New option DEFEAT_MODE:

- 0: default, any lost battle is considered defeat
- 1: if enemy team was alerted
- 2: if at least one of retreating mercs is not covert
- 3: if at least one merc was killed in battle
- 4: if all mercs were killed in battle

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2583 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-02-21 13:18:31 +00:00
parent 0f6f84fb35
commit 37aa936f5b
2 changed files with 24 additions and 0 deletions
+12
View File
@@ -2236,6 +2236,18 @@ NEW_RANDOM = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Determine when the lost battle is considered defeat
; (which results in MORALE_HEARD_BATTLE_LOST and GLOBAL_LOYALTY_BATTLE_LOST penalties, also playing MUSIC_TACTICAL_DEATH and
; writing defeat record in the game log)
; 0: default, any lost battle is considered defeat
; 1: if enemy team was alerted
; 2: if at least one of retreating mercs is not covert
; 3: if at least one merc was killed in battle
; 4: if all mercs were killed in battle
;------------------------------------------------------------------------------------------------------------------------------
DEFEAT_MODE = 0
[Tactical Enemy Role Settings]
;******************************************************************************************************************************
+12
View File
@@ -2212,6 +2212,18 @@ ENEMY_JAMS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Determine when the lost battle is considered defeat
; (which results in MORALE_HEARD_BATTLE_LOST and GLOBAL_LOYALTY_BATTLE_LOST penalties, also playing MUSIC_TACTICAL_DEATH and
; writing defeat record in the game log)
; 0: default, any lost battle is considered defeat
; 1: if enemy team was alerted
; 2: if at least one of retreating mercs is not covert
; 3: if at least one merc was killed in battle
; 4: if all mercs were killed in battle
;------------------------------------------------------------------------------------------------------------------------------
DEFEAT_MODE = 0
[Tactical Enemy Role Settings]
;******************************************************************************************************************************