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Formated the "JA2.ini" and both "Ja2_Options.INI"
- altered some comments - deleted spaces - ... git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@155 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+177
-279
@@ -4,20 +4,15 @@
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;
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; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
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; By default, the values below are the values present in the 9-14-05 release of the code.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;General Guidelines:
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;
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;
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;
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; PRICE_MODIFIER = 1-100 (Lower is better)
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;
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;
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; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT
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;
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; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range
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@@ -28,7 +23,6 @@
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;
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; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2
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;
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;
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; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE
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;
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; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE
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@@ -38,19 +32,14 @@
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; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you
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; decide to change anything in this file, it's recommended that you make a backup copy
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; before you make the changes.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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Global gameplay settings
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change global gameplay settings
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; -----------------------------------------------------------------------------------------------------------------------------
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;******************************************************************************************************************************
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[JA2 Gameplay Settings]
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;******************************************************************************************************************************
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@@ -58,13 +47,10 @@ Global gameplay settings
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; The only restriction with these, is the INT32 they are stored in.
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;******************************************************************************************************************************
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NOVICE_CASH = 45000
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NOVICE_CASH = 45000
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EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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@@ -74,46 +60,33 @@ INSANE_CASH = 15000
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;******************************************************************************************************************************
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CAN_SELL_ALT_LMB = TRUE
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PRICE_MODIFIER = 10
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PRICE_MODIFIER = 10
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;******************************************************************************************
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;******************************************************************************************************************************
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; Time when some global events occur
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;
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; Range: 0-100%
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;******************************************************************************************
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;******************************************************************************************************************************
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; default 35
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; Default 35
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GAME_PROGRESS_START_MADLAB_QUEST = 35
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; default 50
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; Default 50
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GAME_PROGRESS_MIKE_AVALIABLE = 50
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; default 70
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; Default 70
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GAME_PROGRESS_IGGY_AVALIABLE = 70
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;******************************************************************************************
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;******************************************************************************************************************************
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; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
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; Range: 0-100
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; 0 means no additional damage
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; 50 means 150% damage (100 + 50)
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; maximum damage (internal) is 255
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;******************************************************************************************
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;******************************************************************************************************************************
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EXPLOSIVES_DAMAGE_MULTIPLIER = 0
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MELEE_DAMAGE_MULTIPLIER = 0
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GUN_DAMAGE_MULTIPLIER = 0
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MELEE_DAMAGE_MULTIPLIER = 0
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GUN_DAMAGE_MULTIPLIER = 0
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;******************************************************************************************************************************
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; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
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@@ -133,156 +106,128 @@ GUN_DAMAGE_MULTIPLIER = 0
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MAX_STRATEGIC_TEAM_SIZE = 20
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; amount of troops avaliable to the queen at game start
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NOVICE_QUEENS_POOL_OF_TROOPS = 150
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; Amount of troops avaliable to the queen at game start
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NOVICE_QUEENS_POOL_OF_TROOPS = 150
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EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
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EXPERT_QUEENS_POOL_OF_TROOPS = 400
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INSANE_QUEENS_POOL_OF_TROOPS = 8000
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EXPERT_QUEENS_POOL_OF_TROOPS = 400
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INSANE_QUEENS_POOL_OF_TROOPS = 8000
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;
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EASY_INITIAL_GARRISON_PERCENTAGES = 70
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; ???
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EASY_INITIAL_GARRISON_PERCENTAGES = 70
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EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
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EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
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INSANE_INITIAL_GARRISON_PERCENTAGES = 200
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EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
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INSANE_INITIAL_GARRISON_PERCENTAGES = 200
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; percent of elites in enemy group
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; Percent of elites in enemy group
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EXPERT_ELITE_BONUS = 25
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INSANE_ELITE_BONUS = 50
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; minimum enemy group size
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NOVICE_MIN_ENEMY_GROUP_SIZE = 3
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; Minimum enemy group size
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NOVICE_MIN_ENEMY_GROUP_SIZE = 3
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EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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INSANE_MIN_ENEMY_GROUP_SIZE = 12
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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INSANE_MIN_ENEMY_GROUP_SIZE = 12
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;******************************************************************************************************************************
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; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
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;******************************************************************************************************************************
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NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
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NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
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EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
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EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
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INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
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;******************************************************************************************************************************
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; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
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; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool
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; or enable unlimited reinforcements
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;******************************************************************************************************************************
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NOVICE_QUEEN_AGGRESSIVE = FALSE
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NOVICE_QUEEN_AGGRESSIVE = FALSE
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EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
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EXPERT_QUEEN_AGGRESSIVE = FALSE
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INSANE_QUEEN_AGGRESSIVE = TRUE
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EXPERT_QUEEN_AGGRESSIVE = FALSE
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INSANE_QUEEN_AGGRESSIVE = TRUE
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;******************************************************************************************************************************
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; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
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; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
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; with each side checked. Stationary groups do this check periodically.
