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Remove unused global gusOldSelectedSoldier
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@@ -3327,8 +3327,6 @@ BOOLEAN NewWorld( INT32 nMapRows, INT32 nMapCols )
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UINT16 NewIndex;
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INT32 cnt;
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gusSelectedSoldier = gusOldSelectedSoldier = NOBODY;
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AdjustSoldierCreationStartValues( );
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TrashWorld();
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