- Cleaned up the militia code a bit, boolean logic at midnight with no coffee can be a little sloppy. Re-tested mobile militia/veteran militia changes.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AcyForsythe
2006-10-02 02:37:26 +00:00
parent 11b2e75e32
commit 324e3c32db
5 changed files with 122 additions and 162 deletions
+4 -3
View File
@@ -667,7 +667,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
// if ( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier ) )
// And we're not training mobile militia from a SAM Site
if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 )))
if ( (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 )))
|| (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming)) )
{
// we're full!!! go home!
bTownId = GetTownIdForSector( sSectorX, sSectorY );
@@ -686,7 +687,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback );
return;
}
else
/* else
{
if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming))
{
@@ -707,7 +708,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback );
return;
}
}
}*/