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;******************************************************************************************************************************
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EASY_ENEMY_STARTING_ALERT_LEVEL = 5
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NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
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HARD_ENEMY_STARTING_ALERT_LEVEL = 60
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INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
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;******************************************************************************************************************************
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; When an enemy spots and chases a player group, the alertness value decrements by this value. The
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; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
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; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
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;******************************************************************************************************************************
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;******************************************************************************************
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;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
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;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
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;with each side checked. Stationary groups do this check periodically.
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;******************************************************************************************
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EASY_ENEMY_STARTING_ALERT_DECAY = 75
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NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
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HARD_ENEMY_STARTING_ALERT_DECAY = 25
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INSANE_ENEMY_STARTING_ALERT_DECAY = 10
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EASY_ENEMY_STARTING_ALERT_LEVEL = 5
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NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
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HARD_ENEMY_STARTING_ALERT_LEVEL = 60
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INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
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;******************************************************************************************************************************
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; The base time that the queen can think about reinforcements for refilling lost patrol groups,
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; town garrisons, etc. She only is allowed one action per 'turn'.
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;******************************************************************************************************************************
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EASY_TIME_EVALUATE_IN_MINUTES = 480
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NORMAL_TIME_EVALUATE_IN_MINUTES = 360
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HARD_TIME_EVALUATE_IN_MINUTES = 180
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INSANE_TIME_EVALUATE_IN_MINUTES = 90
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;******************************************************************************************************************************
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; The variance added on.
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;******************************************************************************************************************************
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EASY_TIME_EVALUATE_VARIANCE = 240
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NORMAL_TIME_EVALUATE_VARIANCE = 180
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HARD_TIME_EVALUATE_VARIANCE = 120
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INSANE_TIME_EVALUATE_VARIANCE = 60
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;******************************************************************************************
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;When an enemy spots and chases a player group, the alertness value decrements by this value. The
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;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
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;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
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;******************************************************************************************
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;******************************************************************************************************************************
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; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
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; limited amount of time. This essentially dumbs down the AI, making it less aggressive.
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;******************************************************************************************************************************
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EASY_ENEMY_STARTING_ALERT_DECAY = 75
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NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
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HARD_ENEMY_STARTING_ALERT_DECAY = 25
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INSANE_ENEMY_STARTING_ALERT_DECAY = 10
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EASY_GRACE_PERIOD_IN_HOURS = 144
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NORMAL_GRACE_PERIOD_IN_HOURS = 96
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HARD_GRACE_PERIOD_IN_HOURS = 48
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INSANE_GRACE_PERIOD_IN_HOURS = 6
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;******************************************************************************************************************************
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; Defines how many days must pass before the queen is willing to refill a defeated patrol group.
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;******************************************************************************************************************************
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EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
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NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
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HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
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INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
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;******************************************************************************************************************************
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; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
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; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
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; is what is used to determine the free checks.
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;******************************************************************************************************************************
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;******************************************************************************************
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;The base time that the queen can think about reinforcements for refilling lost patrol groups,
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;town garrisons, etc. She only is allowed one action per 'turn'.
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;******************************************************************************************
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EASY_NUM_AWARE_BATTLES = 1
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NORMAL_NUM_AWARE_BATTLES = 2
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HARD_NUM_AWARE_BATTLES = 3
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INSANE_NUM_AWARE_BATTLES = 4
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EASY_TIME_EVALUATE_IN_MINUTES = 480
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NORMAL_TIME_EVALUATE_IN_MINUTES = 360
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HARD_TIME_EVALUATE_IN_MINUTES = 180
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INSANE_TIME_EVALUATE_IN_MINUTES = 90
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;******************************************************************************************
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;The variance added on.
