mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- externalised squad names
- moved Pockets.xml an PocketPopups.xml - requires GameDir >= r1608 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1915,6 +1915,8 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fRobotNoReadytime = iniReader.ReadBoolean("Tactical Gameplay Settings", "ROBOT_NO_READYTIME", FALSE);
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gGameExternalOptions.fUseXMLSquadNames = iniReader.ReadBoolean("Strategic Assignment Settings", "USE_XML_SQUADNAMES", FALSE);
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// WANNE: This is just a debug setting. Only in debug version we set that property to TRUE.
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// In Release version this should always be set to FALSE
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// dnl ch51 081009 JA2 Debug Settings
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@@ -1221,6 +1221,9 @@ typedef struct
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BOOLEAN fRobotNoReadytime; //DBrot: should the robot need to ready his gun?
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// Flugente: externalised squad names
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BOOLEAN fUseXMLSquadNames;
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} GAME_EXTERNAL_OPTIONS;
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typedef struct
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@@ -380,6 +380,10 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcat(fileName, RANDOMITEMFILENAME);
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SGP_THROW_IFFALSE(ReadInRandomItemStats(fileName),RANDOMITEMFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, SQUADNAMEFILENAME);
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SGP_THROW_IFFALSE(ReadInSquadNamesStats(fileName),SQUADNAMEFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ARMOURSFILENAME);
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SGP_THROW_IFFALSE(ReadInArmourStats(fileName),ARMOURSFILENAME);
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@@ -37,6 +37,9 @@
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#include "Soldier Macros.h"
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#include "InterfaceItemImages.h"
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#include "Map Screen Interface.h" // added by Flugente
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// WDS - make number of mercenaries, etc. be configurable
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#define MAX_MERCS_ON_SCREEN 20
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@@ -1309,7 +1312,12 @@ void DisplayCharName( INT32 iId, INT32 iSlot )
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}
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//Display the mercs name
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mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
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if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames )
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{
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swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname);
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}
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else
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mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
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swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]);
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@@ -9226,10 +9226,16 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
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swprintf( sString, pMapErrorString[ 37 ], pSoldier->name );
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break;
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case CHARACTER_CANT_JOIN_SQUAD_TOO_FAR:
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swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, SquadNames[ iValue ].squadname );
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else
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swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
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break;
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case CHARACTER_CANT_JOIN_SQUAD_FULL:
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swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, SquadNames[ iValue ].squadname );
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else
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swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
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break;
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default:
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// generic "you can't join this squad" msg
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@@ -10059,13 +10065,17 @@ void CreateSquadBox( void )
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// add strings for box
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for(uiCounter=0; uiCounter <= uiMaxSquad; uiCounter++)
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{
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// get info about current squad and put in string
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//SQUAD10 FIX
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swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
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AddMonoString(&hStringHandle, sString );
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// get info about current squad and put in string
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//SQUAD10 FIX
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s ( %d/%d )", SquadNames[ uiCounter ].squadname, NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
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else
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swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
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// make sure it is unhighlighted
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UnHighLightLine(hStringHandle);
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AddMonoString(&hStringHandle, sString );
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// make sure it is unhighlighted
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UnHighLightLine(hStringHandle);
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}
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// add cancel line
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@@ -13744,6 +13754,10 @@ UINT32 GetLastSquadListedInSquadMenu( void )
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uiMaxSquad = NUMBER_OF_SQUADS - 1;
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}
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// Flugente: if using xml squad names, always show all squads - people will propably want to use them
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if ( gGameExternalOptions.fUseXMLSquadNames )
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uiMaxSquad = NUMBER_OF_SQUADS - 1;
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return( uiMaxSquad );
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}
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@@ -2173,7 +2173,10 @@ void PlotPathForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY, BOOLEAN
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}
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else // squad
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{
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", SquadNames[ pCharacter->bAssignment ].squadname, gsUndergroundString[0] );
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else
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
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}
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return;
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}
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@@ -367,6 +367,8 @@ SGPPoint OrigFacilityPosition = { 160, 150 }; // HEADROCK HAM 3.6
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SGPPoint OrigFacilityAssignmentPosition = { 220,150 }; // HEADROCK HAM 3.6
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//SGPPoint OrigTalkToAllPosition = { 160, 150 };
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SQUAD_NAMES SquadNames[20];
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//extern BOOLEAN fMapExitDueToMessageBox;
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// at least one merc was hired at some time
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@@ -3871,11 +3873,17 @@ void AddStringsToMoveBox( void )
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// add this squad, now add all the grunts in it
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if( fSquadIsMoving[ iCount ] )
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{
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swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"*%s*", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
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else
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swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
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}
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else
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{
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swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
