Fix: removed unnecessary display cover updates (by Ocular)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-11-11 19:33:26 +00:00
parent b5ed7df390
commit ee27a3864c
4 changed files with 3 additions and 10 deletions
+1 -1
View File
@@ -478,7 +478,7 @@ BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
return( FALSE );
}
void DisplayCover( const BOOLEAN& forceUpdate )
void DisplayCover( BOOLEAN forceUpdate )
{
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
return;
+1 -1
View File
@@ -5,7 +5,7 @@
void ResetOverlayModes();
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
void DisplayCover(const BOOLEAN& forceUpdate = FALSE);
void DisplayCover( BOOLEAN forceUpdate = FALSE);
void SwitchToMercView();
void SwitchToEnemyView();
+1 -1
View File
@@ -2691,7 +2691,7 @@ void HandleJohnArrival( SOLDIERTYPE * pSoldier )
}
}
extern void DisplayCover( const BOOLEAN& forceUpdate );
extern void DisplayCover( BOOLEAN forceUpdate );
BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
{
-7
View File
@@ -17372,8 +17372,6 @@ INT16 SOLDIERTYPE::GetInterruptModifier( UINT8 usDistance )
return bonus;
}
extern void DisplayCover( const BOOLEAN& forceUpdate );
void SOLDIERTYPE::SoldierPropertyUpkeep( )
{
// these effects last only one turn
@@ -17429,11 +17427,6 @@ void SOLDIERTYPE::SoldierPropertyUpkeep( )
{
this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION;
}
if ( this->bInSector && this->bTeam == gbPlayerNum && !this->bCollapsed )
{
DisplayCover( TRUE );
}
}
// check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs