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Improved Game Settings (by Arynn)
- fixed corruption of ja2.set - ja2.set will no be saved to ja2_settings.ini - a few more minor game setting fixes and error tracings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+148
-8
@@ -8,6 +8,8 @@
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#include <string.h>
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#include <sstream>
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#include <float.h> //limits for float/double vars ie. DBL_MAX FLT_MAX
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// Kaiden: INI reading function definitions:
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std::stack<std::string> iniErrorMessages;
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@@ -25,6 +27,35 @@ CIniReader::CIniReader(const STR8 szFileName)
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}
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}
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CIniReader::CIniReader(const STR8 szFileName, BOOL Force_Custom_Data_Path)
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{
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// ary-05/05/2009 : force custom data path for potential non existing file -or- force default data path
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// : Also, flag file detection to allow functions to determine course of action for case of file [not found/is found].
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if ( Force_Custom_Data_Path )
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{
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if ( gCustomDataCat.FindFile(szFileName) )
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{
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CIniReader_File_Found = TRUE;
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}
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else
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{
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CIniReader_File_Found = FALSE;
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}
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sprintf(m_szFileName, "%s\\%s", gCustomDataCat.GetRootDir().c_str(), szFileName);
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}
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else
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{
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if ( gDefaultDataCat.FindFile(szFileName) )
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{
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CIniReader_File_Found = TRUE;
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}
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else
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{
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CIniReader_File_Found = FALSE;
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}
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sprintf(m_szFileName, "%s\\%s", gDefaultDataCat.GetRootDir().c_str(), szFileName);
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}
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}
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int CIniReader::ReadInteger(const STR8 szSection, const STR8 szKey, int iDefaultValue)
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{
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@@ -40,14 +71,14 @@ int CIniReader::ReadInteger(const STR8 szSection, const STR8 szKey, int defaultV
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if (iniValueReadFromFile < minValue) {
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outsize the valid range of " << minValue << " to " << maxValue
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << minValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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return minValue;
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} else if (iniValueReadFromFile > maxValue) {
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outsize the valid range of " << minValue << " to " << maxValue
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << maxValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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return maxValue;
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@@ -68,27 +99,30 @@ int CIniReader::ReadInteger(const STR8 szSection, const STR8 szKey, int defaultV
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// return fltResult;
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//}
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double CIniReader::ReadDouble(const STR8 szSection, const STR8 szKey, double defaultValue, double minValue, double maxValue)
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DOUBLE CIniReader::ReadDouble(const STR8 szSection, const STR8 szKey, DOUBLE defaultValue, DOUBLE minValue, DOUBLE maxValue)
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{
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char szResult[255];
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char szDefault[255];
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double iniValueReadFromFile;
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DOUBLE iniValueReadFromFile;
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sprintf(szDefault, "%f", defaultValue);
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GetPrivateProfileString(szSection, szKey, szDefault, szResult, 255, m_szFileName);
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iniValueReadFromFile = (float) atof(szResult);
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iniValueReadFromFile = strtod(szResult, NULL);
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//AssertGE(iniValueReadFromFile, minValue);
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//AssertLE(iniValueReadFromFile, maxValue);
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if (iniValueReadFromFile < minValue) {
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outsize the valid range of " << minValue << " to " << maxValue
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << minValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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return minValue;
