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Fix: adrenalin drug effect was capped at max APs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5942 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2164,7 +2164,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
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this->bActionPoints = APBPConstants[AP_MIN_LIMIT];
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// Don't max out if we are drugged....
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if ( !GetDrugEffect( this, (DRUG_TYPE_ADRENALINE|DRUG_TYPE_AGILITY) ) )
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if ( !GetDrugEffect( this, DRUG_TYPE_ADRENALINE ) && !!GetDrugEffect( this, DRUG_TYPE_AGILITY ) )
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{
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///////////////////////////////////////////////////////////////////////////////////////////
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// SANDRO - following code messed a bit
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