Fix: dynamic opinions: mercs will only complain about the killing of civilains if they aren't hostile at the moment of their death

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-11-12 21:08:08 +00:00
parent ee27a3864c
commit 3a015ed1e6
2 changed files with 6 additions and 4 deletions
+3 -2
View File
@@ -4709,8 +4709,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
{
gMercProfiles[ pAttacker->pSoldier->ubProfile ].records.usKillsOthers++;
// Flugente: dynamic opinions
HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pTarget->pSoldier->aiData.bNeutral || pTarget->pSoldier->bSide == pAttacker->pSoldier->bSide )
HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
}
break;
}
+3 -2
View File
@@ -3943,8 +3943,9 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
{
gMercProfiles[ MercPtrs[ ubAttacker ]->ubProfile ].records.usKillsOthers++;
// Flugente: dynamic opinions
HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide )
HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
}
break;
}