Fix: background speed_run bonus was used in the wrong way

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-23 17:21:20 +00:00
parent f1f2985dc0
commit 30980e91fb
+2 -1
View File
@@ -8629,7 +8629,8 @@ void CalculateSoldierAniSpeed( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pStatsSoldier
case SWATTING:
case SWATTING_WK:
case SWAT_BACKWARDS_WK:
uiTerrainDelay = (uiTerrainDelay * (100 + pSoldier->GetBackgroundValue(BG_PERC_SPEED_RUNNING) )) / 100;
// Flugente: background running speed reduces time needed: + is good, - is bad
uiTerrainDelay = (uiTerrainDelay * (100 - pSoldier->GetBackgroundValue(BG_PERC_SPEED_RUNNING) )) / 100;
break;
default: