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Russian text updated.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3437 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+13
-13
@@ -635,8 +635,8 @@ STR16 pAssignMenuStrings[] =
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L"Ïàöèåíò", // the merc is receiving medical attention
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L"Ìàøèíà", // the merc is in a vehicle
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L"Ðåìîíò", // the merc is repairing items
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L"Îáó÷åíèå", // the merc is training //îáó÷åíèå
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L"Óêîìïëåêòàöèÿ", // the merc is using/staffing a facility //Facility
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L"Îáó÷åíèå", // the merc is training
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L"Óäîáñòâà", // the merc is using/staffing a facility //Facility
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L"Îòìåíà", // cancel this menu
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};
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@@ -694,7 +694,7 @@ STR16 pTrainingMenuStrings[] =
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{
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L"Ïðàêòèêà", // train yourself
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L"Îïîë÷åíèå", // train the town
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L"Ìîáèëüíàÿ ãðóïïà", //Mobile Militia
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L"Ìîáèë. ãðóïïà", //Mobile Militia
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L"Òðåíåð", // train your teammates
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L"Ó÷åíèê", // be trained by an instructor
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L"Îòìåíà", // cancel this menu
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@@ -1759,17 +1759,17 @@ STR16 pMapPopUpInventoryText[] =
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STR16 pwTownInfoStrings[] =
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{
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L"Ðàçìåð", // 0 // size of the town in sectors
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L"Ðàçìåð", // size of the town in sectors
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L"", // blank line, required
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L"Êîíòðîëü", // how much of town is controlled
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L"Íåò", // none of this town
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L"Øàõòà ãîðîäà", // mine associated with this town
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L"Ëîÿëüíîñòü", // 5 // the loyalty level of this town
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L"Ëîÿëüíîñòü", // the loyalty level of this town
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L"Ãîòîâû", // the forces in the town trained by the player
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L"",
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L"Âàæíûå îáúåêòû", // main facilities in this town
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L"Óðîâåíü", // the training level of civilians in this town
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L"Òðåíèðîâêà îïîë÷åíèÿ", // 10 // state of civilian training in town
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L"Òðåíèðîâêà îïîë÷åíèÿ", // state of civilian training in town
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L"Îïîë÷åíèå", // the state of the trained civilians in the town
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L"Òðåíèíã ìîáèëüíûõ ãðóïï", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
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};
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@@ -4555,30 +4555,30 @@ STR16 New113Message[] =
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STR16 New113HAMMessage[] =
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{
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// 0 - 5
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L"%s ïðèñåäàåò îò èñïóãà!", //%s cowers in fear!
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L"%s ñú¸æèëñÿ îò èñïóãà!", //%s cowers in fear!
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L"%s â îöåïåíåíèè!", //%s is pinned down!
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L"%s âûïóñêàåò áîëüøå ïóëü, ÷åì ñîáèðàëñÿ!", //%s fires more rounds than intended!
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L"Âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â ýòîì ñåêòîðå.", //You cannot train militia in this sector.
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L"Îïîë÷åíåö ïîäîáðàë %s.", //Militia picks up %s.
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L"Íåâîçìîæíî òðåíèðîâàòü îïîë÷åíèå êîãäà â ñåêòîðå âðàã!", //Cannot train militia with enemies present!
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// 6 - 10
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L"%s lacks sufficient Leadership score to train militia.",
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L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
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L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
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L"No room in %s or around it for new Mobile Militia!",
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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// 11 - 15
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L"%s lacks sufficient Wisdom to staff this facility.",
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L"The %s is already fully-staffed.",
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L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"Îäèí ÷àñ óñëóã ýòîãî çàâåäåíèÿ îáîéä¸òñÿ âàì â $%d. Ñîãëàñíû îïëà÷èâàòü?", //It will cost $%d per hour to staff this facility. Do you wish to continue?
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L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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// 16 - 20
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L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"N/A in this sector",
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L"Daily Expenses",
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L"Í/Ä â ýòîì ñåêòîðå", //N/A in this sector
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L"Äíåâíîé ðàñõîä",
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// 21 - 25
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L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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};
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@@ -4760,7 +4760,7 @@ STR16 gszMPEdgesText[] =
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L"Þ", //S
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L"Â", //E
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L"Ç", //W
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L"C", // "C"enter
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L"Ö", // "C"enter
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};
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STR16 gszMPTeamNames[] =
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