Fixes some old traits not having any popup text or showing "No bonuses" during IMP character creation (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-05 15:54:31 +00:00
parent e4f12a68aa
commit 3579d96999
+20 -1
View File
@@ -79,6 +79,25 @@ UINT8 gusNewMajorTraitRemap[IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS] =
NO_SKILLTRAIT_NT, // IMP_SKILL_TRAITS_NEW_MAJOR_NONE
};
//shadooow: same as above but for old skill traits
UINT8 gusOldMajorTraitRemap[IMP_SKILL_TRAITS__NUMBER_SKILLS] =
{
LOCKPICKING_OT,
HANDTOHAND_OT,
ELECTRONICS_OT,
NIGHTOPS_OT,
THROWING_OT,
TEACHING_OT,
HEAVY_WEAPS_OT,
AUTO_WEAPS_OT,
STEALTHY_OT,
AMBIDEXT_OT,
KNIFING_OT,
PROF_SNIPER_OT,
CAMOUFLAGED_OT,
MARTIALARTS_OT,
NO_SKILLTRAIT_OT,
};
//*******************************************************************
//
@@ -884,7 +903,7 @@ void IMPSkillTraitDisplaySkills()
// assign help texts
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( gusNewMajorTraitRemap[uiCnt], ((gfSkillTraitQuestions[uiCnt] && gfSkillTraitQuestions2[uiCnt]) ? TRUE : FALSE), fCharacterIsMale && !bBigBodySelected( ), apStr );
AssignPersonnelSkillTraitHelpText(gGameOptions.fNewTraitSystem ? gusNewMajorTraitRemap[uiCnt] : gusOldMajorTraitRemap[uiCnt], ((gfSkillTraitQuestions[uiCnt] && gfSkillTraitQuestions2[uiCnt]) ? TRUE : FALSE), fCharacterIsMale && !bBigBodySelected( ), apStr );
// Set region help text
SetRegionFastHelpText( &(gMR_SkillTraitHelpTextRegions[uiCnt]), apStr );