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} else if (iniValueReadFromFile > maxValue) {
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outsize the valid range of " << minValue << " to " << maxValue
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << maxValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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return maxValue;
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@@ -96,8 +130,38 @@ double CIniReader::ReadDouble(const STR8 szSection, const STR8 szKey, double def
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return iniValueReadFromFile;
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}
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FLOAT CIniReader::ReadFloat(const STR8 szSection, const STR8 szKey, FLOAT defaultValue, FLOAT minValue, FLOAT maxValue)
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{
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char szResult[255];
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char szDefault[255];
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FLOAT iniValueReadFromFile;
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bool CIniReader::ReadBoolean(const STR8 szSection, const STR8 szKey, bool defaultValue)
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sprintf(szDefault, "%f", defaultValue);
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GetPrivateProfileString(szSection, szKey, szDefault, szResult, 255, m_szFileName);
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iniValueReadFromFile = (FLOAT) atof(szResult);
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//AssertGE(iniValueReadFromFile, minValue);
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//AssertLE(iniValueReadFromFile, maxValue);
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if (iniValueReadFromFile < minValue) {
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << minValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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return minValue;
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} else if (iniValueReadFromFile > maxValue) {
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << maxValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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return maxValue;
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}
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return iniValueReadFromFile;
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}
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BOOL CIniReader::ReadBoolean(const STR8 szSection, const STR8 szKey, BOOL defaultValue)
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{
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char szResult[255];
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char szDefault[255];
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@@ -119,7 +183,83 @@ STR8 CIniReader::ReadString(const STR8 szSection, const STR8 szKey, const STR8 s
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UINT8 CIniReader::ReadUINT8(const STR8 szSection, const STR8 szKey, UINT8 defaultValue, UINT8 minValue, UINT8 maxValue)
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{
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UINT8 iniValueReadFromFile;
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iniValueReadFromFile = (UINT8) this->ReadUINT( szSection, szKey, (UINT32) defaultValue, (UINT32) minValue, (UINT32) maxValue);
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return iniValueReadFromFile;
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}
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UINT16 CIniReader::ReadUINT16(const STR8 szSection, const STR8 szKey, UINT16 defaultValue, UINT16 minValue, UINT16 maxValue)
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{
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UINT16 iniValueReadFromFile;
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iniValueReadFromFile = (UINT16) this->ReadUINT( szSection, szKey, (UINT32) defaultValue, (UINT32) minValue, (UINT32) maxValue);
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return iniValueReadFromFile;
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}
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UINT32 CIniReader::ReadUINT32(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue)
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{
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UINT32 iniValueReadFromFile;
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iniValueReadFromFile = (UINT32) this->ReadUINT( szSection, szKey, (UINT32) defaultValue, (UINT32) minValue, (UINT32) maxValue);
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return iniValueReadFromFile;
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}
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UINT32 CIniReader::ReadUINT(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue )
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{
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UINT32 iniValueReadFromFile;
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STR8 szResult = new char[255];
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STR8 szDefault = new char[255];
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memset(szResult, 0x00, 255);
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memset(szDefault, 0x00, 255);
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sprintf(szDefault, "%u", defaultValue);
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sprintf_s( szResult , (size_t) 255 , "%s", this->ReadString (szSection , szKey , szDefault ));
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iniValueReadFromFile = (UINT32) strtoul(szResult,NULL,0);
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//AssertGE(iniValueReadFromFile, minValue);
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//AssertLE(iniValueReadFromFile, maxValue);
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if (iniValueReadFromFile < minValue)
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{
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << minValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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iniValueReadFromFile = minValue;
