mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
added three new guns: SA-24, KAC SR-47, and SAR 21
added .50 AE HP ammo, but deactivated it because pics are missing (big and tile size) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@691 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -10180,6 +10180,114 @@
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<APsToReloadManually>5</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>780</uiIndex>
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<szWeaponName>SA-24</szWeaponName>
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<ubWeaponClass>2</ubWeaponClass>
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<ubWeaponType>3</ubWeaponType>
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<ubCalibre>20</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>15</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>25</ubImpact>
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<ubDeadliness>18</ubDeadliness>
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<bAccuracy>4</bAccuracy>
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<ubMagSize>30</ubMagSize>
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<usRange>200</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>40</BurstAniDelay>
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<ubAttackVolume>60</ubAttackVolume>
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<ubHitVolume>3</ubHitVolume>
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<sSound>362</sSound>
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<sBurstSound>51</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>101</sReloadSound>
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<sLocknLoadSound>107</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>3</bBurstAP>
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<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>8</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>781</uiIndex>
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<szWeaponName>SAR 21</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>6</ubWeaponType>
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<ubCalibre>8</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>15</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>30</ubImpact>
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<ubDeadliness>31</ubDeadliness>
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<bAccuracy>5</bAccuracy>
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<ubMagSize>30</ubMagSize>
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<usRange>370</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>40</BurstAniDelay>
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<ubAttackVolume>77</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>439</sSound>
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<sBurstSound>82</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>3</bBurstAP>
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<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
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<APsToReload>6</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>8</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>782</uiIndex>
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<szWeaponName>KAC SR-47</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>6</ubWeaponType>
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<ubCalibre>10</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>13</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>31</ubImpact>
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<ubDeadliness>30</ubDeadliness>
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<bAccuracy>6</bAccuracy>
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<ubMagSize>30</ubMagSize>
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<usRange>310</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>32</BurstAniDelay>
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<ubAttackVolume>80</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>358</sSound>
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<sBurstSound>45</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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<SilencedSound>156</SilencedSound>
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<bBurstAP>3</bBurstAP>
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<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>8</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>901</uiIndex>
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<szWeaponName>Commando Mortar</szWeaponName>
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@@ -10864,4 +10972,40 @@
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>921</uiIndex>
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<szWeaponName>FN SCAR GL</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>0</ubWeaponType>
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<ubCalibre>0</ubCalibre>
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<ubReadyTime>4</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>60</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>1</ubMagSize>
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<usRange>300</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>20</ubAttackVolume>
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<ubHitVolume>10</ubHitVolume>
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<sSound>403</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>0</sReloadSound>
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<sLocknLoadSound>0</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>0</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>8</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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</WEAPONLIST>
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