-removed unlimited troops and queen aggression settings from savegames

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-21 17:37:50 +00:00
parent f2f75e6f3f
commit 3a31632fbe
+22 -13
View File
@@ -3086,12 +3086,6 @@ BOOLEAN SaveStrategicAI( HWFILE hFile )
if( uiNumBytesWritten != 3 )
return FALSE;
FileWrite( hFile, &gfExtraElites, 1, &uiNumBytesWritten );
if( uiNumBytesWritten != 1 )
return FALSE;
FileWrite( hFile, &gfAggressiveQueen, 1, &uiNumBytesWritten );
if( uiNumBytesWritten != 1 )
return FALSE;
FileWrite( hFile, &gfUnlimitedTroops, 1, &uiNumBytesWritten );
if( uiNumBytesWritten != 1 )
return FALSE;
FileWrite( hFile, &giGarrisonArraySize, 4, &uiNumBytesWritten );
@@ -3215,17 +3209,32 @@ BOOLEAN LoadStrategicAI( HWFILE hFile )
INT32 i;
UINT8 ubSAIVersion;
INT32 iMaxEnemyGroupSize = gGameExternalOptions.iMaxEnemyGroupSize;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic6");
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
gfUnlimitedTroops = gGameExternalOptions.gfEasyUnlimitedTroops;
gfAggressiveQueen = gGameExternalOptions.gfEasyAggressiveQueen;
break;
case DIF_LEVEL_MEDIUM:
gfUnlimitedTroops = gGameExternalOptions.gfNormalUnlimitedTroops;
gfAggressiveQueen = gGameExternalOptions.gfNormalAggressiveQueen;
break;
case DIF_LEVEL_HARD:
gfUnlimitedTroops = gGameExternalOptions.gfHardUnlimitedTroops;
gfAggressiveQueen = gGameExternalOptions.gfHardAggressiveQueen;
break;
case DIF_LEVEL_INSANE:
gfUnlimitedTroops = gGameExternalOptions.gfInsaneUnlimitedTroops;
gfAggressiveQueen = gGameExternalOptions.gfInsaneAggressiveQueen;
break;
}
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic6");
FileRead( hFile, gbPadding2, 3, &uiNumBytesRead );
if( uiNumBytesRead != 3 )
return FALSE;
FileRead( hFile, &gfExtraElites, 1, &uiNumBytesRead );
if( uiNumBytesRead != 1 )
return FALSE;
FileRead( hFile, &gfAggressiveQueen, 1, &uiNumBytesRead );
if( uiNumBytesRead != 1 )
return FALSE;
FileRead( hFile, &gfUnlimitedTroops, 1, &uiNumBytesRead );
if( uiNumBytesRead != 1 )
return FALSE;
FileRead( hFile, &giGarrisonArraySize, 4, &uiNumBytesRead );