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Improved Game Settings (by Arynn)
- fixed corruption of ja2.set - ja2.set will no be saved to ja2_settings.ini - a few more minor game setting fixes and error tracings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+33
-146
@@ -8,6 +8,9 @@
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#endif
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#endif
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//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
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void this_is_the_EnglishText_public_symbol(void);
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#if defined( ENGLISH )
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/*
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@@ -3691,80 +3694,19 @@ STR16 zOptionsToggleText[] =
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L"Silent Skyrider",
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L"Low CPU usage",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // arynn : add forced turn mode
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// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
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L"Reset ALL game options",
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L"Do you really want to reset?",
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// arynn : a sample options screen options header, just text, not a real option
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L"--DEBUG OPTIONS--",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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L"Retain Debug Options in Rel",
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// arynn : a sample option which affects options screen listing only
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L"DEBUG Render Option group",
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// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
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L"Render Mouse Regions",
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// arynn : a sample options screen options divider, just text, not a real option
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L"-----------------",
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L"Forced Turn Mode", // add forced turn mode
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
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L"Reset ALL game options", // failsafe show/hide option to reset all options
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L"Do you really want to reset?", // a do once and reset self option (button like effect)
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L"Debug Options in other builds", // allow debugging in release or mapeditor
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L"DEBUG Render Option group", // an example option that will show/hide other options
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L"Render Mouse Regions", // an example of a DEBUG build option
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L"-----------------", // an example options screen options divider (pure text)
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L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
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L"Option045",
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L"Option046",
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L"Option047",
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L"Option048",
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L"Option049",
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L"Option050",
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L"Option051",
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L"Option052",
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L"Option053",
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L"Option054",
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L"Option055",
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L"Option056",
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L"Option057",
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L"Option058",
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L"Option059",
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L"Option060",
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L"Option061",
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L"Option062",
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L"Option063",
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L"Option064",
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L"Option065",
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L"Option066",
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L"Option067",
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L"Option068",
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L"Option069",
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L"Option070",
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L"Option071",
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L"Option072",
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L"Option073",
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L"Option074",
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L"Option075",
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L"Option076",
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L"Option077",
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L"Option078",
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L"Option079",
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L"Option080",
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L"Option081",
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L"Option082",
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L"Option083",
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L"Option084",
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L"Option085",
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L"Option086",
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L"Option087",
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L"Option088",
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L"Option089",
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L"Option090",
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L"Option091",
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L"Option092",
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L"Option093",
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L"Option094",
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L"Option095",
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L"Option096",
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L"Option097",
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L"Option098",
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L"Option099",
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L"Option100",
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"THE_LAST_OPTION",
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};
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@@ -3847,80 +3789,20 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, Skyrider will not talk anymore.",
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L"When ON, game will run with much lower CPU usage.",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
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L"Click me to fix corrupt game settings",
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L"Click me to fix corrupt game settings",
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// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
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// arynn : a sample option which affects options screen listing only
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L"Toggle to display debugging render options",
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// arynn : a sample DEBUG build option
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L"Attempts to display slash-rects around mouse regions",
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// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
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// text past this point is for debugging, translating would doubtfully prove usefull
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L"044",
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L"045",
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L"046",
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L"047",
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L"048",
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L"049",
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L"050",
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L"051",
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L"052",
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L"053",
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L"054",
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L"055",
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L"056",
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L"057",
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L"058",
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L"059",
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L"060",
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L"061",
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L"062",
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L"063",
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L"064",
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L"065",
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L"066",
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L"067",
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L"068",
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L"069",
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L"070",
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L"071",
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L"072",
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L"073",
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L"074",
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L"075",
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L"076",
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L"077",
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L"078",
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L"079",
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L"080",
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L"081",
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L"082",
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L"083",
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L"084",
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L"085",
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L"086",
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L"087",
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L"088",
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L"089",
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L"090",
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L"091",
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L"092",
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L"093",
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L"094",
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L"095",
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L"096",
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L"097",
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L"098",
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L"099",
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L"100",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
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L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
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L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
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L"Toggle to display debugging render options", // an example option that will show/hide other options
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L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"TOPTION_LAST_OPTION",
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};
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@@ -4197,6 +4079,11 @@ STR16 pMessageStrings[] =
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L"Drop All Disabled",
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L"Grenade Launchers fire at standard angles",
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L"Grenade Launchers fire at higher angles",
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// forced turn mode strings
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L"Forced Turn Mode",
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L"Normal turn mode",
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L"Exit combat mode",
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L"Forced Turn Mode Active, Entering Combat",
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#ifdef JA2BETAVERSION
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L"Successfully Saved the Game into the End Turn Auto Save slot.",
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#endif
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