mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Number and type of prisoners in player-controlled prisons is now displayed in sector info box.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "GameSettings.h"
|
||||
#include "debug.h"
|
||||
#include "Overhead.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#include "Strategic Mines.h"
|
||||
@@ -170,9 +171,8 @@ void CreateDestroyTownInfoBox( void )
|
||||
|
||||
AddItemsInSectorToBox();
|
||||
|
||||
|
||||
// set font type
|
||||
SetBoxFont(ghTownMineBox, BLOCKFONT2);
|
||||
SetBoxFont(ghTownMineBox, BLOCKFONT2);
|
||||
|
||||
// set highlight color
|
||||
SetBoxHighLight(ghTownMineBox, FONT_WHITE);
|
||||
@@ -228,7 +228,6 @@ void CreateDestroyTownInfoBox( void )
|
||||
}
|
||||
else if( ( fCreated == TRUE ) && ( fShowTownInfo == FALSE ) )
|
||||
{
|
||||
|
||||
// get box size
|
||||
GetBoxSize( ghTownMineBox, &pDimensions );
|
||||
|
||||
@@ -247,9 +246,6 @@ void CreateDestroyTownInfoBox( void )
|
||||
|
||||
fCreated = FALSE;
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -289,7 +285,6 @@ void AddTextToTownBox( void )
|
||||
UINT16 usTownSectorIndex;
|
||||
INT16 sMineSector = 0;
|
||||
|
||||
|
||||
// remember town id
|
||||
ubTownId = GetTownIdForSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY );
|
||||
Assert((ubTownId >= FIRST_TOWN) && (ubTownId < NUM_TOWNS));
|
||||
@@ -395,10 +390,10 @@ void AddTextToTownBox( void )
|
||||
// town size
|
||||
if( gfHiddenTown[ GetTownIdForSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY ) ] )
|
||||
{
|
||||
swprintf( wString, L"%s:", pwTownInfoStrings[ 0 ] );
|
||||
AddMonoString( &hStringHandle, wString );
|
||||
swprintf( wString, L"%d", GetTownSectorSize( ubTownId ) );
|
||||
AddSecondColumnMonoString( &hStringHandle, wString );
|
||||
swprintf( wString, L"%s:", pwTownInfoStrings[ 0 ] );
|
||||
AddMonoString( &hStringHandle, wString );
|
||||
swprintf( wString, L"%d", GetTownSectorSize( ubTownId ) );
|
||||
AddSecondColumnMonoString( &hStringHandle, wString );
|
||||
}
|
||||
|
||||
// main facilities
|
||||
@@ -432,9 +427,21 @@ void AddTextToTownBox( void )
|
||||
if( sMineSector != -1 && gfHiddenTown[ GetTownIdForSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY ) ] )
|
||||
{
|
||||
// Associated Mine: Sector
|
||||
swprintf( wString, L"%s:", pwTownInfoStrings[ 4 ] );
|
||||
swprintf( wString, L"%s:", pwTownInfoStrings[ 4 ] );
|
||||
AddMonoString( &hStringHandle, wString );
|
||||
GetShortSectorString( ( INT16 )( sMineSector % MAP_WORLD_X ), ( INT16 )( sMineSector / MAP_WORLD_X ), wString );
|
||||
GetShortSectorString( ( INT16 )( sMineSector % MAP_WORLD_X ), ( INT16 )( sMineSector / MAP_WORLD_X ), wString );
|
||||
AddSecondColumnMonoString( &hStringHandle, wString );
|
||||
}
|
||||
|
||||
// Flugente: if this is a prison we control, display number of prisoners here
|
||||
UINT8 prisoners[PRISONER_MAX] = { 0 };
|
||||
UINT16 numprisoners = GetNumberOfPrisoners( &(SectorInfo[SECTOR( bCurrentTownMineSectorX, bCurrentTownMineSectorY )]), &prisoners[PRISONER_OFFICER], &prisoners[PRISONER_ELITE], &prisoners[PRISONER_REGULAR], &prisoners[PRISONER_ADMIN] );
|
||||
if ( numprisoners )
|
||||
{
|
||||
// prisoners
|
||||
swprintf( wString, L"%s:", pwTownInfoStrings[13] );
|
||||
AddMonoString( &hStringHandle, wString );
|
||||
swprintf( wString, L"%d/%d/%d/%d%", prisoners[PRISONER_ADMIN], prisoners[PRISONER_REGULAR], prisoners[PRISONER_ELITE], prisoners[PRISONER_OFFICER] );
|
||||
AddSecondColumnMonoString( &hStringHandle, wString );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3528,6 +3528,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"民兵训练度", // 10 // state of civilian training in town
|
||||
L"民兵", // the state of the trained civilians in the town
|
||||
L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3526,6 +3526,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Training Burgers", // 10 // state of civilian training in town
|
||||
L"Militie", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3527,6 +3527,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Civilian Training", // 10 // state of civilian training in town
|
||||
L"Militia", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
|
||||
L"Prisoners", // Flugente: display number of prisoners
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3532,6 +3532,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Formation ", // 10 // state of civilian training in town
|
||||
L"Milice ", // the state of the trained civilians in the town
|
||||
L"Formation mobile ", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3524,6 +3524,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Zivilistentraining", // 10 // state of civilian training in town
|
||||
L"Miliz", // the state of the trained civilians in the town
|
||||
L"Mobile M. Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3521,6 +3521,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"addestramento civili", // 10 // state of civilian training in town
|
||||
L"Esercito", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3535,6 +3535,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Szkolenie cywili", // 10 // state of civilian training in town
|
||||
L"Samoobrona", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3528,6 +3528,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Тренировка ополчения", // 10 // state of civilian training in town
|
||||
L"Ополчение", // the state of the trained civilians in the town
|
||||
L"Тренинг мобильных групп", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
@@ -3531,6 +3531,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Civilian Training", // 10 // state of civilian training in town
|
||||
L"Militia", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
|
||||
Reference in New Issue
Block a user