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- loading screen stretching for all resolutions fixed
- warning in GameSettings.cpp fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -1410,7 +1410,7 @@ void LoadGameExternalOptions()
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//################# Tactical Poison Settings ##################
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gGameExternalOptions.ubPoisonBaseMedicalSkillToCure = iniReader.ReadInteger("Tactical Poison Settings", "POISON_BASE_MEDICAL_SKILL_TO_CURE", 50, 1, 100);
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gGameExternalOptions.sPoisonMedicalPtsToCureMultiplicator = iniReader.ReadFloat("Tactical Poison Settings", "POISON_MEDICAL_POINTS_TO_CURE_MULTIPLICATOR", 0.5, 0.1, 10.0);
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gGameExternalOptions.sPoisonMedicalPtsToCureMultiplicator = iniReader.ReadFloat("Tactical Poison Settings", "POISON_MEDICAL_POINTS_TO_CURE_MULTIPLICATOR", 0.5f, 0.1f, 10.0f);
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gGameExternalOptions.sZombiePoisonDamagePercentage = iniReader.ReadInteger("Tactical Poison Settings", "ZOMBIE_POISON_DAMAGE_PERCENTAGE", 50, 0, 100);
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gGameExternalOptions.sPoisonInfectionDamageMultiplier = iniReader.ReadFloat("Tactical Poison Settings", "POISON_INFECTION_DAMAGE_MULTIPLIER", 4.0, 1.0, 10.0);
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+36
-25
@@ -27,8 +27,8 @@ extern BOOLEAN gfSchedulesHosed;
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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#endif
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UINT8 gubLastLoadingScreenID = LOADINGSCREEN_NOTHING;
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//BOOLEAN bShowSmallImage = FALSE;
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SECTOR_LOADSCREENS gSectorLoadscreens[MAX_SECTOR_LOADSCREENS];
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static INT16 requestedX, requestedY, requestedZ;
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@@ -56,6 +56,10 @@ static STR8 szSectorMap[MAP_WORLD_Y][MAP_WORLD_X] = {
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{"N", "N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" , "N" , "N" , "N" , "N" , "N" , "N" , "N" ,"N"},
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};
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// Map LOADINGSCREEN_NOTHING, ..., LOADINGSCREEN_NIGHTBALIME (see enum in header file)
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// to some strings which will be used to create the actual filename
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// (by appending e.g. "_800x600.sti" or something).
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// This is only used when NOT loading them from SectorLoadscreens.xml.
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static STR8 LoadScreenNames[LOADINGSCREEN_NIGHTBALIME+1] =
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{
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"LS_Heli",
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@@ -295,6 +299,15 @@ UINT8 GetLoadScreenID(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ)
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return LOADINGSCREEN_CAVE;
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default:
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/*
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case 1:
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case 2:
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case 3:
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return LOADINGSCREEN_CAVE;
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break;
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return LOADINGSCREEN_CAVE;
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default:
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*/
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#else
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// Basement Level 1
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case 1:
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@@ -347,13 +360,12 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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VSURFACE_DESC vs_desc = {};
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HVSURFACE hVSurface;
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UINT32 uiLoadScreen;
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STRING512 loadImage = {0};
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STRING512 sImage = {0};
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vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK;
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const BOOLEAN fExternalLS = (szSector != NULL) && ((DAY <= ubLoadScreenID && ubLoadScreenID <= NIGHT_ALT) || (ubLoadScreenID == UNDERGROUND));
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if (fExternalLS)
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{
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// Get the image path
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@@ -415,26 +427,36 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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}
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}
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}
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std::string strImage;
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BuildLoadscreenFilename(strImage, imagePath.c_str(), 0, imageFormat.c_str());
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strImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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std::string strLoadscreenImage;
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BuildLoadscreenFilename(strLoadscreenImage, imagePath.c_str(), 0, imageFormat.c_str());
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strLoadscreenImage.copy(loadImage, sizeof(loadImage)-1);
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if ( !FileExists(vs_desc.ImageFile) )
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{
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std::string strImage("LOADSCREENS\\");
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BuildLoadscreenFilename(strImage, LoadScreenNames[1], 0, imageFormat.c_str());
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strImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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}
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}
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else
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{
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std::string strLoadscreenImage("LOADSCREENS\\");
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std::string strImage("LOADSCREENS\\");
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if (LOADINGSCREEN_NOTHING <= ubLoadScreenID && ubLoadScreenID <= LOADINGSCREEN_NIGHTBALIME)
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{
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BuildLoadscreenFilename(strLoadscreenImage, LoadScreenNames[ubLoadScreenID], 0, "sti");
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BuildLoadscreenFilename(strImage, LoadScreenNames[ubLoadScreenID], 0, "sti");
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}
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else
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{
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// for some reason the heli screen is the default
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BuildLoadscreenFilename(strLoadscreenImage, LoadScreenNames[0], 0, "sti");
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BuildLoadscreenFilename(strImage, LoadScreenNames[0], 0, "sti");
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}
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strLoadscreenImage.copy(loadImage, sizeof(loadImage)-1);
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strImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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}
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@@ -448,19 +470,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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}
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else
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{
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BOOLEAN fOk = FALSE;
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if(FileExists(vs_desc.ImageFile) && AddVideoSurface(&vs_desc, &uiLoadScreen))
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fOk = TRUE;
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else
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{
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strncpy(vs_desc.ImageFile, loadImage, sizeof(vs_desc.ImageFile)-1);
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if (FileExists(vs_desc.ImageFile) && AddVideoSurface(&vs_desc, &uiLoadScreen))
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fOk = TRUE;
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}
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if (fOk)
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if( AddVideoSurface(&vs_desc, &uiLoadScreen))
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{
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SGPRect SrcRect, DstRect;
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@@ -478,7 +488,8 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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DstRect.iRight = SCREEN_WIDTH;
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DstRect.iBottom = SCREEN_HEIGHT;
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BltStretchVideoSurface( FRAME_BUFFER, uiLoadScreen, 0, 0, 0, &SrcRect, &DstRect );
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BltStretchVideoSurface( FRAME_BUFFER, uiLoadScreen, 0, 0, 0, &SrcRect, &DstRect );
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DeleteVideoSurfaceFromIndex( uiLoadScreen );
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}
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else
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