Changed fragmentation explosives to emit fragments like they should. All values are experimental.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2161 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2014-10-03 10:51:35 +00:00
parent 22ed620084
commit 2d3fc62bb6
2 changed files with 93 additions and 78 deletions
+17 -2
View File
@@ -4166,6 +4166,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -4197,6 +4198,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -4337,6 +4339,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -4346,9 +4349,9 @@
<uiIndex>141</uiIndex>
<szItemName>Mine</szItemName>
<szLongItemName>Land Mine</szLongItemName>
<szItemDesc>This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time.</szItemDesc>
<szItemDesc>This anti-personnel mine is a blast mine that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time.</szItemDesc>
<szBRName>Land Mine</szBRName>
<szBRDesc>Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while.</szBRDesc>
<szBRDesc>Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a blast mine that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>10</ubClassIndex>
@@ -4368,6 +4371,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<Mine>1</Mine>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -4541,6 +4545,7 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -4696,6 +4701,7 @@
<Metal>1</Metal>
<NotBuyable>1</NotBuyable>
<NotInEditor>1</NotInEditor>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -29624,6 +29630,7 @@
<SciFi>1</SciFi>
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -29804,6 +29811,7 @@
<SciFi>1</SciFi>
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -29985,6 +29993,7 @@
<BR_NewInventory>2</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -30356,6 +30365,7 @@
<Electronic>1</Electronic>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -30480,6 +30490,7 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -30515,6 +30526,7 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -30578,6 +30590,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -46273,6 +46286,7 @@
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<Directional>1</Directional>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
@@ -46303,6 +46317,7 @@
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<Directional>1</Directional>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />