- externalised squad names

- moved Pockets.xml an PocketPopups.xml
- requires GameDir >= r1608

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-02-25 22:25:45 +00:00
parent 0a7330d5a4
commit 2cfe4bd7fc
17 changed files with 304 additions and 22 deletions
+2
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@@ -1915,6 +1915,8 @@ void LoadGameExternalOptions()
gGameExternalOptions.fRobotNoReadytime = iniReader.ReadBoolean("Tactical Gameplay Settings", "ROBOT_NO_READYTIME", FALSE);
gGameExternalOptions.fUseXMLSquadNames = iniReader.ReadBoolean("Strategic Assignment Settings", "USE_XML_SQUADNAMES", FALSE);
// WANNE: This is just a debug setting. Only in debug version we set that property to TRUE.
// In Release version this should always be set to FALSE
// dnl ch51 081009 JA2 Debug Settings
+3
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@@ -1221,6 +1221,9 @@ typedef struct
BOOLEAN fRobotNoReadytime; //DBrot: should the robot need to ready his gun?
// Flugente: externalised squad names
BOOLEAN fUseXMLSquadNames;
} GAME_EXTERNAL_OPTIONS;
typedef struct
+4
View File
@@ -380,6 +380,10 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
strcat(fileName, RANDOMITEMFILENAME);
SGP_THROW_IFFALSE(ReadInRandomItemStats(fileName),RANDOMITEMFILENAME);
strcpy(fileName, directoryName);
strcat(fileName, SQUADNAMEFILENAME);
SGP_THROW_IFFALSE(ReadInSquadNamesStats(fileName),SQUADNAMEFILENAME);
strcpy(fileName, directoryName);
strcat(fileName, ARMOURSFILENAME);
SGP_THROW_IFFALSE(ReadInArmourStats(fileName),ARMOURSFILENAME);
+9 -1
View File
@@ -37,6 +37,9 @@
#include "Soldier Macros.h"
#include "InterfaceItemImages.h"
#include "Map Screen Interface.h" // added by Flugente
// WDS - make number of mercenaries, etc. be configurable
#define MAX_MERCS_ON_SCREEN 20
@@ -1309,7 +1312,12 @@ void DisplayCharName( INT32 iId, INT32 iSlot )
}
//Display the mercs name
mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames )
{
swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname);
}
else
mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]);
+22 -8
View File
@@ -9226,10 +9226,16 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
swprintf( sString, pMapErrorString[ 37 ], pSoldier->name );
break;
case CHARACTER_CANT_JOIN_SQUAD_TOO_FAR:
swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, SquadNames[ iValue ].squadname );
else
swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
break;
case CHARACTER_CANT_JOIN_SQUAD_FULL:
swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, SquadNames[ iValue ].squadname );
else
swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
break;
default:
// generic "you can't join this squad" msg
@@ -10059,13 +10065,17 @@ void CreateSquadBox( void )
// add strings for box
for(uiCounter=0; uiCounter <= uiMaxSquad; uiCounter++)
{
// get info about current squad and put in string
//SQUAD10 FIX
swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
AddMonoString(&hStringHandle, sString );
// get info about current squad and put in string
//SQUAD10 FIX
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s ( %d/%d )", SquadNames[ uiCounter ].squadname, NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
else
swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
AddMonoString(&hStringHandle, sString );
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
}
// add cancel line
@@ -13744,6 +13754,10 @@ UINT32 GetLastSquadListedInSquadMenu( void )
uiMaxSquad = NUMBER_OF_SQUADS - 1;
}
// Flugente: if using xml squad names, always show all squads - people will propably want to use them
if ( gGameExternalOptions.fUseXMLSquadNames )
uiMaxSquad = NUMBER_OF_SQUADS - 1;
return( uiMaxSquad );
}
+4 -1
View File
@@ -2173,7 +2173,10 @@ void PlotPathForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY, BOOLEAN
}
else // squad
{
MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
if ( gGameExternalOptions.fUseXMLSquadNames )
MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", SquadNames[ pCharacter->bAssignment ].squadname, gsUndergroundString[0] );
else
MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
}
return;
}
+18 -4
View File
@@ -367,6 +367,8 @@ SGPPoint OrigFacilityPosition = { 160, 150 }; // HEADROCK HAM 3.6
SGPPoint OrigFacilityAssignmentPosition = { 220,150 }; // HEADROCK HAM 3.6
//SGPPoint OrigTalkToAllPosition = { 160, 150 };
SQUAD_NAMES SquadNames[20];
//extern BOOLEAN fMapExitDueToMessageBox;
// at least one merc was hired at some time
@@ -3871,11 +3873,17 @@ void AddStringsToMoveBox( void )
// add this squad, now add all the grunts in it
if( fSquadIsMoving[ iCount ] )
{
swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"*%s*", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
else
swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
}
else
{
swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
else
swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
}
AddMonoString(&hStringHandle, sString );
@@ -3962,11 +3970,17 @@ void AddStringsToMoveBox( void )
// add OTHER soldiers (not on duty nor in a vehicle)
if( IsSoldierSelectedForMovement( pSoldierMovingList[ iCount ] ) == TRUE )
{
swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname );
else
swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
}
else
{
swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname );
else
swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
}
AddMonoString(&hStringHandle, sString );
}
+8
View File
@@ -21,6 +21,14 @@ typedef struct FASTHELPREGION {
} FASTHELPREGION;
// Flugente: externalised squad names
typedef struct
{
UINT32 uiIndex;
CHAR16 squadname[10];
} SQUAD_NAMES;
extern SQUAD_NAMES SquadNames[20];
extern UINT8 FIRSTmercTOdisplay ;
extern UINT8 maxNumberOfMercVisibleInStrategyList;
+4 -1
View File
@@ -1931,7 +1931,10 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
{
// squad
// HEADROCK HAM 3.6: Messages are no longer yellow by default.
ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
if ( gGameExternalOptions.fUseXMLSquadNames )
ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
else
ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
}
else
{
+4
View File
@@ -776,6 +776,10 @@
RelativePath=".\XML_SectorNames.cpp"
>
</File>
<File
RelativePath=".\XML_SquadNames.cpp"
>
</File>
<File
RelativePath=".\XML_UniformColors.cpp"
>
+4
View File
@@ -774,6 +774,10 @@
RelativePath=".\XML_SectorNames.cpp"
>
</File>
<File
RelativePath=".\XML_SquadNames.cpp"
>
</File>
<File
RelativePath=".\XML_UniformColors.cpp"
>
+1
View File
@@ -133,6 +133,7 @@
<ClCompile Include="XML_FacilityTypes.cpp" />
<ClCompile Include="XML_Roaming.cpp" />
<ClCompile Include="XML_SectorNames.cpp" />
<ClCompile Include="XML_SquadNames.cpp" />
<ClCompile Include="XML_UniformColors.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -338,5 +338,8 @@
<ClCompile Include="XML_CoolnessBySector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_SquadNames.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+189
View File
@@ -0,0 +1,189 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Map Screen Interface.h"
#include "overhead.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
SQUAD_NAMES curSquadNames;
SQUAD_NAMES * curArray;
UINT32 maxArraySize;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef squadnamesParseData;
static void XMLCALL
squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
squadnamesParseData * pData = (squadnamesParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "SQUAD_NAMES") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(SQUAD_NAMES)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SQUADNAME") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curSquadNames,0,sizeof(SQUAD_NAMES));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "Squad") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
squadnamesCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
squadnamesParseData * pData = (squadnamesParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
squadnamesEndElementHandle(void *userData, const XML_Char *name)
{
squadnamesParseData * pData = (squadnamesParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "SQUAD_NAMES") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "SQUADNAME") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curSquadNames.uiIndex < pData->maxArraySize)
