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Improved Game Settings (by Arynn)
- fixed corruption of ja2.set - ja2.set will no be saved to ja2_settings.ini - a few more minor game setting fixes and error tracings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5729,7 +5729,7 @@ void ExitCombatMode( )
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EndTopMessage( );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Exit combat mode");// arynn : add forced turn mode
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FTM_EXIT_COMBAT ] );// ary-05/05/2009 : add forced turn mode
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// OK, we have exited combat mode.....
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// Reset some flags for no aps to move, etc
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@@ -5749,7 +5749,7 @@ void ExitCombatMode( )
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{
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pSoldier->AdjustNoAPToFinishMove( FALSE );
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// arynn : fix lower ready weapons
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// ary-05/05/2009 : fix lower ready weapons
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//previously "ready weapon" state was being dropped in a couple of cases
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//the fix involves bypassing the reset animation state for the various "ready weapon" types
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//since this is a reset animation function, we should be VERY specific about when and what we dont reset
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@@ -5762,7 +5762,7 @@ void ExitCombatMode( )
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))
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{
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pSoldier->SoldierGotoStationaryStance( );
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}// arynn : fix lower ready weapon end_if
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}
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}
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//Cancel pending events
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@@ -6099,9 +6099,9 @@ BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen )
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// If we have reach a point where a cons. number of turns gone by....
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//if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 )
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// arynn : add forced turn mode : note : no forced turn mode option for Multi Player
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// ary-05/05/2009 : add forced turn mode : note : no forced turn mode option for Multi Player
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if ( is_networked ) gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 && !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])// arynn : add forced turn mode
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if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 && !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])
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{
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if(is_networked && !getReal)//hayden
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