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;******************************************************************************************
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EASY_TIME_EVALUATE_VARIANCE = 240
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NORMAL_TIME_EVALUATE_VARIANCE = 180
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HARD_TIME_EVALUATE_VARIANCE = 120
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INSANE_TIME_EVALUATE_VARIANCE = 60
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;******************************************************************************************
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;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
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;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
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;******************************************************************************************
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EASY_GRACE_PERIOD_IN_HOURS = 144
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NORMAL_GRACE_PERIOD_IN_HOURS = 96
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HARD_GRACE_PERIOD_IN_HOURS = 48
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INSANE_GRACE_PERIOD_IN_HOURS = 6
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;******************************************************************************************
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;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
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;******************************************************************************************
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EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
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NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
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HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
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INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
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;******************************************************************************************
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;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
|
||||
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
|
||||
;is what is used to determine the free checks.
|
||||
;******************************************************************************************
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EASY_NUM_AWARE_BATTLES = 1
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NORMAL_NUM_AWARE_BATTLES = 2
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HARD_NUM_AWARE_BATTLES = 3
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INSANE_NUM_AWARE_BATTLES = 4
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||||
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;******************************************************************************************
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;******************************************************************************************************************************
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; Bonus APs for Enemy Soldiers:
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; Number of extra APs for enemy troops at the various difficulty levels
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;******************************************************************************************
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NOVICE_AP_BONUS = 0
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EXPERIENCED_AP_BONUS = 0
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EXPERT_AP_BONUS = 0
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INSANE_AP_BONUS = 5
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||||
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||||
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;******************************************************************************************************************************
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||||
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NOVICE_AP_BONUS = 0
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EXPERIENCED_AP_BONUS = 0
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EXPERT_AP_BONUS = 0
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INSANE_AP_BONUS = 5
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;******************************************************************************************************************************
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||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
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@@ -294,28 +239,20 @@ INSANE_AP_BONUS = 5
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; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
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||||
;******************************************************************************************************************************
|
||||
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MAX_MILITIA_PER_SECTOR = 20
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MAX_MILITIA_PER_SECTOR = 20
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MAX_TRAINING_SQUAD_SIZE = 10
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MILITIA_TRAINING_COST = 750
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MIN_LOYALTY_TO_TRAIN = 20
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||||
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||||
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||||
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||||
MILITIA_TRAINING_COST = 750
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MIN_LOYALTY_TO_TRAIN = 20
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||||
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;******************************************************************************************************************************
|
||||
;
|
||||
; Settings for mobile militia
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; Allows militia to move on strategic map
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||||
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
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||||
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
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||||
|
||||
; Allows militia reinforcements from near sectors
|
||||
ALLOW_REINFORCEMENTS = TRUE
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||||
ALLOW_REINFORCEMENTS = TRUE
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||||
|
||||
; Allows militia reinforcements only in cities
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||||
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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||||
@@ -323,26 +260,26 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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||||
; Amount of troops that will be added to queens army when the troops pool is empty
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||||
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
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||||
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||||
; will create a squad each n hours (12 for example). Should divide 24 without remainder
|
||||
; Will create a squad each n hours (12 for example). Should divide 24 without remainder
|
||||
CREATE_EACH_N_HOURS = 24
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||||
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||||
; divisor for mobile group size
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||||
; Divisor for mobile group size
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||||
DIV_OF_ORIGINAL_MILITIA = 4
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||||
|
||||
; minimum possible militia squad size
|
||||
; Minimum possible militia squad size
|
||||
MINIMUM_MILITIA_SQUAD_SIZE = 5
|
||||
|
||||
; maximum possible militia squad size
|
||||
; Maximum possible militia squad size
|
||||
MAXIMUM_MILITIA_SQUAD_SIZE = 20
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||||
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||||
;not used anymore
|
||||
; Not used anymore
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||||
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change settings which uses the IMP generation
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Laptop Settings]
|
||||
|
||||
@@ -360,12 +297,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||
|
||||
MIN_ATTRIBUTE_POINT = 35
|
||||
MAX_ATTRIBUTE_POINT = 85
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||||
IMPATTRIBUTEPOINTS = 50
|
||||
MAX_ZERO_BONUS = 15
|
||||
START_ATTRIBUTE = 55
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||||
|
||||
|
||||
|
||||
IMPATTRIBUTEPOINTS = 50
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||||
MAX_ZERO_BONUS = 15
|
||||
START_ATTRIBUTE = 55
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
||||
@@ -376,12 +310,7 @@ START_ATTRIBUTE = 55
|
||||
;******************************************************************************************************************************
|
||||
|
||||
MERC_AVAILABLE_DAY_ONE = FALSE
|
||||
|
||||
ALL_MERCS_AT_MERC = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
ALL_MERCS_AT_MERC = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
|
||||
@@ -422,17 +351,13 @@ ALL_MERCS_AT_MERC = FALSE
|
||||
;******************************************************************************************************************************
|
||||
|
||||
USE_RANDOM_PERSONALITY = FALSE
|
||||
CUSTOM_PERSONALITY = 0
|
||||
CUSTOM_ATTITUDE = 3
|
||||
|
||||
|
||||
|
||||
|
||||
CUSTOM_PERSONALITY = 0
|
||||
CUSTOM_ATTITUDE = 3
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change video settings
|
||||
;
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Video Settings]
|
||||
@@ -440,52 +365,52 @@ CUSTOM_ATTITUDE = 3
|
||||
; If disabled the game will run faster
|
||||
VERTICAL_SYNC = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change rain settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
|
||||
[JA2 Rain Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; In this section you can enable the weather effects (rain & storms).
