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A patch to fix one blitter function for when LOBOT is in use and a merc is prone. (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6170,7 +6170,8 @@ BlitDispatch:
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BlitNTL1:
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mov ax, [ebx] // check z-level of pixel
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cmp ax, usZLevel
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jae BlitPixellate1
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//jae BlitPixellate1 // Original comparison
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ja BlitPixellate1 // Due to lobot layers having the same z-level, the comparison would pixelate merc's layers against each other. Now we pixelate ONLY if the comparison is above.
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jmp BlitPixel1
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BlitPixellate1:
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