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Fix: background speed_run bonus was used in the wrong way
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8629,7 +8629,8 @@ void CalculateSoldierAniSpeed( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pStatsSoldier
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case SWATTING:
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case SWATTING_WK:
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case SWAT_BACKWARDS_WK:
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uiTerrainDelay = (uiTerrainDelay * (100 + pSoldier->GetBackgroundValue(BG_PERC_SPEED_RUNNING) )) / 100;
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// Flugente: background running speed reduces time needed: + is good, - is bad
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uiTerrainDelay = (uiTerrainDelay * (100 - pSoldier->GetBackgroundValue(BG_PERC_SPEED_RUNNING) )) / 100;
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break;
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default:
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