被发现判定为隐身)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"消除双持武器时的命中惩罚\n",// L"Eliminates the CtH penalty when firing two weapons at once\n", // 20
L"刀具攻击的命中率 +%d%s\n",// L"+%d%s chance to hit with melee blades\n",
L"持刀状态下 +%d%s躲刀几率\n",// L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
L"持其他物品状态下 +%d%s躲刀几率\n",// L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
L"持刀状态下 +%d%s躲拳几率\n",// L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
L"持刀状态下躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
L"持其他非刀具物品状态下躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
L"持刀状态下躲避格斗攻击的几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
L"所有武器的有效射程 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
L"每次精瞄 +%d%s瞄准加成\n",// L"+%d%s aiming bonus per aim click\n",
L"每次精瞄瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per aim click\n",
L"提供永久的迷彩涂装\n",// L"Provides permanent camouflage\n",
L"肉搏命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
L"肉搏伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
L"空手状态下 +%d%s的几率躲避肉搏攻击\n",// L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30
L"非空手状态下 +%d%s的几率躲避肉搏攻击\n",// L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
L"格斗命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
L"格斗伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
L"空手状态下躲避格斗攻击几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30
L"非空手状态下躲避格斗攻击几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades\n",
L"可向虚弱的敌人施展回旋踢 造成双倍的肉搏伤害\n",// L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
L"你将得到特别的徒手搏击动画效果\n",// L"You gain special animations for hand to hand combat\n",
L"可向虚弱的敌人施展回旋踢, 造成双倍的格斗伤害\n",// L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
L"你将得到特别的格斗搏击动画效果\n",// L"You gain special animations for hand to hand combat\n",
L"无奖励",// L"No bonuses",
};
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
{
L"优点:无.\n缺点:无.",// L"A: No advantage.\nD: No disadvantage.",
L"优点:身边有多个雇佣兵时表现最佳.\n缺点:孤单一人时士气不会上升.",// L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
L"优点:独自行动时表现最好.\n缺点:在团队中士气不会上升.",// L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
L"优点:士气上升得快,下降得慢.\n缺点:发现地雷和陷阱的几率降低了.",// L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
L"优点:更善于训练民兵和跟别人交流.\n缺点:士气不会因为其他队员的行为而上升.",// L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
L"优点:自我锻炼或学习效率略高.\n缺点:减少对恐惧和火力压制的承受力.",// L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
L"优点:减少一切行动的体能消耗(除了医疗 修理, 训练民兵和学习某种技能).\n缺点:智力 领导能力 爆破, 修理和医疗技术提高得慢一些.",// L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
L"优点:点射/自动模式下命中率, 近战杀伤力和消灭敌人所得的时期更高.\n缺点: 需要耐心的行为会得到效率惩罚, 比如修理 开锁, 解除陷阱 医治和训练民兵.",// L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
L"优点:需要耐心的工作会得到效率奖励, 比如修理 撬锁, 解除陷阱 医治和训练民兵.\n缺点: 略微降低中断率.",// L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
L"优点:增加对火力压制和恐惧的承受力,\n负伤其他雇佣兵阵亡对他的士气影响的也比较小.\n缺点: 容易成为敌人的移动靶.",// L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
L"优点:进行非战斗任务时士气会提升(除了训练民兵).\n缺点: 杀人不增加士气.",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤, 同时提高自己的士气.\n缺点: 与其他人交流是个问题,脱离战斗后士气也会快速下沉.",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
L"优点:附近有异性雇佣兵时表现更佳.\n缺点: 附近所有同性雇佣兵士气提升得慢.",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
L"优点:无.\n缺点:无",// L"A: No advantage.\nD: No disadvantage.",
L"优点:身边有多个雇佣兵时表现最佳\n缺点:孤单一人时士气不会上升",// L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
L"优点:独自行动时表现最好\n缺点:在团队中士气不会上升",// L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
L"优点:士气上升得快,下降得慢\n缺点:发现地雷和陷阱的几率降低了",// L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
L"优点:更善于训练民兵和跟别人交流\n缺点:士气不会因为其他队员的行为而上升",// L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
L"优点:自我锻炼或学习效率略高\n缺点:减少对恐惧和火力压制的承受力",// L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
L"优点:减少一切行动的体能消耗(除了医疗、修理、训练民兵和学习某种技能)\n缺点:智力领导能力、爆破、修理和医疗技术提高得慢一些",// L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
L"优点:点射/自动模式下命中率,近战杀伤力和消灭敌人所得的时期更高\n缺点:需要耐心的行为会得到效率惩罚,比如修理、开锁、解除陷阱医治和训练民兵",// L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
L"优点:需要耐心的工作会得到效率奖励,比如修理、撬锁、解除陷阱医治和训练民兵\n缺点:略微降低中断率",// L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
L"优点:增加对火力压制和恐惧的承受力,\n负伤其他雇佣兵阵亡对他的士气影响的也比较小\n缺点:容易成为敌人的移动靶",// L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
L"优点:进行非战斗任务时士气会提升(除了训练民兵)\n缺点:杀人不增加士气",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤,同时提高自己的士气\n缺点:与其他人交流是个问题,脱离战斗后士气也会快速下沉",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
L"优点:附近有异性雇佣兵时表现更佳\n缺点:附近所有同性雇佣兵士气提升得慢",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
};
STR16 gzIMPDisabilitiesHelpTexts[]=
{
L"没有效果.",// L"No effects.",
L"在热带和沙漠地区呼吸困难, 降低综合表现",// L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.",
L"在某些情况下孤单一人会造成恐慌.",// L"Can suffer panic attack if left alone in certain situations.",
L"进入地下降低他的综合表现.",// L"His overall performance is reduced if underground.",
L"游泳时轻易的溺水.",// L"If trying to swim he can easily drown.",
L"看到大虫子便六神无主. 在热带地区也会降低他的综合表现",// L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
L"偶尔忘记手头的任务, 战斗中损失行动点.",// L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
L"偶尔发疯并把手里武器设在自动后乱喷\n如果武器不能自动射击将会打击他的士气.",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
L"没有其他附加效果",// L"No effects.",
L"可能会在热带和沙漠地区呼吸困难降低综合表现",// L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.",
L"可能会孤单一人在某些情况下感到恐慌",// L"Can suffer panic attack if left alone in certain situations.",
L"可能会进入地下降低综合表现",// L"His overall performance is reduced if underground.",
L"可能会在游泳时轻易的溺水",// L"If trying to swim he can easily drown.",
L"可能会在看到大虫子六神无主,也会在热带地区降低综合表现",// L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
L"可能会偶尔忘记手头的任务,也会在战斗中损失行动点",// L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
L"可能会偶尔发疯并把手里武器设在自动后乱喷\n如果武器不能自动射击将会打击自身士气",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
};
@@ -423,7 +423,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
STR16 gzIMPProfileCostText[]=
{
L"先生您消费 %d$. 要打包吗?",//L"The profile cost is %d$. Do you authorize the payment? ",
L"客户您消费 %d$. 确认并付款?",//L"The profile cost is %d$. Do you authorize the payment? ",
};
STR16 zGioNewTraitsImpossibleText[]=
@@ -446,7 +446,7 @@ STR16 gzDisplayCoverText[]=
L"关闭隐蔽程度显示",
L"显示佣兵的视线",
L"显示佣兵的隐蔽程度",
L"", //本想用丛林, 但树林这词在德文中更短 (dschungel vs wald) // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
L"", //wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
L"城市",
L"沙漠",
L"雪地", // NOT USED!!!