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- bugfix: Loading maps in map editor with creatures. They did not show up
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,6 +23,7 @@
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#define MIN_AMB_LEVEL_FOR_MERC_LIGHTS 9
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#define MAXTEAMS_SP 6 // WANNE: for singleplayer
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#define MAXTEAMS 11 //hayden
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#define MAXMERCS MAX_NUM_SOLDIERS
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+28
-12
@@ -327,7 +327,7 @@ CHAR8 gzDirectionStr[][ 30 ] =
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};
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// TEMP VALUES FOR TEAM DEAFULT POSITIONS
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UINT8 bDefaultTeamRanges[ MAXTEAMS ][ 2 ] =
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UINT8 bDefaultTeamRangesMP[ MAXTEAMS ][ 2 ] =
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{
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0, 19, //20 US
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@@ -343,14 +343,15 @@ UINT8 bDefaultTeamRanges[ MAXTEAMS ][ 2 ] =
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MAX_NUM_SOLDIERS, TOTAL_SOLDIERS - 1 // PLANNING SOLDIERS
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};
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//{
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// 0, 19, //20 US
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// 20, 51, //32 ENEMY
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// 52, 83, //32 CREATURE
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// 84, 115, //32 REBELS ( OUR GUYS )
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// 116, MAX_NUM_SOLDIERS - 1, //32 CIVILIANS
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//MAX_NUM_SOLDIERS, TOTAL_SOLDIERS - 1 // PLANNING SOLDIERS
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//};
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UINT8 bDefaultTeamRanges[ MAXTEAMS_SP ][ 2 ] =
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{
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0, 19, //20 US
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20, 51, //32 ENEMY
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52, 83, //32 CREATURE
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84, 115, //32 REBELS ( OUR GUYS )
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116, MAX_NUM_SOLDIERS - 1, //32 CIVILIANS
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MAX_NUM_SOLDIERS, TOTAL_SOLDIERS - 1 // PLANNING SOLDIERS
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};
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COLORVAL bDefaultTeamColors[ MAXTEAMS ] =
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{
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@@ -648,12 +649,27 @@ BOOLEAN InitOverhead( )
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memset( &gTacticalStatus, 0, sizeof( TacticalStatusType ) );
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UINT8 maxteams;
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if (!is_networked)
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maxteams = MAXTEAMS_SP;
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else
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maxteams = MAXTEAMS;
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// Set team values
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for( cnt = 0; cnt < MAXTEAMS; cnt++ )
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for( cnt = 0; cnt < maxteams; cnt++ )
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{
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// For now, set hard-coded values
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gTacticalStatus.Team[ cnt ].bFirstID = bDefaultTeamRanges[ cnt ][0];
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gTacticalStatus.Team[ cnt ].bLastID = bDefaultTeamRanges[ cnt ][1];
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if (!is_networked)
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{
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gTacticalStatus.Team[ cnt ].bFirstID = bDefaultTeamRanges[ cnt ][0];
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gTacticalStatus.Team[ cnt ].bLastID = bDefaultTeamRanges[ cnt ][1];
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}
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else
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{
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gTacticalStatus.Team[ cnt ].bFirstID = bDefaultTeamRangesMP[ cnt ][0];
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gTacticalStatus.Team[ cnt ].bLastID = bDefaultTeamRangesMP[ cnt ][1];
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}
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gTacticalStatus.Team[ cnt ].RadarColor = bDefaultTeamColors[ cnt ];
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if ( cnt == gbPlayerNum || cnt == PLAYER_PLAN )
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