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set functions static
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@@ -155,7 +155,7 @@ extern SECTOR_EXT_DATA SectorExternalData[256][4];
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//extern MINE_STATUS_TYPE gMineStatus[ MAX_NUMBER_OF_MINES ];
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CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCreatureHabitat )
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static CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCreatureHabitat )
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{
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CREATURE_DIRECTIVE *curr;
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UINT8 ubSectorX, ubSectorY;
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@@ -273,7 +273,7 @@ void InitLairGrumm()
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}
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*/
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void InitLair(INT32 iChosenMine)
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static void InitLair(INT32 iChosenMine)
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{
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CREATURE_DIRECTIVE *curr;
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giLairID = iChosenMine;
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@@ -512,7 +512,7 @@ void InitCreatureQuest()
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}
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}
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void AddCreatureToNode( CREATURE_DIRECTIVE *node )
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static void AddCreatureToNode( CREATURE_DIRECTIVE *node )
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{
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node->pLevel->ubNumCreatures++;
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@@ -524,7 +524,7 @@ void AddCreatureToNode( CREATURE_DIRECTIVE *node )
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}
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}
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BOOLEAN PlaceNewCreature( CREATURE_DIRECTIVE *node, INT32 iDistance )
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static BOOLEAN PlaceNewCreature( CREATURE_DIRECTIVE *node, INT32 iDistance )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CreatureSpreading1");
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if( !node )
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@@ -672,7 +672,7 @@ void DecayCreatures()
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}
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void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8 ubNumAdultMales, UINT8 ubNumAdultFemales )
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static void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8 ubNumAdultMales, UINT8 ubNumAdultFemales )
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{
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INT32 iRandom;
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SOLDIERTYPE *pSoldier;
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@@ -759,7 +759,7 @@ void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8
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AllTeamsLookForAll( FALSE );
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}
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void AddCreaturesToBattle_Other( UINT8 ubNum )
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static void AddCreaturesToBattle_Other( UINT8 ubNum )
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{
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SOLDIERTYPE *pSoldier;
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MAPEDGEPOINTINFO MapEdgepointInfo = {};
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@@ -846,7 +846,7 @@ void AddCreaturesToBattle_Other( UINT8 ubNum )
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AllTeamsLookForAll( FALSE );
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}
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void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
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static void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
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{
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INT32 iRandom, i;
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UINT8 ubSectorX, ubSectorY;
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@@ -1477,7 +1477,7 @@ void ChooseCreatureQuestStartDay()
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}
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}
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void DeleteDirectiveNode( CREATURE_DIRECTIVE **node )
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static void DeleteDirectiveNode( CREATURE_DIRECTIVE **node )
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{
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if( (*node)->next )
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DeleteDirectiveNode( &((*node)->next) );
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