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Remove unused global gusOldSelectedSoldier
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@@ -164,8 +164,6 @@ MOUSE_REGION gMenuOverlayRegion;
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MOUSE_REGION gBottomPanalRegion;
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UINT16 gusOldSelectedSoldier = NOBODY;
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// OVerlay ID
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INT32 giPopupSlideMessageOverlay = -1;
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UINT16 gusOverlayPopupBoxWidth, gusOverlayPopupBoxHeight;
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@@ -171,7 +171,6 @@ extern UINT8 gbPlayerNum;
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extern INT8 gbShowEnemies;
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extern SoldierID gusSelectedSoldier;
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extern UINT16 gusOldSelectedSoldier;
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extern CHAR8 gzAlertStr[][ 30 ];
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extern CHAR8 gzActionStr[][ 30 ];
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@@ -3327,8 +3327,6 @@ BOOLEAN NewWorld( INT32 nMapRows, INT32 nMapCols )
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UINT16 NewIndex;
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INT32 cnt;
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gusSelectedSoldier = gusOldSelectedSoldier = NOBODY;
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AdjustSoldierCreationStartValues( );
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TrashWorld();
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