added three new guns: SA-24, KAC SR-47, and SAR 21

added .50 AE HP ammo, but deactivated it because pics are missing (big and tile size)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@691 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Starwalker
2007-02-11 15:18:57 +00:00
parent 9cdc803d5a
commit 34d323da60
4 changed files with 429 additions and 110 deletions
+175
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+98 -98
View File
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<szLongItemName>5.56x45mm Mag, 30 Tracer</szLongItemName>
<szItemDesc>Burst fire dosen't have to be a guessing game anymore with 30 rounds of tracer ammo.</szItemDesc>
<szItemDesc>Burst fire doesn't have to be a guessing game anymore with 30 rounds of tracer ammo.</szItemDesc>
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<szItemDesc>ade from depleted radioactive matter, these bullets will blast through armor with resultant fallout damage.</szItemDesc>
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<szBRDesc>A redesigned version of Galil MAR, with a completely new, thicker and much better protecting hand guard, a carbon-fibre folding stock instead of a steel one, and an extra standard rail.</szBRDesc>
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@@ -95462,7 +95462,7 @@
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@@ -95478,7 +95478,7 @@
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+12 -12
View File
@@ -1053,14 +1053,14 @@
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<ubMagSize>45</ubMagSize>
<ubAmmoType>18</ubAmmoType>
</MAGAZINE>
<MAGAZINE>
<uiIndex>177</uiIndex>
@@ -1593,20 +1593,20 @@
<MAGAZINE>
<uiIndex>265</uiIndex>
<ubCalibre>10</ubCalibre>
<ubMagSize>0</ubMagSize>
<ubAmmoType>0</ubAmmoType>
<ubMagSize>10</ubMagSize>
<ubAmmoType>18</ubAmmoType>
</MAGAZINE>
<MAGAZINE>
<uiIndex>266</uiIndex>
<ubCalibre>10</ubCalibre>
<ubMagSize>0</ubMagSize>
<ubAmmoType>0</ubAmmoType>
<ubMagSize>30</ubMagSize>
<ubAmmoType>18</ubAmmoType>
</MAGAZINE>
<MAGAZINE>
<uiIndex>267</uiIndex>
<ubCalibre>10</ubCalibre>
<ubMagSize>0</ubMagSize>
<ubAmmoType>0</ubAmmoType>
<ubMagSize>100</ubMagSize>
<ubAmmoType>18</ubAmmoType>
</MAGAZINE>
<MAGAZINE>
<uiIndex>268</uiIndex>
@@ -2541,8 +2541,8 @@
<MAGAZINE>
<uiIndex>423</uiIndex>
<ubCalibre>35</ubCalibre>
<ubMagSize>0</ubMagSize>
<ubAmmoType>0</ubAmmoType>
<ubMagSize>7</ubMagSize>
<ubAmmoType>1</ubAmmoType>
</MAGAZINE>
<MAGAZINE>
<uiIndex>424</uiIndex>
+144
View File
@@ -10180,6 +10180,114 @@
<APsToReloadManually>5</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>780</uiIndex>
<szWeaponName>SA-24</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>362</sSound>
<sBurstSound>51</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>781</uiIndex>
<szWeaponName>SAR 21</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>439</sSound>
<sBurstSound>82</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>782</uiIndex>
<szWeaponName>KAC SR-47</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>310</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>901</uiIndex>
<szWeaponName>Commando Mortar</szWeaponName>
@@ -10864,4 +10972,40 @@
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>921</uiIndex>
<szWeaponName>FN SCAR GL</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>60</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>403</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>8</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
</WEAPONLIST>