mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Cleaned up the militia code a bit, boolean logic at midnight with no coffee can be a little sloppy. Re-tested mobile militia/veteran militia changes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6,7 +6,7 @@
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--------------------Configuration: TileEngine - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
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"C:\JA2\Build\TileEngine\Ambient Control.cpp"
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@@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp" with conten
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"C:\JA2\Build\TileEngine\worldman.cpp"
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"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp" with contents
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[
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/nologo /out:"Release\TileEngine.lib"
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".\Release\Ambient Control.obj"
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@@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp" with conten
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.\Release\worldman.obj
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.\Release\XML_ExplosionData.obj
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp"
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<h3>Output Window</h3>
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Compiling...
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Ambient Control.cpp
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@@ -132,7 +132,7 @@ Creating library...
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--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
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"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
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@@ -172,14 +172,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp" with conten
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"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
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"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP216.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
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"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP216.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp" with contents
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[
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/nologo /out:".\Release\Standard Gaming Platform.lib"
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".\Release\Button Sound Control.obj"
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@@ -221,7 +221,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp" with conten
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".\ddraw.lib"
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp"
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<h3>Output Window</h3>
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Compiling...
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Button Sound Control.cpp
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@@ -275,7 +275,7 @@ Creating library...
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--------------------Configuration: Tactical - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
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"C:\JA2\Build\Tactical\Air Raid.cpp"
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@@ -372,14 +372,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp" with conten
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"C:\JA2\Build\Tactical\XML_Sounds.cpp"
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"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP219.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp" with contents
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[
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/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
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"C:\JA2\Build\Tactical\LOS.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP219.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp" with contents
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[
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/nologo /out:"Release\Tactical.lib"
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".\Release\Air Raid.obj"
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@@ -477,7 +477,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp" with conten
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.\Release\XML_Sounds.obj
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.\Release\XML_TonyInventory.obj
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp"
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<h3>Output Window</h3>
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Compiling...
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Air Raid.cpp
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@@ -586,7 +586,7 @@ Creating library...
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--------------------Configuration: Utils - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
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"C:\JA2\Build\Utils\_DutchText.cpp"
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@@ -629,8 +629,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp" with conten
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"C:\JA2\Build\Utils\XML_Strings.cpp"
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"C:\JA2\Build\Utils\XML_Strings2.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp" with contents
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[
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/nologo /out:"Release\Utils.lib"
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.\Release\_DutchText.obj
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@@ -673,7 +673,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp" with conten
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.\Release\XML_Strings.obj
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.\Release\XML_Strings2.obj
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp"
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<h3>Output Window</h3>
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Compiling...
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_DutchText.cpp
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--------------------Configuration: TacticalAI - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
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@@ -750,8 +750,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp" with conten
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp" with contents
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[
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp"
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<h3>Output Window</h3>
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Compiling...
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AIList.cpp
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--------------------Configuration: Editor - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP80.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP81.tmp" with contents
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[
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/nologo /out:"Release\Editor.lib"
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP81.tmp"
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<h3>Output Window</h3>
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Compiling...
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Cursor Modes.cpp
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--------------------Configuration: Laptop - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP83.tmp" with contents
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[
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP83.tmp"
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<h3>Output Window</h3>
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Compiling...
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aim.cpp
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--------------------Configuration: Strategic - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP84.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
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@@ -1117,8 +1117,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp" with conten
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"C:\JA2\Build\Strategic\Town Militia.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP84.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP85.tmp" with contents
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[
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp"
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP85.tmp"
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<h3>Output Window</h3>
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Compiling...
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AI Viewer.cpp
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@@ -1218,7 +1218,7 @@ Creating library...
