- Made some minor cosmetical changes to the Tactical Placement Screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-07-01 17:45:13 +00:00
parent 76bd81f434
commit 37ef9ad38a
2 changed files with 6 additions and 5 deletions
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+6 -5
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@@ -555,22 +555,23 @@ void RenderTacticalPlacementGUI()
InvalidateRegion( iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal + 640, iOffsetVertical + 320 );
if( gbCursorMercID == -1 )
{
// WANNE 2
gTPClipRect.iLeft = gfWest ? iOffsetHorizontal + 30 : iOffsetHorizontal;
gTPClipRect.iTop = gfNorth ? iOffsetVertical + 30 : iOffsetVertical;
gTPClipRect.iRight = gfEast ? iOffsetHorizontal + 610 : iOffsetHorizontal + 636;
gTPClipRect.iBottom = gfSouth ? iOffsetVertical + 290 : iOffsetVertical + 320;
gTPClipRect.iTop = gfNorth ? iOffsetVertical + 30 + 3 : iOffsetVertical + 3;
gTPClipRect.iRight = gfEast ? iOffsetHorizontal + 610 : iOffsetHorizontal + 634; // 636
gTPClipRect.iBottom = gfSouth ? iOffsetVertical + 290 : iOffsetVertical + 320;
}
else
{
gTPClipRect.iLeft = iOffsetHorizontal;
gTPClipRect.iTop = iOffsetVertical;
gTPClipRect.iTop = iOffsetVertical + 3;
// WANNE 2
//gTPClipRect.iRight = iOffsetHorizontal + 640;
gTPClipRect.iRight = iOffsetHorizontal + 634; // 635
gTPClipRect.iBottom = iOffsetVertical + 320;
switch( gMercPlacement[ gbCursorMercID ].ubStrategicInsertionCode )
{
case INSERTION_CODE_NORTH: gTPClipRect.iTop = iOffsetVertical + 30; break;
case INSERTION_CODE_NORTH: gTPClipRect.iTop = iOffsetVertical + 30 + 3; break;
case INSERTION_CODE_EAST: gTPClipRect.iRight = iOffsetHorizontal + 610; break;
case INSERTION_CODE_SOUTH: gTPClipRect.iBottom = iOffsetVertical + 290; break;
case INSERTION_CODE_WEST: gTPClipRect.iLeft = iOffsetHorizontal + 30; break;