|
||||
; In this section you can enable the rain.
|
||||
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||
; with lightning)
|
||||
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Rain Settings]
|
||||
|
||||
ALLOW_RAIN = TRUE
|
||||
|
||||
RAIN_CHANCE_PER_DAY = 100
|
||||
|
||||
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||
|
||||
RAIN_MAX_LENGTH_IN_MINUTES = 300
|
||||
|
||||
MAX_RAIN_DROPS = 80
|
||||
|
||||
ALLOW_RAIN = TRUE
|
||||
RAIN_CHANCE_PER_DAY = 100
|
||||
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||
RAIN_MAX_LENGTH_IN_MINUTES = 300
|
||||
MAX_RAIN_DROPS = 80
|
||||
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
|
||||
|
||||
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change thunder settings that appear in combination with rain
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Thunder Settings]
|
||||
|
||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||
|
||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||
|
||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
|
||||
|
||||
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
|
||||
|
||||
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
|
||||
|
||||
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change the animation speed
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
|
||||
[JA2 Turnbased Animation Speed Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Controls animation speed for faster movements in battle
|
||||
@@ -494,28 +419,17 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||
; Range: 0-1
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Turnbased Animation Speed Settings]
|
||||
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||
CREATURE_TURN_SPEED_UP_FACTOR = 1
|
||||
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
CREATURE_TURN_SPEED_UP_FACTOR= 1
|
||||
|
||||
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;
|
||||
; Controls tactical settings only
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change some tactical settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Tactical Settings]
|
||||
|
||||
@@ -523,17 +437,14 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||
; Range: 0-255
|
||||
BASE_SIGHT_RANGE = 13
|
||||
|
||||
|
||||
; Controls how rain affects visual distance
|
||||
; Range: 0-100%
|
||||
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
|
||||
|
||||
|
||||
; Enable/disable militia command on tactical map
|
||||
; Range: TRUE/FALSE
|
||||
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
|
||||
|
||||
|
||||
; Enable/disable limited vision
|
||||
; Range: TRUE/FALSE
|
||||
ALLOW_LIMITED_VISION = TRUE
|
||||
@@ -543,42 +454,37 @@ ALLOW_LIMITED_VISION = TRUE
|
||||
; Do not use!
|
||||
ALLOW_SOLDIER_TOOL_TIPS = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; not implemented
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change some tactical AI settings (NOT IMPLEMENTED)
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;[JA2 Tactical AI Settings]
|
||||
;MAX_TOSS_SEARCH_DIST=3
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; Change to increase volume for weapon sounds
|
||||
;
|
||||
; Range: 0-100%
|
||||
; 0 = no change
|
||||
; 100 = max volume
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change sounds settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Sound Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Change to increase volume for weapon sounds
|
||||
; Range: 0-100%
|
||||
; 0 = no change
|
||||
; 100 = max volume
|
||||
;******************************************************************************************************************************
|
||||
|
||||
WEAPON_SOUND_EFFECTS_VOLUME = 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; In this section you can change some system settings
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; System Settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 System Settings]
|
||||
|
||||
@@ -587,12 +493,4 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
|
||||
DEAD_LOCK_DELAY = 10
|
||||
|
||||
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||
+172
-274
@@ -4,20 +4,15 @@
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;
|
||||
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
|
||||
; By default, the values below are the values present in the 9-14-05 release of the code.
