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Fix: stat loss on torso hit never causes STR loss
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -38,4 +38,13 @@ UINT32 MiniGame_Handle_Tetris();
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void MiniGame_Init_Pong( );
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void MiniGame_Init_Pong( );
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UINT32 MiniGame_Handle_Pong( );
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UINT32 MiniGame_Handle_Pong( );
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// for now, here
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UINT32 KeyPadScreenInit( void );
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UINT32 KeyPadScreenHandle( void );
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UINT32 KeyPadScreenShutdown( void );
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void KeyPad_Init( );
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UINT32 KeyPad_Handle( );
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#endif //__MINIGAME_H
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#endif //__MINIGAME_H
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@@ -8912,7 +8912,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
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else
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else
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{
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{
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// 50:50 to lose strength or dexterity
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// 50:50 to lose strength or dexterity
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if (PreRandom( 3 ) < 4 )
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if ( Chance(50) )
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{
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{
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if (bStatLoss >= pTarget->stats.bDexterity)
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if (bStatLoss >= pTarget->stats.bDexterity)
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{
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{
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