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}
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else if (iniValueReadFromFile > maxValue)
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{
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std::stringstream errMessage;
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errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
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<< ") is outside the valid range of " << minValue << " to " << maxValue
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<< ". " << maxValue << " will be used.";
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iniErrorMessages.push(errMessage.str());
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iniValueReadFromFile = maxValue;
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}
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delete [] szResult ;
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delete [] szDefault ;
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return iniValueReadFromFile;
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}
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+17
-3
@@ -21,23 +21,37 @@ class CIniReader
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{
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public:
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CIniReader(const STR8 szFileName);
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CIniReader(const STR8 szFileName, BOOL Force_Custom_Data_Path); // force path for nonexisting INI files
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// Warning: the following function will be removed
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int ReadInteger(const STR8 szSection, const STR8 szKey, int iDefaultValue);
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int ReadInteger(const STR8 szSection, const STR8 szKey, int defaultValue, int minValue, int maxValue);
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//UINT32 CIniReader::testReadUINT32(void);//various limit tests of UINT and double/float handling
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//front end functions that control type interpretation and range control, each calls internal ReadUINT
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UINT32 CIniReader::ReadUINT32(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue);
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UINT16 CIniReader::ReadUINT16(const STR8 szSection, const STR8 szKey, UINT16 defaultValue, UINT16 minValue, UINT16 maxValue);
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UINT8 CIniReader::ReadUINT8 (const STR8 szSection, const STR8 szKey, UINT8 defaultValue, UINT8 minValue, UINT8 maxValue);
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// Warning: the following function will be removed
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//double ReadDouble(const STR8 szSection, const STR8 szKey, double fltDefaultValue);
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double ReadDouble(const STR8 szSection, const STR8 szKey, double defaultValue, double minValue, double maxValue);
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// Read_reals
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DOUBLE ReadDouble(const STR8 szSection, const STR8 szKey, DOUBLE defaultValue, DOUBLE minValue, DOUBLE maxValue);
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FLOAT ReadFloat (const STR8 szSection, const STR8 szKey, FLOAT defaultValue, FLOAT minValue, FLOAT maxValue);
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bool ReadBoolean(const STR8 szSection, const STR8 szKey, bool bolDefaultValue);
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BOOL ReadBoolean(const STR8 szSection, const STR8 szKey, BOOL bolDefaultValue);
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STR8 ReadString(const STR8 szSection, const STR8 szKey, const STR8 szDefaultValue);
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BOOL Is_CIniReader_File_Found(void) {return (CIniReader_File_Found);}
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private:
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char m_szFileName[MAX_PATH];
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BOOL CIniReader_File_Found;
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UINT32 CIniReader::ReadUINT(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue);
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};
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#endif//INIREADER_H
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@@ -255,6 +255,10 @@ enum
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MSG_DROP_ALL_OFF,
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MSG_GL_LOW_ANGLE,
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MSG_GL_HIGH_ANGLE,
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MSG_FORCED_TURN_MODE,
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MSG_NORMAL_TURN_MODE,
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MSG_FTM_EXIT_COMBAT,
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MSG_FTM_ENTER_COMBAT,
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#ifdef JA2BETAVERSION
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MSG_END_TURN_AUTO_SAVE,
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#endif
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@@ -1710,3 +1714,26 @@ enum
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// OJW - MP
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extern STR16 gszMPMapscreenText[];
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#endif
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//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
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//these are dummy functions. Not all of these may be necessary. They are included for future possible useage
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void this_is_the_ChineseText_public_symbol(void);
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void this_is_the_DutchText_public_symbol(void);
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void this_is_the_EnglishText_public_symbol(void);
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void this_is_the_FrenchText_public_symbol(void);
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void this_is_the_GermanText_public_symbol(void);
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void this_is_the_ItalianText_public_symbol(void);
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void this_is_the_PolishText_public_symbol(void);
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void this_is_the_RussianText_public_symbol(void);
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void this_is_the_TaiwaneseText_public_symbol(void);
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void this_is_the_Ja25ChineseText_public_symbol(void);
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void this_is_the_Ja25DutchText_public_symbol(void);
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void this_is_the_Ja25EnglishText_public_symbol(void);
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void this_is_the_Ja25FrenchText_public_symbol(void);
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void this_is_the_Ja25GermanText_public_symbol(void);
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void this_is_the_Ja25ItalianText_public_symbol(void);
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void this_is_the_Ja25PolishText_public_symbol(void);
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void this_is_the_Ja25RussianText_public_symbol(void);
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void this_is_the_Ja25TaiwaneseText_public_symbol(void);
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+32
-145
@@ -8,6 +8,9 @@
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#endif
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#endif
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//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
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void this_is_the_ChineseText_public_symbol(void){;}
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#if defined( CHINESE )
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/*
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@@ -3691,80 +3694,19 @@ STR16 zOptionsToggleText[] =
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L"沉默的Skyrider", //"Silent Skyrider",
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L"降低CPU的使用率", //"Low CPU usage",
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L"Enhanced Description Box",
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L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
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// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
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L"重置所有选项", //L"Reset ALL game options",
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L"确定要重置?",//L"Do you really want to reset?",
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// arynn : a sample options screen options header, just text, not a real option
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L"--DEBUG OPTIONS--",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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L"Retain Debug Options in Rel",
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// arynn : a sample option which affects options screen listing only
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L"DEBUG Render Option group",
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// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
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L"Render Mouse Regions",
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// arynn : a sample options screen options divider, just text, not a real option
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L"-----------------",
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L"强制回合制模式", // add forced turn mode
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
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L"重置所有选项", // failsafe show/hide option to reset all options
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L"确定要重置?", // a do once and reset self option (button like effect)
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L"Debug Options in other builds", // allow debugging in release or mapeditor
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L"DEBUG Render Option group", // an example option that will show/hide other options
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L"Render Mouse Regions", // an example of a DEBUG build option
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L"-----------------", // an example options screen options divider (pure text)
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L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
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L"Option045",
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L"Option046",
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L"Option047",
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L"Option048",
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L"Option049",
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L"Option050",
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L"Option051",
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L"Option052",
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L"Option053",
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L"Option054",
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L"Option055",
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L"Option056",
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L"Option057",
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L"Option058",
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L"Option059",
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L"Option060",
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L"Option061",
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L"Option062",
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L"Option063",
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L"Option064",
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L"Option065",
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L"Option066",
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L"Option067",
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L"Option068",
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L"Option069",
