Fix: adrenalin drug effect was capped at max APs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5942 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-20 21:20:06 +00:00
parent 5d61f473f8
commit 34bc4ea503
+1 -1
View File
@@ -2164,7 +2164,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
this->bActionPoints = APBPConstants[AP_MIN_LIMIT];
// Don't max out if we are drugged....
if ( !GetDrugEffect( this, (DRUG_TYPE_ADRENALINE|DRUG_TYPE_AGILITY) ) )
if ( !GetDrugEffect( this, DRUG_TYPE_ADRENALINE ) && !!GetDrugEffect( this, DRUG_TYPE_AGILITY ) )
{
///////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - following code messed a bit