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</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP86.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
|
||||
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
|
||||
@@ -1245,8 +1245,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp" with conten
|
||||
"C:\JA2\Build\SCREENS.cpp"
|
||||
"C:\JA2\Build\Sys Globals.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP226.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP86.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP87.tmp" with contents
|
||||
[
|
||||
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
|
||||
.\Release\_Ja25GermanText.obj
|
||||
@@ -1283,7 +1283,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap
|
||||
.\Laptop\Release\Laptop.lib
|
||||
.\Strategic\Release\Strategic.lib
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP226.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP87.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling resources...
|
||||
Compiling...
|
||||
|
||||
+75
-119
@@ -441,6 +441,9 @@ void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY )
|
||||
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
|
||||
UINT8 uiMilitiaCount;
|
||||
|
||||
|
||||
// If we don't want roaming militia
|
||||
// We shouldn't be here.
|
||||
if( !gGameExternalOptions.gfAllowMilitiaGroups )
|
||||
return;
|
||||
|
||||
@@ -456,137 +459,87 @@ void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY )
|
||||
|
||||
if( !uiMilitiaCount )return;
|
||||
|
||||
|
||||
//new squad
|
||||
|
||||
if( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR )
|
||||
// Kaiden: Moved Create Militia code into CreateMilitiaSquads
|
||||
// Removed the code from here and added the procedure call
|
||||
// If it's time, and this is a city sector create a new group.
|
||||
// But only if we're not training our own.
|
||||
if( (!gGameExternalOptions.gfmusttrainroaming) && ( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR ) )
|
||||
{
|
||||
if( GetWorldHour() % gGameExternalOptions.guiCreateEachNHours )return;
|
||||
|
||||
GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE );
|
||||
|
||||
if(uiDirNumber)// && Random(100) < CHANCE_TO_GENERATE_A_SQUAD)
|
||||
{
|
||||
for( x = 1; x < uiDirNumber ; ++x )pMoveDir[x][1] += pMoveDir[x-1][1];
|
||||
|
||||
iRandomRes = Random( pMoveDir[ uiDirNumber - 1 ][1] );
|
||||
|
||||
for( x = 0; x < uiDirNumber; ++x)
|
||||
if( iRandomRes < pMoveDir[x][1] )
|
||||
{
|
||||
iRandomRes = x;
|
||||
break;
|
||||
}
|
||||
|
||||
// shouldn't be!
|
||||
if(iRandomRes >= uiDirNumber)iRandomRes = 0;
|
||||
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld:Dir count %ld, Rand %ld. Go to %ld,%ld", sMapX, sMapY, uiDirNumber, iRandomRes, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ));
|
||||
|
||||
|
||||
// Kaiden: Roaming Militia Training:
|
||||
// If we're training roaming militia,
|
||||
// We'll get our new squad elsewhere.
|
||||
if(!gGameExternalOptions.gfmusttrainroaming)
|
||||
{
|
||||
GenerateMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
|
||||
if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) && CountAllMilitiaInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) )
|
||||
{
|
||||
/* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) );
|
||||
|
||||
if(pEnemyGroup && pEnemyGroup->ubGroupID)
|
||||
{
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Attacking from %ld,%ld to %ld,%ld - enemy's group id %ld", sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0], pEnemyGroup->ubGroupID ));
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Arrival 1, Arrival 2");
|
||||
|
||||
pEnemyGroup->ubPrevX = sMapX;
|
||||
pEnemyGroup->ubPrevY = sMapY;
|
||||
|
||||
pEnemyGroup->ubNextX = SECTORX( pMoveDir[ iRandomRes ][0] );
|
||||
pEnemyGroup->ubNextY = SECTORY( pMoveDir[ iRandomRes ][0] );
|
||||
*/
|
||||
gfMSBattle = TRUE;
|
||||
// GroupArrivedAtSector( pEnemyGroup->ubGroupID , TRUE, FALSE );
