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Fix: dynamic opinions: mercs will only complain about the killing of civilains if they aren't hostile at the moment of their death
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4709,8 +4709,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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{
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gMercProfiles[ pAttacker->pSoldier->ubProfile ].records.usKillsOthers++;
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// Flugente: dynamic opinions
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HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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if ( pTarget->pSoldier->aiData.bNeutral || pTarget->pSoldier->bSide == pAttacker->pSoldier->bSide )
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HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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}
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break;
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}
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@@ -3943,8 +3943,9 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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{
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gMercProfiles[ MercPtrs[ ubAttacker ]->ubProfile ].records.usKillsOthers++;
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// Flugente: dynamic opinions
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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if ( pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide )
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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}
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break;
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}
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