Fix: wrong function calls

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-02 18:17:49 +00:00
parent aef0182ae8
commit 3a7f7b263b
3 changed files with 3 additions and 4 deletions
+1 -1
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@@ -6535,7 +6535,7 @@ void HandleShowingOfEnemyForcesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bS
sNumberOfEnemies = NumEnemiesInSector( sSectorX, sSectorY );
// Flugente: note if we have detected a VIP here
if ( SectorHasVIP( sSectorX, sSectorY ) )//PlayerKnowsAboutVIP( sSectorX, sSectorY ) )
if ( PlayerKnowsAboutVIP( sSectorX, sSectorY ) )
ShowVIPSymbol( sSectorX, sSectorY );
// Flugente: snitch reports can be false - we assume an enemy patrol where there is none. Unfortunately, that would always be the case if fNoEnemyDetectionWithoutReconis false - we detect something everywhere,