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;General Guidelines:
|
||||
;
|
||||
;
|
||||
;
|
||||
; PRICE_MODIFIER = 1-100 (Lower is better)
|
||||
;
|
||||
;
|
||||
; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT
|
||||
;
|
||||
; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range
|
||||
@@ -28,7 +23,6 @@
|
||||
;
|
||||
; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2
|
||||
;
|
||||
;
|
||||
; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE
|
||||
;
|
||||
; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE
|
||||
@@ -38,19 +32,14 @@
|
||||
; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you
|
||||
; decide to change anything in this file, it's recommended that you make a backup copy
|
||||
; before you make the changes.
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
|
||||
Global gameplay settings
|
||||
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change global gameplay settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
[JA2 Gameplay Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
@@ -63,9 +52,6 @@ EXPERIENCED_CASH = 35000
|
||||
EXPERT_CASH = 30000
|
||||
INSANE_CASH = 15000
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
|
||||
; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
|
||||
@@ -74,46 +60,33 @@ INSANE_CASH = 15000
|
||||
;******************************************************************************************************************************
|
||||
|
||||
CAN_SELL_ALT_LMB = FALSE
|
||||
PRICE_MODIFIER = 10
|
||||
|
||||
PRICE_MODIFIER = 10
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; Time when some global events occur
|
||||
;
|
||||
; Range: 0-100%
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; default 35
|
||||
; Default 35
|
||||
GAME_PROGRESS_START_MADLAB_QUEST = 35
|
||||
|
||||
; default 50
|
||||
; Default 50
|
||||
GAME_PROGRESS_MIKE_AVALIABLE = 50
|
||||
|
||||
; default 70
|
||||
; Default 70
|
||||
GAME_PROGRESS_IGGY_AVALIABLE = 70
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
|
||||
; Range: 0-100
|
||||
; 0 means no additional damage
|
||||
; 50 means 150% damage (100 + 50)
|
||||
; maximum damage (internal) is 255
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
|
||||
|
||||
MELEE_DAMAGE_MULTIPLIER = 0
|
||||
|
||||
GUN_DAMAGE_MULTIPLIER = 0
|
||||
|
||||
|
||||
|
||||
MELEE_DAMAGE_MULTIPLIER = 0
|
||||
GUN_DAMAGE_MULTIPLIER = 0
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
|
||||
@@ -133,42 +106,36 @@ GUN_DAMAGE_MULTIPLIER = 0
|
||||
|
||||
MAX_STRATEGIC_TEAM_SIZE = 20
|
||||
|
||||
; amount of troops avaliable to the queen at game start
|
||||
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
||||
; Amount of troops avaliable to the queen at game start
|
||||
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
||||
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
||||
EXPERT_QUEENS_POOL_OF_TROOPS = 400
|
||||
INSANE_QUEENS_POOL_OF_TROOPS = 8000
|
||||
EXPERT_QUEENS_POOL_OF_TROOPS = 400
|
||||
INSANE_QUEENS_POOL_OF_TROOPS = 8000
|
||||
|
||||
;
|
||||
EASY_INITIAL_GARRISON_PERCENTAGES = 70
|
||||
; ???
|
||||
EASY_INITIAL_GARRISON_PERCENTAGES = 70
|
||||
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
|
||||
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
|
||||
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
|
||||
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
|
||||
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
|
||||
|
||||
; percent of elites in enemy group
|
||||
; Percent of elites in enemy group
|
||||
EXPERT_ELITE_BONUS = 25
|
||||
INSANE_ELITE_BONUS = 50
|
||||
|
||||
; minimum enemy group size
|
||||
; Minimum enemy group size
|
||||
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
|
||||
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
|
||||
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
|
||||
INSANE_MIN_ENEMY_GROUP_SIZE = 8
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
|
||||
;******************************************************************************************************************************
|
||||
|
||||
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
|
||||
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
|
||||
EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
|
||||
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
|
||||
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
|
||||
|
||||
|
||||
|
||||
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
|
||||
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
|
||||
@@ -176,113 +143,91 @@ INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
|
||||
; or enable unlimited reinforcements
|
||||
;******************************************************************************************************************************
|
||||
|
||||
NOVICE_QUEEN_AGGRESSIVE = FALSE
|
||||
NOVICE_QUEEN_AGGRESSIVE = FALSE
|
||||
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
|
||||
EXPERT_QUEEN_AGGRESSIVE = FALSE
|
||||
INSANE_QUEEN_AGGRESSIVE = TRUE
|
||||
EXPERT_QUEEN_AGGRESSIVE = FALSE
|
||||
INSANE_QUEEN_AGGRESSIVE = TRUE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
|
||||
; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
|
||||
; with each side checked. Stationary groups do this check periodically.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
|
||||
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
|
||||
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
|
||||
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; When an enemy spots and chases a player group, the alertness value decrements by this value. The
|
||||
; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
|
||||
; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************
|
||||
;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
|
||||
;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
|
||||
;with each side checked. Stationary groups do this check periodically.
