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New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2210 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -3563,6 +3563,29 @@ TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Militia Volunteer Pool Settings]
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; If MILITIA_VOLUNTEER_POOL is TRUE, we have a limited volunteer pool. If we train militia, the pool is lowered, if we run out
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; of volunteers we cannot train militia any more.
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; Each town sector has an assumed civilian population (see SectorNames.xml) and a loyalty value (the percentage displayed next
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; to a town's name in the strategic map). population times loyalty equals loyal population.
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; toggles this feature on and off
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MILITIA_VOLUNTEER_POOL = FALSE
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; Every hour we get loyal population times this factor volunteers for each town sector we control.
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MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.001
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; If we liberate a sector for the first time, we get loyal population times this factor volunteers instantly.
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MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
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; Global loyal population size is increased by this factor for every farm sector we control.
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; The reasoning is that controlling food supplies shows our commitment to the common people, and eases the food situation tremendously.
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MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM = 0.05
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Mobile Militia Training Settings]
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;******************************************************************************************************************************
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