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else
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swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
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}
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AddMonoString(&hStringHandle, sString );
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@@ -3962,11 +3970,17 @@ void AddStringsToMoveBox( void )
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// add OTHER soldiers (not on duty nor in a vehicle)
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if( IsSoldierSelectedForMovement( pSoldierMovingList[ iCount ] ) == TRUE )
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{
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swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname );
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else
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swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
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}
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else
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{
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swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname );
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else
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swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
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}
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AddMonoString(&hStringHandle, sString );
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}
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@@ -21,6 +21,14 @@ typedef struct FASTHELPREGION {
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} FASTHELPREGION;
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// Flugente: externalised squad names
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typedef struct
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{
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UINT32 uiIndex;
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CHAR16 squadname[10];
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} SQUAD_NAMES;
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extern SQUAD_NAMES SquadNames[20];
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extern UINT8 FIRSTmercTOdisplay ;
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extern UINT8 maxNumberOfMercVisibleInStrategyList;
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@@ -1931,7 +1931,10 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
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{
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// squad
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// HEADROCK HAM 3.6: Messages are no longer yellow by default.
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
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if ( gGameExternalOptions.fUseXMLSquadNames )
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
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else
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
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}
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else
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{
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@@ -776,6 +776,10 @@
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RelativePath=".\XML_SectorNames.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_SquadNames.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_UniformColors.cpp"
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>
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@@ -774,6 +774,10 @@
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RelativePath=".\XML_SectorNames.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_SquadNames.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_UniformColors.cpp"
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>
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@@ -133,6 +133,7 @@
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<ClCompile Include="XML_FacilityTypes.cpp" />
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<ClCompile Include="XML_Roaming.cpp" />
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<ClCompile Include="XML_SectorNames.cpp" />
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<ClCompile Include="XML_SquadNames.cpp" />
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<ClCompile Include="XML_UniformColors.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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@@ -338,5 +338,8 @@
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<ClCompile Include="XML_CoolnessBySector.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_SquadNames.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,189 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "Map Screen Interface.h"
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#include "overhead.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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SQUAD_NAMES curSquadNames;
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SQUAD_NAMES * curArray;
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UINT32 maxArraySize;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef squadnamesParseData;
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static void XMLCALL
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squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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squadnamesParseData * pData = (squadnamesParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "SQUAD_NAMES") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(SQUAD_NAMES)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "SQUADNAME") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curSquadNames,0,sizeof(SQUAD_NAMES));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "Squad") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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squadnamesCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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squadnamesParseData * pData = (squadnamesParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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squadnamesEndElementHandle(void *userData, const XML_Char *name)
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{
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squadnamesParseData * pData = (squadnamesParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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{
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if(strcmp(name, "SQUAD_NAMES") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "SQUADNAME") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if(pData->curSquadNames.uiIndex < pData->maxArraySize)
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{
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pData->curArray[pData->curSquadNames.uiIndex] = pData->curSquadNames; //write the squadnames into the table
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSquadNames.uiIndex = (UINT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "Squad") == 0)
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{
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pData->curElement = ELEMENT;
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MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSquadNames.squadname, sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) );
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pData->curSquadNames.squadname[sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) - 1] = '\0';
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInSquadNamesStats(STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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squadnamesParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SquadNames.xml" );
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// Open squadnames file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, squadnamesStartElementHandle, squadnamesEndElementHandle);
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XML_SetCharacterDataHandler(parser, squadnamesCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = SquadNames;
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pData.maxArraySize = 20;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in SquadNames.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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|
||||
MemFree(lpcBuffer);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
|
||||
|
||||
XML_ParserFree(parser);
|
||||
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
BOOLEAN WriteSquadNamesStats()
|
||||
{
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
@@ -2829,7 +2829,10 @@ void DrawCharacterInfo(INT16 sCharNumber)
|
||||
}
|
||||
else
|
||||
{
|
||||
wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
swprintf( sString, L"%s", SquadNames[ pSoldier->bAssignment ].squadname );
|
||||
else
|
||||
wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
|
||||
}
|
||||
|
||||
FindFontCenterCoordinates( CHAR_ASSIGN_X, CHAR_ASSIGN1_Y, CHAR_ASSIGN_WID, CHAR_ASSIGN_HEI, sString, CHAR_FONT, &usX, &usY );
|
||||
@@ -15553,7 +15556,10 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] )
|
||||
}
|
||||
else
|
||||
{
|
||||
wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
|
||||
else
|
||||
wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
|
||||
}
|
||||
// If soldier is working at a facility, add an asterisk.