|
||||
;******************************************************************************************
|
||||
EASY_ENEMY_STARTING_ALERT_DECAY = 75
|
||||
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
|
||||
HARD_ENEMY_STARTING_ALERT_DECAY = 25
|
||||
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
|
||||
|
||||
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
|
||||
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
|
||||
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
|
||||
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
|
||||
;******************************************************************************************************************************
|
||||
; The base time that the queen can think about reinforcements for refilling lost patrol groups,
|
||||
; town garrisons, etc. She only is allowed one action per 'turn'.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
EASY_TIME_EVALUATE_IN_MINUTES = 480
|
||||
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
|
||||
HARD_TIME_EVALUATE_IN_MINUTES = 180
|
||||
INSANE_TIME_EVALUATE_IN_MINUTES = 90
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The variance added on.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
EASY_TIME_EVALUATE_VARIANCE = 240
|
||||
NORMAL_TIME_EVALUATE_VARIANCE = 180
|
||||
HARD_TIME_EVALUATE_VARIANCE = 120
|
||||
INSANE_TIME_EVALUATE_VARIANCE = 60
|
||||
|
||||
;******************************************************************************************
|
||||
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
|
||||
;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
|
||||
;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
|
||||
; limited amount of time. This essentially dumbs down the AI, making it less aggressive.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
EASY_ENEMY_STARTING_ALERT_DECAY = 75
|
||||
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
|
||||
HARD_ENEMY_STARTING_ALERT_DECAY = 25
|
||||
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
|
||||
EASY_GRACE_PERIOD_IN_HOURS = 144
|
||||
NORMAL_GRACE_PERIOD_IN_HOURS = 96
|
||||
HARD_GRACE_PERIOD_IN_HOURS = 48
|
||||
INSANE_GRACE_PERIOD_IN_HOURS = 6
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Defines how many days must pass before the queen is willing to refill a defeated patrol group.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
|
||||
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
|
||||
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
|
||||
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
|
||||
; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
|
||||
; is what is used to determine the free checks.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************
|
||||
;The base time that the queen can think about reinforcements for refilling lost patrol groups,
|
||||
;town garrisons, etc. She only is allowed one action per 'turn'.
|
||||
;******************************************************************************************
|
||||
EASY_NUM_AWARE_BATTLES = 1
|
||||
NORMAL_NUM_AWARE_BATTLES = 2
|
||||
HARD_NUM_AWARE_BATTLES = 3
|
||||
INSANE_NUM_AWARE_BATTLES = 4
|
||||
|
||||
EASY_TIME_EVALUATE_IN_MINUTES = 480
|
||||
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
|
||||
HARD_TIME_EVALUATE_IN_MINUTES = 180
|
||||
INSANE_TIME_EVALUATE_IN_MINUTES = 90
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;The variance added on.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_TIME_EVALUATE_VARIANCE = 240
|
||||
NORMAL_TIME_EVALUATE_VARIANCE = 180
|
||||
HARD_TIME_EVALUATE_VARIANCE = 120
|
||||
INSANE_TIME_EVALUATE_VARIANCE = 60
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
|
||||
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_GRACE_PERIOD_IN_HOURS = 144
|
||||
NORMAL_GRACE_PERIOD_IN_HOURS = 96
|
||||
HARD_GRACE_PERIOD_IN_HOURS = 48
|
||||
INSANE_GRACE_PERIOD_IN_HOURS = 6
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
|
||||
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
|
||||
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
|
||||
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
|
||||
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
|
||||
;is what is used to determine the free checks.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_NUM_AWARE_BATTLES = 1
|
||||
NORMAL_NUM_AWARE_BATTLES = 2
|
||||
HARD_NUM_AWARE_BATTLES = 3
|
