A patch to fix one blitter function for when LOBOT is in use and a merc is prone. (by Asdow)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-08-15 16:46:04 +00:00
parent 6e87488da6
commit 43e0f70a87
+2 -1
View File
@@ -6170,7 +6170,8 @@ BlitDispatch:
BlitNTL1:
mov ax, [ebx] // check z-level of pixel
cmp ax, usZLevel
jae BlitPixellate1
//jae BlitPixellate1 // Original comparison
ja BlitPixellate1 // Due to lobot layers having the same z-level, the comparison would pixelate merc's layers against each other. Now we pixelate ONLY if the comparison is above.
jmp BlitPixel1
BlitPixellate1: