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- Cleaned up the militia code a bit, boolean logic at midnight with no coffee can be a little sloppy. Re-tested mobile militia/veteran militia changes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -667,7 +667,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
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// if ( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier ) )
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// And we're not training mobile militia from a SAM Site
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if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 )))
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if ( (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 )))
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|| (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming)) )
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{
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// we're full!!! go home!
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bTownId = GetTownIdForSector( sSectorX, sSectorY );
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@@ -686,7 +687,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
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DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback );
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return;
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}
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else
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/* else
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{
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if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming))
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{
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@@ -707,7 +708,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
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DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback );
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return;
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}
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}
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}*/
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