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L"Option070",
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L"Option071",
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L"Option072",
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||||
L"Option073",
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L"Option074",
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L"Option075",
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L"Option076",
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L"Option077",
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L"Option078",
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L"Option079",
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L"Option080",
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L"Option081",
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L"Option082",
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L"Option083",
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L"Option084",
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L"Option085",
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L"Option086",
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||||
L"Option087",
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L"Option088",
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L"Option089",
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||||
L"Option090",
|
||||
L"Option091",
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||||
L"Option092",
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L"Option093",
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L"Option094",
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L"Option095",
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L"Option096",
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L"Option097",
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L"Option098",
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L"Option099",
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L"Option100",
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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||||
L"THE_LAST_OPTION",
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||||
};
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||||
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||||
@@ -3848,79 +3790,19 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"当打开时,游戏将使用更少的CPU资源。",
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||||
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
|
||||
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4197,6 +4079,11 @@ STR16 pMessageStrings[] =
|
||||
L"禁用物品全掉", //"Drop All Disabled",
|
||||
L"榴弹发射器以正常仰角发射榴弹", //"Grenade Launchers fire at standard angles",
|
||||
L"榴弹发射器以较高仰角发射榴弹", //L"Grenade Launchers fire at higher angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Successfully Saved the Game into the End Turn Auto Save slot.",
|
||||
#endif
|
||||
|
||||
+33
-146
@@ -1,6 +1,9 @@
|
||||
#include "Utils All.h"
|
||||
#include "Language Defines.h"
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_DutchText_public_symbol(void){;}
|
||||
|
||||
#ifdef DUTCH
|
||||
|
||||
|
||||
@@ -3678,80 +3681,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Silent Skyrider",
|
||||
L"Low CPU Usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3834,80 +3776,20 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4184,6 +4066,11 @@ STR16 pMessageStrings[] =
|
||||
L"Drop All Disabled",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Spel succesvol bewaard in de Einde Beurt Auto Bewaar Slot.",
|
||||
#endif
|
||||
|
||||
+33
-146
@@ -8,6 +8,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_EnglishText_public_symbol(void);
|
||||
|
||||
#if defined( ENGLISH )
|
||||
|
||||
/*
|
||||
@@ -3691,80 +3694,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Silent Skyrider",
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3847,80 +3789,20 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4197,6 +4079,11 @@ STR16 pMessageStrings[] =
|
||||
L"Drop All Disabled",
|
||||
L"Grenade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Successfully Saved the Game into the End Turn Auto Save slot.",
|
||||
#endif
|
||||
|
||||
+33
-146
@@ -9,6 +9,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_FrenchText_public_symbol(void){;}
|
||||
|
||||
#ifdef FRENCH
|
||||
|
||||
/*
|
||||
@@ -3692,80 +3695,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Silence Skyrider !",
|
||||
L"Faible consommation processeur",
|
||||
L"EDB (mod rajoutant info utiles)",
|
||||
L"Mode tour par tour forcé", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Mode tour par tour forcé", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3848,80 +3790,20 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Si activé, les confirmations insistantes de Skyrider cessent.",
|
||||
L"Si activé, le jeu restreint l'utilisation du processeur.",
|
||||
L"Si activé, l'EDB sera affiché pour les armes et objets.",
|
||||
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4198,6 +4080,11 @@ STR16 pMessageStrings[] =
|
||||
L"Lâcher tout désactivé",
|
||||
L"Angles standards pour lance-grenades",
|
||||
L"Lance-grenades grands angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Partie enregistrée dans l'emplacement de sauvegarde automatique.",
|
||||
#endif
|
||||
|
||||
+32
-145
@@ -9,6 +9,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_GermanText_public_symbol(void){;}
|
||||
|
||||
#ifdef GERMAN
|
||||
|
||||
|
||||
@@ -3497,80 +3500,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Stummer Skyrider",
|
||||
L"Niedrige CPU Belastung",
|
||||
L"Erw. Gegenstandsinfo (EDB)",
|
||||
L"Erzwungener Runden-Modus",
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"ALLE Einstellungen rücksetzen",
|
||||
L"Wollen Sie wirklich rücksetzen?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Erzwungener Runden-Modus", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"ALLE Einstellungen rücksetzen", // failsafe show/hide option to reset all options
|
||||
L"Wollen Sie wirklich rücksetzen?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3654,79 +3596,19 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
|
||||
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
|
||||
