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Remove unused functions
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@@ -274,25 +274,6 @@ UINT32 guiNumMercSlots = 0;
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SOLDIERTYPE* AwaySlots[ TOTAL_SOLDIERS ];
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UINT32 guiNumAwaySlots = 0;
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SOLDIERTYPE* SoldierFromID(const SoldierID id)
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{
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if (id >= TOTAL_SOLDIERS)
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{
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return nullptr;
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}
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return &Menptr[id.i];
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}
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SOLDIERTYPE* SoldierFromID(const SoldierID id, SOLDIERTYPE* Array[TOTAL_SOLDIERS])
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{
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if (id >= TOTAL_SOLDIERS)
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{
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return nullptr;
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}
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return Array[id.i];
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}
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// DEF: changed to have client wait for gPlayerNum assigned from host
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UINT8 gbPlayerNum = 0;
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@@ -433,7 +433,5 @@ BOOLEAN IsCivFactionMemberAliveInSector( UINT8 usCivilianGroup );
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BOOLEAN IsFreeSlotAvailable( int aTeam );
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void AttemptToCapturePlayerSoldiers();
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SOLDIERTYPE* SoldierFromID(const SoldierID id);
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SOLDIERTYPE* SoldierFromID(const SoldierID id, SOLDIERTYPE* Array[TOTAL_SOLDIERS]);
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#endif
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