Russian text updated.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3437 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2010-04-01 09:30:11 +00:00
parent 76186058af
commit 2ea6628a77
+13 -13
View File
@@ -635,8 +635,8 @@ STR16 pAssignMenuStrings[] =
L"Ïàöèåíò", // the merc is receiving medical attention
L"Ìàøèíà", // the merc is in a vehicle
L"Ðåìîíò", // the merc is repairing items
L"Îáó÷åíèå", // the merc is training //îáó÷åíèå
L"Óêîìïëåêòàöèÿ", // the merc is using/staffing a facility //Facility
L"Îáó÷åíèå", // the merc is training
L"Óäîáñòâà", // the merc is using/staffing a facility //Facility
L"Îòìåíà", // cancel this menu
};
@@ -694,7 +694,7 @@ STR16 pTrainingMenuStrings[] =
{
L"Ïðàêòèêà", // train yourself
L"Îïîë÷åíèå", // train the town
L"Ìîáèëüíàÿ ãðóïïà", //Mobile Militia
L"Ìîáèë. ãðóïïà", //Mobile Militia
L"Òðåíåð", // train your teammates
L"Ó÷åíèê", // be trained by an instructor
L"Îòìåíà", // cancel this menu
@@ -1759,17 +1759,17 @@ STR16 pMapPopUpInventoryText[] =
STR16 pwTownInfoStrings[] =
{
L"Ðàçìåð", // 0 // size of the town in sectors
L"Ðàçìåð", // size of the town in sectors
L"", // blank line, required
L"Êîíòðîëü", // how much of town is controlled
L"Íåò", // none of this town
L"Øàõòà ãîðîäà", // mine associated with this town
L"Ëîÿëüíîñòü", // 5 // the loyalty level of this town
L"Ëîÿëüíîñòü", // the loyalty level of this town
L"Ãîòîâû", // the forces in the town trained by the player
L"",
L"Âàæíûå îáúåêòû", // main facilities in this town
L"Óðîâåíü", // the training level of civilians in this town
L"Òðåíèðîâêà îïîë÷åíèÿ", // 10 // state of civilian training in town
L"Òðåíèðîâêà îïîë÷åíèÿ", // state of civilian training in town
L"Îïîë÷åíèå", // the state of the trained civilians in the town
L"Òðåíèíã ìîáèëüíûõ ãðóïï", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
};
@@ -4555,30 +4555,30 @@ STR16 New113Message[] =
STR16 New113HAMMessage[] =
{
// 0 - 5
L"%s ïðèñåäàåò îò èñïóãà!", //%s cowers in fear!
L"%s ñú¸æèëñÿ îò èñïóãà!", //%s cowers in fear!
L"%s â îöåïåíåíèè!", //%s is pinned down!
L"%s âûïóñêàåò áîëüøå ïóëü, ÷åì ñîáèðàëñÿ!", //%s fires more rounds than intended!
L"Âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â ýòîì ñåêòîðå.", //You cannot train militia in this sector.
L"Îïîë÷åíåö ïîäîáðàë %s.", //Militia picks up %s.
L"Íåâîçìîæíî òðåíèðîâàòü îïîë÷åíèå êîãäà â ñåêòîðå âðàã!", //Cannot train militia with enemies present!
// 6 - 10
L"%s lacks sufficient Leadership score to train militia.",
L"No more than %d Mobile Militia trainers are permitted in this sector.",
L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
L"No room in %s or around it for new Mobile Militia!",
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
L"Can't staff a facility while enemies are present!",
// 11 - 15
L"%s lacks sufficient Wisdom to staff this facility.",
L"The %s is already fully-staffed.",
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
L"Îäèí ÷àñ óñëóã ýòîãî çàâåäåíèÿ îáîéä¸òñÿ âàì â $%d. Ñîãëàñíû îïëà÷èâàòü?", //It will cost $%d per hour to staff this facility. Do you wish to continue?
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
// 16 - 20
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
L"N/A in this sector",
L"Daily Expenses",
L"Í/Ä â ýòîì ñåêòîðå", //N/A in this sector
L"Äíåâíîé ðàñõîä",
// 21 - 25
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
};
@@ -4760,7 +4760,7 @@ STR16 gszMPEdgesText[] =
L"Þ", //S
L"Â", //E
L"Ç", //W
L"C", // "C"enter
L"Ö", // "C"enter
};
STR16 gszMPTeamNames[] =