mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Generals no longer become officers, as that would make it easier to identify them.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1738,8 +1738,7 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
|
||||
if ( !NumSoldiersWithFlagInSector( ENEMY_TEAM, SOLDIER_VIP ) && !NumSoldiersWithFlagInSector( CIV_TEAM, SOLDIER_VIP ) && (gWorldSectorX != gMercProfiles[GENERAL].sSectorX || gWorldSectorY != gMercProfiles[GENERAL].sSectorY) )
|
||||
{
|
||||
// nope, so this guy will become the VIP
|
||||
// generals are also officers...
|
||||
pSoldier->usSoldierFlagMask |= (SOLDIER_ENEMY_OFFICER | SOLDIER_VIP);
|
||||
pSoldier->usSoldierFlagMask |= SOLDIER_VIP;
|
||||
}
|
||||
// a VIP has bodyguards
|
||||
else if ( NumSoldiersWithFlagInSector( ENEMY_TEAM, SOLDIER_BODYGUARD ) < gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber )
|
||||
|
||||
Reference in New Issue
Block a user