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New option DEFEAT_MODE:
- 0: default, any lost battle is considered defeat - 1: if enemy team was alerted - 2: if at least one of retreating mercs is not covert - 3: if at least one merc was killed in battle - 4: if all mercs were killed in battle git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2583 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2236,6 +2236,18 @@ NEW_RANDOM = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Determine when the lost battle is considered defeat
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; (which results in MORALE_HEARD_BATTLE_LOST and GLOBAL_LOYALTY_BATTLE_LOST penalties, also playing MUSIC_TACTICAL_DEATH and
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; writing defeat record in the game log)
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; 0: default, any lost battle is considered defeat
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; 1: if enemy team was alerted
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; 2: if at least one of retreating mercs is not covert
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; 3: if at least one merc was killed in battle
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; 4: if all mercs were killed in battle
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;------------------------------------------------------------------------------------------------------------------------------
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DEFEAT_MODE = 0
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[Tactical Enemy Role Settings]
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[Tactical Enemy Role Settings]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2212,6 +2212,18 @@ ENEMY_JAMS = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Determine when the lost battle is considered defeat
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; (which results in MORALE_HEARD_BATTLE_LOST and GLOBAL_LOYALTY_BATTLE_LOST penalties, also playing MUSIC_TACTICAL_DEATH and
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; writing defeat record in the game log)
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; 0: default, any lost battle is considered defeat
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; 1: if enemy team was alerted
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; 2: if at least one of retreating mercs is not covert
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; 3: if at least one merc was killed in battle
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; 4: if all mercs were killed in battle
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;------------------------------------------------------------------------------------------------------------------------------
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DEFEAT_MODE = 0
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[Tactical Enemy Role Settings]
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[Tactical Enemy Role Settings]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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