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Modus, bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.",
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(Text wird nicht angezeigt)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4001,6 +3883,11 @@ STR16 pMessageStrings[] =
|
||||
L"Alles fallen lassen ausschalten.", // 80
|
||||
L"Granatwerfer schießen im normalen Winkel.",
|
||||
L"Granatwerfer schießen im erhöhten Winkel.",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.", // 83
|
||||
#endif
|
||||
|
||||
+33
-146
@@ -1,6 +1,9 @@
|
||||
#include "Utils All.h"
|
||||
#include "Language Defines.h"
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_ItalianText_public_symbol(void){;}
|
||||
|
||||
#ifdef ITALIAN
|
||||
|
||||
/*
|
||||
@@ -3671,80 +3674,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Silent Skyrider",
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3827,80 +3769,20 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4177,6 +4059,11 @@ STR16 pMessageStrings[] =
|
||||
L"Drop All Disabled",
|
||||
L"Grenade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Salvataggio riuscito della partita nello slot End Turn Auto Save.",
|
||||
#endif
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25ChineseText_public_symbol(void){;}
|
||||
|
||||
#ifdef CHINESE
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25DutchText_public_symbol(void){;}
|
||||
|
||||
#ifdef DUTCH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25EnglishText_public_symbol(void);
|
||||
|
||||
#ifdef ENGLISH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25FrenchText_public_symbol(void){;}
|
||||
|
||||
#ifdef FRENCH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25GermanText_public_symbol(void){;}
|
||||
|
||||
#ifdef GERMAN
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25ItalianText_public_symbol(void){;}
|
||||
|
||||
#ifdef ITALIAN
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25PolishText_public_symbol(void){;}
|
||||
|
||||
#ifdef POLISH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25RussianText_public_symbol(void){;}
|
||||
|
||||
#ifdef RUSSIAN
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25TaiwaneseText_public_symbol(void){;}
|
||||
|
||||
#ifdef TAIWANESE
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
+32
-146
@@ -2,6 +2,8 @@
|
||||
#include "Utils All.h"
|
||||
#include "Language Defines.h"
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_PolishText_public_symbol(void){;}
|
||||
|
||||
#ifdef POLISH
|
||||
|
||||
@@ -3685,80 +3687,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Cichy Skyrider",
|
||||
L"Niskie obci¹¿enie procesora",
|
||||
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
|
||||
L"Wymuœ tryb turowy", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Wymuœ tryb turowy", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3841,80 +3782,20 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
|
||||
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
|
||||
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
|
||||
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4189,6 +4070,11 @@ STR16 pMessageStrings[] =
|
||||
L"Upuszczanie wszystkiego wy³¹czone",
|
||||
L"Granatniki strzelaj¹ pod standardowymi k¹tami", //L"Grenade Launchers fire at standard angles", BY£o->>L"Grenade Launchers - Fire at standard angles",
|
||||
L"Granatniki strzelaj¹ pod wysokimi k¹tami", //L"Grenade Launchers fire at higher angles", BY£o-->>L"Grenade Launchers - Fire at high angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Automatyczny zapis zosta³ pomyœlnie wykonany.",
|
||||
#endif
|
||||
|
||||
+34
-147
@@ -7,6 +7,9 @@
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_RussianText_public_symbol(void){;}
|
||||
|
||||
#ifdef RUSSIAN
|
||||
|
||||
/*
|
||||
@@ -3686,80 +3689,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Молчаливый пилот вертолёта",
|
||||
L"Низкая загрузка процессора",
|
||||
L"Подробное описание предметов", //Enhanced Description Box
|
||||
L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", //Reset ALL game options
|
||||
L"Â ñàìîì äåëå õîòèòå ýòîãî?", //Do you really want to reset?
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", //--DEBUG OPTIONS--
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
|
||||
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
|
||||
L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"Последняя_Строка_Настроек", //THE_LAST_OPTION
|
||||
};
|
||||
|
||||
@@ -3842,81 +3784,21 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Если включено, Небесный Всадник\nне будет вас раздражать болтливостью.",
|
||||
L"Если включено, игра будет использовать\nменьше процессорного времени.",
|
||||
L"Если включено, будет задействовано\nподробное описание предметов.", //EDB description
|
||||
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", //Click me to fix corrupt game settings
|
||||
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", //Click me to fix corrupt game settings
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
|
||||
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.", //TOPTION_LAST_OPTION
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.",
|
||||
};
|
||||
|
||||
|
||||
@@ -4192,6 +4074,11 @@ STR16 pMessageStrings[] =
|
||||
L"Выпадение всего снаряжения ВЫКЛ",
|
||||
L"Гранатометы стреляют под обычным углом",
|
||||
L"Гранатометы стреляют навесом",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Игра сохранена в ячейку авто-сохранения.",
|
||||
#endif
|
||||
|
||||
+33
-146
@@ -8,6 +8,9 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_TaiwaneseText_public_symbol(void){;}
|
||||
|
||||
#ifdef TAIWANESE
|
||||
|
||||
/*
|
||||
@@ -3690,80 +3693,19 @@ STR16 zOptionsToggleText[] =
|
||||
L"Silent Skyrider",
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -3846,80 +3788,20 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
@@ -4196,6 +4078,11 @@ STR16 pMessageStrings[] =
|
||||
L"Drop All Disabled",
|
||||
L"Grenade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
// forced turn mode strings
|
||||
L"Forced Turn Mode",
|
||||
L"Normal turn mode",
|
||||
L"Exit combat mode",
|
||||
L"Forced Turn Mode Active, Entering Combat",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Successfully Saved the Game into the End Turn Auto Save slot.",
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user