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https://github.com/1dot13/source.git
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Changed fragmentation explosives to emit fragments like they should. All values are experimental.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2161 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -4166,6 +4166,7 @@
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<Attachment>1</Attachment>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -4197,6 +4198,7 @@
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<Attachment>1</Attachment>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -4337,6 +4339,7 @@
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<Attachment>1</Attachment>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -4346,9 +4349,9 @@
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<uiIndex>141</uiIndex>
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<szItemName>Mine</szItemName>
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<szLongItemName>Land Mine</szLongItemName>
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<szItemDesc>This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time.</szItemDesc>
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<szItemDesc>This anti-personnel mine is a blast mine that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time.</szItemDesc>
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<szBRName>Land Mine</szBRName>
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<szBRDesc>Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while.</szBRDesc>
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<szBRDesc>Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a blast mine that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while.</szBRDesc>
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<usItemClass>512</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>10</ubClassIndex>
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@@ -4368,6 +4371,7 @@
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<Mine>1</Mine>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -4541,6 +4545,7 @@
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<BR_NewInventory>3</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -4696,6 +4701,7 @@
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<Metal>1</Metal>
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<NotBuyable>1</NotBuyable>
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<NotInEditor>1</NotInEditor>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -29624,6 +29630,7 @@
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<SciFi>1</SciFi>
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -29804,6 +29811,7 @@
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<SciFi>1</SciFi>
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -29985,6 +29993,7 @@
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<BR_NewInventory>2</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -30356,6 +30365,7 @@
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<Electronic>1</Electronic>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -30480,6 +30490,7 @@
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<BR_NewInventory>3</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -30515,6 +30526,7 @@
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<BR_NewInventory>3</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -30578,6 +30590,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<Directional>1</Directional>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -46273,6 +46286,7 @@
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Mine>1</Mine>
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<Directional>1</Directional>
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<TripWireActivation>1</TripWireActivation>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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@@ -46303,6 +46317,7 @@
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Mine>1</Mine>
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<Directional>1</Directional>
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<TripWireActivation>1</TripWireActivation>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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