||||
INSANE_NUM_AWARE_BATTLES = 4
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; Bonus APs for Enemy Soldiers:
|
||||
; Number of extra APs for enemy troops at the various difficulty levels
|
||||
;******************************************************************************************
|
||||
|
||||
NOVICE_AP_BONUS = 0
|
||||
EXPERIENCED_AP_BONUS = 0
|
||||
EXPERT_AP_BONUS = 0
|
||||
INSANE_AP_BONUS = 5
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
|
||||
NOVICE_AP_BONUS = 0
|
||||
EXPERIENCED_AP_BONUS = 0
|
||||
EXPERT_AP_BONUS = 0
|
||||
INSANE_AP_BONUS = 5
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||
@@ -294,28 +239,20 @@ INSANE_AP_BONUS = 5
|
||||
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
MAX_MILITIA_PER_SECTOR = 20
|
||||
|
||||
MAX_MILITIA_PER_SECTOR = 20
|
||||
MAX_TRAINING_SQUAD_SIZE = 10
|
||||
|
||||
MILITIA_TRAINING_COST = 750
|
||||
|
||||
MIN_LOYALTY_TO_TRAIN = 20
|
||||
|
||||
|
||||
|
||||
MILITIA_TRAINING_COST = 750
|
||||
MIN_LOYALTY_TO_TRAIN = 20
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;
|
||||
; Settings for mobile militia
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; Allows militia to move on strategic map
|
||||
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
|
||||
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
|
||||
|
||||
; Allows militia reinforcements from near sectors
|
||||
ALLOW_REINFORCEMENTS = FALSE
|
||||
ALLOW_REINFORCEMENTS = FALSE
|
||||
|
||||
; Allows militia reinforcements only in cities
|
||||
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
||||
@@ -323,26 +260,26 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
||||
; Amount of troops that will be added to queens army when the troops pool is empty
|
||||
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
|
||||
|
||||
; will create a squad each n hours (12 for example). Should divide 24 without remainder
|
||||
; Will create a squad each n hours (12 for example). Should divide 24 without remainder
|
||||
CREATE_EACH_N_HOURS = 24
|
||||
|
||||
; divisor for mobile group size
|
||||
; Divisor for mobile group size
|
||||
DIV_OF_ORIGINAL_MILITIA = 4
|
||||
|
||||
; minimum possible militia squad size
|
||||
; Minimum possible militia squad size
|
||||
MINIMUM_MILITIA_SQUAD_SIZE = 5
|
||||
|
||||
; maximum possible militia squad size
|
||||
; Maximum possible militia squad size
|
||||
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||
|
||||
;not used anymore
|
||||
; Not used anymore
|
||||
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change settings which uses the IMP generation
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Laptop Settings]
|
||||
|
||||
@@ -360,12 +297,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||
|
||||
MIN_ATTRIBUTE_POINT = 35
|
||||
MAX_ATTRIBUTE_POINT = 85
|
||||
IMPATTRIBUTEPOINTS = 30
|
||||
MAX_ZERO_BONUS = 15
|
||||
START_ATTRIBUTE = 55
|
||||
|
||||
|
||||
|
||||
IMPATTRIBUTEPOINTS = 30
|
||||
MAX_ZERO_BONUS = 15
|
||||
START_ATTRIBUTE = 55
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
||||
@@ -376,12 +310,7 @@ START_ATTRIBUTE = 55
|
||||
;******************************************************************************************************************************
|
||||
|
||||
MERC_AVAILABLE_DAY_ONE = FALSE
|
||||
|
||||
ALL_MERCS_AT_MERC = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
ALL_MERCS_AT_MERC = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
|
||||
@@ -422,17 +351,13 @@ ALL_MERCS_AT_MERC = FALSE
|
||||
;******************************************************************************************************************************
|
||||
|
||||
USE_RANDOM_PERSONALITY = FALSE
|
||||
CUSTOM_PERSONALITY = 0
|
||||
CUSTOM_ATTITUDE = 0
|
||||
|
||||
|
||||
|
||||
|
||||
CUSTOM_PERSONALITY = 0
|
||||
CUSTOM_ATTITUDE = 0
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change video settings
|
||||
;
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Video Settings]
|
||||
@@ -440,52 +365,52 @@ CUSTOM_ATTITUDE = 0
|
||||
; If disabled the game will run faster
|
||||
VERTICAL_SYNC = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change rain settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
|
||||
[JA2 Rain Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; In this section you can enable the weather effects (rain & storms).
|
||||
; In this section you can enable the rain.
