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Fix: wrong function calls
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -13779,11 +13779,10 @@ void HandleRestFatigueAndSleepStatus( void )
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BOOLEAN fBoxSetUp = FALSE;
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BOOLEAN fMeToo = FALSE;
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iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID;
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// run through all player characters and handle their rest, fatigue, and going to sleep
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for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
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for( iCounter = 0; iCounter < iNumberOnTeam; ++iCounter )
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{
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pSoldier = &Menptr[ iCounter ];
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@@ -6535,7 +6535,7 @@ void HandleShowingOfEnemyForcesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bS
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sNumberOfEnemies = NumEnemiesInSector( sSectorX, sSectorY );
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// Flugente: note if we have detected a VIP here
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if ( SectorHasVIP( sSectorX, sSectorY ) )//PlayerKnowsAboutVIP( sSectorX, sSectorY ) )
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if ( PlayerKnowsAboutVIP( sSectorX, sSectorY ) )
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ShowVIPSymbol( sSectorX, sSectorY );
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// Flugente: snitch reports can be false - we assume an enemy patrol where there is none. Unfortunately, that would always be the case if fNoEnemyDetectionWithoutReconis false - we detect something everywhere,
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@@ -6580,7 +6580,7 @@ BOOLEAN ShowSoldierRoleSymbol(SOLDIERTYPE* pSoldier)
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// are we a VIP? show that only when the player knows a VIP is in this sector. otherwise, don't even show our officer property
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if ( pSoldier->usSoldierFlagMask & SOLDIER_VIP && !pSoldier->bSectorZ )
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{
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if ( SectorHasVIP( pSoldier->sSectorX, pSoldier->sSectorY ) )//PlayerKnowsAboutVIP( pSoldier->sSectorX, pSoldier->sSectorY ) )
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if ( PlayerKnowsAboutVIP( pSoldier->sSectorX, pSoldier->sSectorY ) )
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{
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// Add bars
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iBack = RegisterBackgroundRect( BGND_FLAG_SINGLE, NULL, sXPos, sYPos, (INT16)(sXPos + 20), (INT16)(sYPos + 20) );
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