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Fixes (by Moa)
- Hitting CTRL + V in Debug Build now writes all the data into file SGPVideoDump.txt (This can show instances of not removed objects ...) - Fixed guiMAPINV was not disposed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -64,7 +64,10 @@
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HLIST ghVideoObjects = NULL;
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BOOLEAN gfVideoObjectsInit=FALSE;
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#define USE_HASHMAP_FOR_VOBJECTS
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#ifndef SGP_VIDEO_DEBUGGING
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#define USE_HASHMAP_FOR_VOBJECTS
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#endif
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#ifdef USE_HASHMAP_FOR_VOBJECTS
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typedef struct VOBJECT_NODE
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{
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@@ -4868,9 +4868,9 @@ UINT32 MapScreenHandle(void)
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if(!AddVideoObject(&VObjectDesc, &guiMAPINV))
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{
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FilenameForBPP("INTERFACE\\mapinv.sti", VObjectDesc.ImageFile);
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FilenameForBPP("INTERFACE\\mapinv.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiMAPINV));
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}
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CHECKF(AddVideoObject(&VObjectDesc, &guiMAPINV));
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("INTERFACE\\map_inv_2nd_gun_cover.sti", VObjectDesc.ImageFile);
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