|
||||
if (pSoldier->sFacilityTypeOperated != -1)
|
||||
|
||||
+7
-2
@@ -69,12 +69,15 @@ typedef PARSE_STAGE;
|
||||
#define FOODFILENAME "Items\\Food.xml"
|
||||
#define CLOTHESFILENAME "Items\\Clothes.xml"
|
||||
#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
|
||||
#define SQUADNAMEFILENAME "SquadNames.xml"
|
||||
#define AMMOFILENAME "Items\\AmmoStrings.xml"
|
||||
#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
|
||||
#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
|
||||
#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
|
||||
#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
|
||||
#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
|
||||
#define LBEPOCKETFILENAME "Items\\Pockets.xml"
|
||||
#define LBEPOCKETPOPUPFILENAME "Items\\PocketPopups.xml"
|
||||
|
||||
#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
|
||||
#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
|
||||
@@ -91,8 +94,6 @@ typedef PARSE_STAGE;
|
||||
#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
|
||||
#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
|
||||
#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
|
||||
#define LBEPOCKETFILENAME "Inventory\\Pockets.xml"
|
||||
#define LBEPOCKETPOPUPFILENAME "Inventory\\PocketPopups.xml"
|
||||
#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
|
||||
#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
|
||||
#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
|
||||
@@ -297,6 +298,10 @@ extern BOOLEAN WriteClothesStats();
|
||||
extern BOOLEAN ReadInRandomItemStats(STR fileName);
|
||||
extern BOOLEAN WriteRandomItemStats();
|
||||
|
||||
// Flugente: squad names
|
||||
extern BOOLEAN ReadInSquadNamesStats(STR fileName);
|
||||
extern BOOLEAN WriteSquadNamesStats();
|
||||
|
||||
extern BOOLEAN ReadInAmmoStats(STR fileName);
|
||||
extern BOOLEAN WriteAmmoStats();
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "strategicmap.h"
|
||||
#include "Animation Data.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Map Screen Interface.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
@@ -851,12 +852,18 @@ void RenderSquadList( void )
|
||||
if( sCounter < NUMBER_OF_SQUADS / 2 )
|
||||
{
|
||||
// CHRISL:
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
|
||||
else
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// CHRISL:
|
||||
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
|
||||
else
|
||||
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
}
|
||||
|
||||
// highlight line?
|
||||
@@ -893,7 +900,11 @@ void RenderSquadList( void )
|
||||
{
|
||||
sX = RADAR_WINDOW_TM_X + ( RADAR_WINDOW_WIDTH / 2 ) - 2;
|
||||
}
|
||||
mprintf( sX, sY , pSquadMenuStrings[ sCounter ]);
|
||||
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
mprintf( sX, sY , SquadNames[ sCounter ].squadname);
|
||||
else
|
||||
mprintf( sX, sY , pSquadMenuStrings[ sCounter ]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user