{
pData->curArray[pData->curSquadNames.uiIndex] = pData->curSquadNames; //write the squadnames into the table
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curSquadNames.uiIndex = (UINT32) atol(pData->szCharData);
}
else if(strcmp(name, "Squad") == 0)
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSquadNames.squadname, sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) );
pData->curSquadNames.squadname[sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) - 1] = '\0';
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInSquadNamesStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
squadnamesParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SquadNames.xml" );
// Open squadnames file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, squadnamesStartElementHandle, squadnamesEndElementHandle);
XML_SetCharacterDataHandler(parser, squadnamesCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = SquadNames;
pData.maxArraySize = 20;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in SquadNames.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteSquadNamesStats()
{
return( TRUE );
}
+8 -2
View File
@@ -2829,7 +2829,10 @@ void DrawCharacterInfo(INT16 sCharNumber)
}
else
{
wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s", SquadNames[ pSoldier->bAssignment ].squadname );
else
wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
}
FindFontCenterCoordinates( CHAR_ASSIGN_X, CHAR_ASSIGN1_Y, CHAR_ASSIGN_WID, CHAR_ASSIGN_HEI, sString, CHAR_FONT, &usX, &usY );
@@ -15553,7 +15556,10 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] )
}
else
{
wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
else
wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
}
// If soldier is working at a facility, add an asterisk.
if (pSoldier->sFacilityTypeOperated != -1)
+7 -2
View File
@@ -69,12 +69,15 @@ typedef PARSE_STAGE;
#define FOODFILENAME "Items\\Food.xml"
#define CLOTHESFILENAME "Items\\Clothes.xml"
#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
#define SQUADNAMEFILENAME "SquadNames.xml"
#define AMMOFILENAME "Items\\AmmoStrings.xml"
#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
#define LBEPOCKETFILENAME "Items\\Pockets.xml"
#define LBEPOCKETPOPUPFILENAME "Items\\PocketPopups.xml"
#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
@@ -91,8 +94,6 @@ typedef PARSE_STAGE;
#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
#define LBEPOCKETFILENAME "Inventory\\Pockets.xml"
#define LBEPOCKETPOPUPFILENAME "Inventory\\PocketPopups.xml"
#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
@@ -297,6 +298,10 @@ extern BOOLEAN WriteClothesStats();
extern BOOLEAN ReadInRandomItemStats(STR fileName);
extern BOOLEAN WriteRandomItemStats();
// Flugente: squad names
extern BOOLEAN ReadInSquadNamesStats(STR fileName);
extern BOOLEAN WriteSquadNamesStats();
extern BOOLEAN ReadInAmmoStats(STR fileName);
extern BOOLEAN WriteAmmoStats();
+14 -3
View File
@@ -33,6 +33,7 @@
#include "strategicmap.h"
#include "Animation Data.h"
#include "GameSettings.h"
#include "Map Screen Interface.h" // added by Flugente
#endif
//forward declarations of common classes to eliminate includes
@@ -851,12 +852,18 @@ void RenderSquadList( void )
if( sCounter < NUMBER_OF_SQUADS / 2 )
{
// CHRISL:
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
if ( gGameExternalOptions.fUseXMLSquadNames )
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
else
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
}
else
{
// CHRISL:
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
if ( gGameExternalOptions.fUseXMLSquadNames )
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
else
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
}
// highlight line?
@@ -893,7 +900,11 @@ void RenderSquadList( void )
{
sX = RADAR_WINDOW_TM_X + ( RADAR_WINDOW_WIDTH / 2 ) - 2;
}
mprintf( sX, sY , pSquadMenuStrings[ sCounter ]);
if ( gGameExternalOptions.fUseXMLSquadNames )
mprintf( sX, sY , SquadNames[ sCounter ].squadname);
else
mprintf( sX, sY , pSquadMenuStrings[ sCounter ]);
}
}