|
||||
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||
; with lightning)
|
||||
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Rain Settings]
|
||||
|
||||
ALLOW_RAIN = FALSE
|
||||
|
||||
RAIN_CHANCE_PER_DAY = 100
|
||||
|
||||
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||
|
||||
RAIN_MAX_LENGTH_IN_MINUTES = 180
|
||||
|
||||
MAX_RAIN_DROPS = 80
|
||||
|
||||
ALLOW_RAIN = FALSE
|
||||
RAIN_CHANCE_PER_DAY = 100
|
||||
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||
RAIN_MAX_LENGTH_IN_MINUTES = 180
|
||||
MAX_RAIN_DROPS = 80
|
||||
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
|
||||
|
||||
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change thunder settings that appear in combination with rain
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Thunder Settings]
|
||||
|
||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||
|
||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||
|
||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
|
||||
|
||||
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
|
||||
|
||||
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
|
||||
|
||||
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change the animation speed
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
|
||||
[JA2 Turnbased Animation Speed Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Controls animation speed for faster movements in battle
|
||||
@@ -494,28 +419,17 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||
; Range: 0-1
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Turnbased Animation Speed Settings]
|
||||
|
||||
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
CREATURE_TURN_SPEED_UP_FACTOR= 1
|
||||
|
||||
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||
CREATURE_TURN_SPEED_UP_FACTOR = 1
|
||||
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;
|
||||
; Controls tactical settings only
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change some tactical settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Tactical Settings]
|
||||
|
||||
@@ -523,17 +437,14 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||
; Range: 0-255
|
||||
BASE_SIGHT_RANGE = 13
|
||||
|
||||
|
||||
; Controls how rain affects visual distance
|
||||
; Range: 0-100%
|
||||
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
|
||||
|
||||
|
||||
; Enable/disable militia command on tactical map
|
||||
; Range: TRUE/FALSE
|
||||
ALLOW_TACTICAL_MILITIA_COMMAND = FALSE
|
||||
|
||||
|
||||
; Enable/disable limited vision
|
||||
; Range: TRUE/FALSE
|
||||
ALLOW_LIMITED_VISION = FALSE
|
||||
@@ -543,42 +454,37 @@ ALLOW_LIMITED_VISION = FALSE
|
||||
; Do not use!
|
||||
ALLOW_SOLDIER_TOOL_TIPS = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; not implemented
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change some tactical AI settings (NOT IMPLEMENTED)
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;[JA2 Tactical AI Settings]
|
||||
;MAX_TOSS_SEARCH_DIST=3
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; Change to increase volume for weapon sounds
|
||||
;
|
||||
; Range: 0-100%
|
||||
; 0 = no change
|
||||
; 100 = max volume
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change sounds settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Sound Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Change to increase volume for weapon sounds
|
||||
; Range: 0-100%
|
||||
; 0 = no change
|
||||
; 100 = max volume
|
||||
;******************************************************************************************************************************
|
||||
|
||||
WEAPON_SOUND_EFFECTS_VOLUME = 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; In this section you can change some system settings
|
||||
;
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change system settings
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 System Settings]
|
||||
|
||||
@@ -587,12 +493,4 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
|
||||
DEAD_LOCK_DELAY = 10
|
||||
|
||||
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||
+20
-11
@@ -1,24 +1,33 @@
|
||||
;******************************************************************************************************************************
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; In this section you can change global settings for Jagged Alliance 2 v1.13
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Ja2 Settings]
|
||||
|
||||
CD=c
|
||||
;******************************************************************************************************************************
|
||||
; If you have not installed Jagged Alliance 2 as a full installation, this is the letter
|
||||
; of your CD-ROM drive. Otherwise you can ignore that.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************
|
||||
CD = c
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The folder of the current mode you like to play, located in your JA2 directory.
|
||||
;******************************************************************************************
|
||||
; If you like to play the classic Jagged Alliance 2, replace "Data-1.13" with "Data".
|
||||
;******************************************************************************************************************************
|
||||
|
||||
CUSTOM_DATA_LOCATION=Data-1.13
|
||||
CUSTOM_DATA_LOCATION = Data-1.13
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; The screen resolution of the game.
|
||||
;******************************************************************************************************************************
|
||||
; You can choose different screen resolutions of the game.
|
||||
; 0 ... 640x480
|
||||
; 1 ... 800x600
|
||||
; 2 ... 1024x768
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
SCREEN_RESOLUTION=1
|
||||
SCREEN_RESOLUTION = 1
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user