Fix: stat loss on torso hit never causes STR loss

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-08-26 21:57:22 +00:00
parent a8197d5db7
commit 404e6f18ef
2 changed files with 10 additions and 1 deletions
+9
View File
@@ -38,4 +38,13 @@ UINT32 MiniGame_Handle_Tetris();
void MiniGame_Init_Pong( );
UINT32 MiniGame_Handle_Pong( );
// for now, here
UINT32 KeyPadScreenInit( void );
UINT32 KeyPadScreenHandle( void );
UINT32 KeyPadScreenShutdown( void );
void KeyPad_Init( );
UINT32 KeyPad_Handle( );
#endif //__MINIGAME_H
+1 -1
View File
@@ -8912,7 +8912,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
else
{
// 50:50 to lose strength or dexterity
if (PreRandom( 3 ) < 4 )
if ( Chance(50) )
{
if (bStatLoss >= pTarget->stats.bDexterity)
{