Fixed bug #93: Character name too long at IMP activation screen -> CTD

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-05-04 19:19:38 +00:00
parent 9445ded9e2
commit 2b3b6367f1
+3 -2
View File
@@ -1209,7 +1209,7 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId, STR fileName )
BOOLEAN ImpExists ( STR nickName )
{
// Changed by ADB, rev 1513, to resolve IMPs created prior to structural changes
char zFileName[13];
char zFileName[32];
strcpy(zFileName,nickName);
//strcat(zFileName,IMP_FILENAME_SUFFIX);
@@ -1238,7 +1238,8 @@ BOOLEAN LoadImpCharacter( STR nickName )
HWFILE hFile;
UINT32 uiBytesRead = 0;
char zFileName[13];
// WANNE: Enlarged the array from 13 characters to 32.
char zFileName[32];
//ADB first try to load the new kind
strcpy(zFileName,nickName);