|
||||
|
||||
EnterAutoResolveMode( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
else return;
|
||||
CreateMilitiaSquads( sMapX, sMapY );
|
||||
}
|
||||
|
||||
|
||||
// moving squad, if it is not a SAM site
|
||||
else if(!IsThisSectorASAMSector( sMapX, sMapY, 0 ))
|
||||
if( ( GetTownIdForSector( sMapX, sMapY ) == BLANK_SECTOR ) && (!IsThisSectorASAMSector( sMapX, sMapY, 0 )) )
|
||||
{
|
||||
if( !PlayerMercsInSector_MSE( (UINT8)sMapX, (UINT8)sMapY, FALSE ) ) // and there's no player's mercs in the sector
|
||||
{
|
||||
if( GetWorldHour() % 2 )return;
|
||||
|
||||
GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE );
|
||||
|
||||
if( uiDirNumber )
|
||||
{
|
||||
for( x = 1; x < uiDirNumber ; ++x )pMoveDir[x][1] += pMoveDir[x-1][1];
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld", x, pMoveDir[x][1]);
|
||||
|
||||
iRandom = Random( pMoveDir[ uiDirNumber - 1 ][1] +
|
||||
( uiMilitiaCount >= gGameExternalOptions.guiMinMilitiaSquadSize ? CHANCE_TO_MOVE_A_SQUAD : CHANCE_TO_MOVE_AN_UNFULL_SQUAD ) );
|
||||
if( GetWorldHour() % 2 )return;
|
||||
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Roll %ld", iRandomRes);
|
||||
GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE );
|
||||
|
||||
iRandomRes = 256;
|
||||
|
||||
for( x = 0; x < uiDirNumber; ++x)
|
||||
if( iRandom < pMoveDir[x][1] )
|
||||
{
|
||||
iRandomRes = x;
|
||||
break;
|
||||
}
|
||||
|
||||
// "Decided" to stay here
|
||||
if(iRandomRes >= uiDirNumber)
|
||||
return;
|
||||
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld:Dir count %ld, Rand %ld. Go to %ld,%ld. Have %ld militia men", sMapX, sMapY, uiDirNumber, iRandomRes, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), uiMilitiaCount);
|
||||
|
||||
MoveMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), FALSE );
|
||||
AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
|
||||
if ( gWorldSectorX == SECTORX( pMoveDir[ iRandomRes ][0] ) &&
|
||||
gWorldSectorY == SECTORY( pMoveDir[ iRandomRes ][0] ) &&
|
||||
!gbWorldSectorZ )
|
||||
if( uiDirNumber )
|
||||
{
|
||||
gfStrategicMilitiaChangesMade = TRUE;
|
||||
ResetMilitia();
|
||||
}
|
||||
for( x = 1; x < uiDirNumber ; ++x )pMoveDir[x][1] += pMoveDir[x-1][1];
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld", x, pMoveDir[x][1]);
|
||||
|
||||
iRandom = Random( pMoveDir[ uiDirNumber - 1 ][1] +
|
||||
( uiMilitiaCount >= gGameExternalOptions.guiMinMilitiaSquadSize ? CHANCE_TO_MOVE_A_SQUAD : CHANCE_TO_MOVE_AN_UNFULL_SQUAD ) );
|
||||
|
||||
if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) )
|
||||
{
|
||||
/* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) );
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Roll %ld", iRandomRes);
|
||||
|
||||
iRandomRes = 256;
|
||||
|
||||
for( x = 0; x < uiDirNumber; ++x)
|
||||
if( iRandom < pMoveDir[x][1] )
|
||||
{
|
||||
iRandomRes = x;
|
||||
break;
|
||||
}
|
||||
|
||||
if(pEnemyGroup && pEnemyGroup->ubGroupID)
|
||||
{
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Attacking from %ld,%ld to %ld,%ld - enemy's group id %ld", sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0], pEnemyGroup->ubGroupID ));
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Arrival 1, Arrival 2");
|
||||
// "Decided" to stay here
|
||||
if(iRandomRes >= uiDirNumber)
|
||||
return;
|
||||
|
||||
pEnemyGroup->ubPrevX = sMapX;
|
||||
pEnemyGroup->ubPrevY = sMapY;
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld:Dir count %ld, Rand %ld. Go to %ld,%ld. Have %ld militia men", sMapX, sMapY, uiDirNumber, iRandomRes, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), uiMilitiaCount);
|
||||
|
||||
pEnemyGroup->ubNextX = SECTORX( pMoveDir[ iRandomRes ][0] );
|
||||
pEnemyGroup->ubNextY = SECTORY( pMoveDir[ iRandomRes ][0] );
|
||||
*/
|
||||
gfMSBattle = TRUE;
|
||||
|
||||
// GroupArrivedAtSector( pEnemyGroup->ubGroupID , TRUE, FALSE );
|
||||
EnterAutoResolveMode( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
// }
|
||||
MoveMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), FALSE );
|
||||
AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
|
||||
if ( gWorldSectorX == SECTORX( pMoveDir[ iRandomRes ][0] ) &&
|
||||
gWorldSectorY == SECTORY( pMoveDir[ iRandomRes ][0] ) &&
|
||||
!gbWorldSectorZ )
|
||||
{
|
||||
gfStrategicMilitiaChangesMade = TRUE;
|
||||
ResetMilitia();
|
||||
}
|
||||
|
||||
if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) )
|
||||
{
|
||||
/* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) );
|
||||
|
||||
if(pEnemyGroup && pEnemyGroup->ubGroupID)
|
||||
{
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Attacking from %ld,%ld to %ld,%ld - enemy's group id %ld", sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0], pEnemyGroup->ubGroupID ));
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Arrival 1, Arrival 2");
|
||||
|
||||
pEnemyGroup->ubPrevX = sMapX;
|
||||
pEnemyGroup->ubPrevY = sMapY;
|
||||
|
||||
pEnemyGroup->ubNextX = SECTORX( pMoveDir[ iRandomRes ][0] );
|
||||
pEnemyGroup->ubNextY = SECTORY( pMoveDir[ iRandomRes ][0] );
|
||||
*/
|
||||
gfMSBattle = TRUE;
|
||||
|
||||
// GroupArrivedAtSector( pEnemyGroup->ubGroupID , TRUE, FALSE );
|
||||
EnterAutoResolveMode( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
|
||||
// }
|
||||
}
|
||||
}
|
||||
else return;
|
||||
}
|
||||
else return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Kaiden: Roaming Militia Training:
|
||||
@@ -602,6 +555,13 @@ void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY )
|
||||
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
|
||||
UINT8 uiMilitiaCount;
|
||||
|
||||
|
||||
// If we're not allowing roaming groups,
|
||||
// then we're not creating them either.
|
||||
// Remove this if you want to create them
|
||||
// for some other reason. But you also have to
|
||||
// remove the same line in UpdateMilitiaSquads
|
||||
// Or the ones you create won't move.
|
||||
if( !gGameExternalOptions.gfAllowMilitiaGroups )
|
||||
return;
|
||||
|
||||
@@ -617,10 +577,8 @@ void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY )
|
||||
|
||||
if( !uiMilitiaCount )return;
|
||||
|
||||
// new squad
|
||||
// Create new Militia Squad
|
||||
|
||||
if(gGameExternalOptions.gfmusttrainroaming)
|
||||
{
|
||||
if( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR )
|
||||
{
|
||||
GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE );
|
||||
@@ -671,8 +629,6 @@ void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY )
|
||||
}
|
||||
else return;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,10 @@
|
||||
extern UINT8 gpAttackDirs[5][4];
|
||||
extern UINT8 guiDirNumber;
|
||||
|
||||
// Updates movement orders for militia squads
|
||||
void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY );
|
||||
// Kaiden: creates militia squad in an adjacent sector
|
||||
// to the coordinates you pass to it.
|
||||
void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY );
|
||||
void MilitiaHelpFromAdjacentSectors( INT16 sMapX, INT16 sMapY );
|
||||
|
||||
|
||||
@@ -667,7 +667,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
|
||||
// if ( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier ) )
|
||||
// And we're not training mobile militia from a SAM Site
|
||||
|
||||
if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 )))
|
||||
if ( (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 )))
|
||||
|| (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming)) )
|
||||
{
|
||||
// we're full!!! go home!
|
||||
bTownId = GetTownIdForSector( sSectorX, sSectorY );
|
||||
@@ -686,7 +687,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
|
||||
DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback );
|
||||
return;
|
||||
}
|
||||
else
|
||||
/* else
|
||||
{
|
||||
if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming))
|
||||
{
|
||||
@@ -707,7 +708,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
|
||||
DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user