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New Feature: enemy assassins disguise as militia and can ambush player mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1579 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1064,6 +1064,26 @@ SPECIAL_NPCS_STRONGER = 75
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; Should Kingpin's hitmen (and woman) be disguised? They will wear random clothes and it'll be harder to find them
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ASSASSINS_DISGUISED = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemy Assassins
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; Should the queen send out assassins that mix among your militia? These non-NPCs work like kingpin's hitmen and use the covert ops trait
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; new trait system is required for this, and new inventory is system is heavily advised
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;------------------------------------------------------------------------------------------------------------------------------
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; TRUE: assassins can appear
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ENEMY_ASSASSINS = TRUE
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; minimum progress required for assassins to appear
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ASSASSIN_MINIMUM_PROGRESS = 20
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; assassins can only spawn if at least x militia are in sector
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ASSASSIN_MINIMUM_MILITIA = 10
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; this modifies propability of assassins showing up. 100 means that if there are MAX_NUMBER_MILITIA_IN_TACTICAL militia in the
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; sector, there is a 10% chance of assassins showing up
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; 200 means that the chance is 20%, 50 means 5%, and so on
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ASSASSIN_PROPABILITY_MODIFIER = 100
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -141,9 +141,10 @@
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<Loyalty>1</Loyalty>
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</NAME>
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<NAME>
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<!-- This is the group assassins use, thus the name -->
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<uiIndex>20</uiIndex>
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<Enabled>0</Enabled>
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<szGroup>Empty Slot20</szGroup>
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<szGroup>Militia</szGroup>
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<AddToBattle>0</AddToBattle>
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<Loyalty>0</Loyalty>
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</NAME>
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