Bugfix: IIS: Fixed endless loop on interrupt when IIS is enabled in the ja2_options.ini (by Sandro)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-01-31 09:59:08 +00:00
parent f2554b4eff
commit 39162ea56a
+2 -2
View File
@@ -968,8 +968,8 @@ void StartInterrupt( void )
//if ( gTacticalStatus.ubCurrentTeam == OUR_TEAM )//hayden
// if ( pSoldier->bTeam > OUR_TEAM && pSoldier->bTeam < 6) // cheap disable
// SANDRO - if we just saw the guy, don't flag it as hidden interrupt
if (!is_networked && gTacticalStatus.ubCurrentTeam == OUR_TEAM
// SANDRO - we don't use the "hidden interrupt" feature with IIS
if (!is_networked && gTacticalStatus.ubCurrentTeam == OUR_TEAM && !gGameExternalOptions.fImprovedInterruptSystem
&& MercPtrs[ LATEST_INTERRUPT_GUY ]->aiData.bOppList[pTempSoldier->ubID] != SEEN_CURRENTLY
&& MercPtrs[ LATEST_INTERRUPT_GUY ]->aiData.bOppList[pTempSoldier->ubID] != SEEN_THIS_TURN )
{