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Fix Debug build includes
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@@ -19,6 +19,8 @@
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#include "Game Clock.h"
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#include "Animation Data.h"
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#include "GameSettings.h" // added by SANDRO
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#include <Font Control.h>
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#include <message.h>
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INT32 gsBoxerGridNo[ NUM_BOXERS ] = { 11393, 11233, 11073 };
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SoldierID gubBoxerID[ NUM_BOXERS ] = { NOBODY, NOBODY, NOBODY };
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+1
-1
@@ -5118,7 +5118,7 @@ INT8 FireBulletGivenTargetNCTH( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY,
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fprintf(OutFile, "{ % 9.8f , % 9.8f , % 9.8f , % 9.8f }, //DEBUG: merc %4d fired pellet %4d of %4d using method %4d %12s with SpreadPattern %4d %s\n",
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ddRawHorizAngle, ddRawVerticAngle,
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ddHorizAngle, ddVerticAngle,
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pFirer->ubID, ubLoop, ubShots,
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pFirer->ubID.i, ubLoop, ubShots,
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gpSpreadPattern[ubSpreadIndex].method, gSpreadPatternMethodNames[gpSpreadPattern[ubSpreadIndex].method],
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ubSpreadIndex, gpSpreadPattern[ubSpreadIndex].Name,
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NULL
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