Formated the "JA2.ini" and both "Ja2_Options.INI"

- altered some comments
- deleted spaces
- ...

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@155 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2006-06-26 11:15:23 +00:00
parent b2cc1bf83a
commit 44f790e25a
3 changed files with 369 additions and 564 deletions
+177 -279
View File
@@ -4,20 +4,15 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
;
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
; By default, the values below are the values present in the 9-14-05 release of the code.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
;General Guidelines:
;
;
;
; PRICE_MODIFIER = 1-100 (Lower is better)
;
;
; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT
;
; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range
@@ -28,7 +23,6 @@
;
; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2
;
;
; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE
;
; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE
@@ -38,19 +32,14 @@
; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you
; decide to change anything in this file, it's recommended that you make a backup copy
; before you make the changes.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
Global gameplay settings
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change global gameplay settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Gameplay Settings]
;******************************************************************************************************************************
@@ -58,13 +47,10 @@ Global gameplay settings
; The only restriction with these, is the INT32 they are stored in.
;******************************************************************************************************************************
NOVICE_CASH = 45000
NOVICE_CASH = 45000
EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
@@ -74,46 +60,33 @@ INSANE_CASH = 15000
;******************************************************************************************************************************
CAN_SELL_ALT_LMB = TRUE
PRICE_MODIFIER = 10
PRICE_MODIFIER = 10
;******************************************************************************************
;******************************************************************************************************************************
; Time when some global events occur
;
; Range: 0-100%
;******************************************************************************************
;******************************************************************************************************************************
; default 35
; Default 35
GAME_PROGRESS_START_MADLAB_QUEST = 35
; default 50
; Default 50
GAME_PROGRESS_MIKE_AVALIABLE = 50
; default 70
; Default 70
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
;******************************************************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no additional damage
; 50 means 150% damage (100 + 50)
; maximum damage (internal) is 255
;******************************************************************************************
;******************************************************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
;******************************************************************************************************************************
; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
@@ -133,156 +106,128 @@ GUN_DAMAGE_MULTIPLIER = 0
MAX_STRATEGIC_TEAM_SIZE = 20
; amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
; Amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000
;
EASY_INITIAL_GARRISON_PERCENTAGES = 70
; ???
EASY_INITIAL_GARRISON_PERCENTAGES = 70
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
; percent of elites in enemy group
; Percent of elites in enemy group
EXPERT_ELITE_BONUS = 25
INSANE_ELITE_BONUS = 50
; minimum enemy group size
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
; Minimum enemy group size
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
INSANE_MIN_ENEMY_GROUP_SIZE = 12
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
INSANE_MIN_ENEMY_GROUP_SIZE = 12
;******************************************************************************************************************************
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
;******************************************************************************************************************************
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
;******************************************************************************************************************************
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool
; or enable unlimited reinforcements
;******************************************************************************************************************************
NOVICE_QUEEN_AGGRESSIVE = FALSE
NOVICE_QUEEN_AGGRESSIVE = FALSE
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
;******************************************************************************************************************************
; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
; with each side checked. Stationary groups do this check periodically.
;******************************************************************************************************************************
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
;******************************************************************************************************************************
; When an enemy spots and chases a player group, the alertness value decrements by this value. The
; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
;******************************************************************************************************************************
;******************************************************************************************
;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
;with each side checked. Stationary groups do this check periodically.
;******************************************************************************************
EASY_ENEMY_STARTING_ALERT_DECAY = 75
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
HARD_ENEMY_STARTING_ALERT_DECAY = 25
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
;******************************************************************************************************************************
; The base time that the queen can think about reinforcements for refilling lost patrol groups,
; town garrisons, etc. She only is allowed one action per 'turn'.
;******************************************************************************************************************************
EASY_TIME_EVALUATE_IN_MINUTES = 480
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
HARD_TIME_EVALUATE_IN_MINUTES = 180
INSANE_TIME_EVALUATE_IN_MINUTES = 90
;******************************************************************************************************************************
; The variance added on.
;******************************************************************************************************************************
EASY_TIME_EVALUATE_VARIANCE = 240
NORMAL_TIME_EVALUATE_VARIANCE = 180
HARD_TIME_EVALUATE_VARIANCE = 120
INSANE_TIME_EVALUATE_VARIANCE = 60
;******************************************************************************************
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
;******************************************************************************************
;******************************************************************************************************************************
; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
; limited amount of time. This essentially dumbs down the AI, making it less aggressive.
;******************************************************************************************************************************
EASY_ENEMY_STARTING_ALERT_DECAY = 75
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
HARD_ENEMY_STARTING_ALERT_DECAY = 25
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
EASY_GRACE_PERIOD_IN_HOURS = 144
NORMAL_GRACE_PERIOD_IN_HOURS = 96
HARD_GRACE_PERIOD_IN_HOURS = 48
INSANE_GRACE_PERIOD_IN_HOURS = 6
;******************************************************************************************************************************
; Defines how many days must pass before the queen is willing to refill a defeated patrol group.
;******************************************************************************************************************************
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
;******************************************************************************************************************************
; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
; is what is used to determine the free checks.
;******************************************************************************************************************************
;******************************************************************************************
;The base time that the queen can think about reinforcements for refilling lost patrol groups,
;town garrisons, etc. She only is allowed one action per 'turn'.
;******************************************************************************************
EASY_NUM_AWARE_BATTLES = 1
NORMAL_NUM_AWARE_BATTLES = 2
HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
EASY_TIME_EVALUATE_IN_MINUTES = 480
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
HARD_TIME_EVALUATE_IN_MINUTES = 180
INSANE_TIME_EVALUATE_IN_MINUTES = 90
;******************************************************************************************
;The variance added on.
;******************************************************************************************
EASY_TIME_EVALUATE_VARIANCE = 240
NORMAL_TIME_EVALUATE_VARIANCE = 180
HARD_TIME_EVALUATE_VARIANCE = 120
INSANE_TIME_EVALUATE_VARIANCE = 60
;******************************************************************************************
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
;******************************************************************************************
EASY_GRACE_PERIOD_IN_HOURS = 144
NORMAL_GRACE_PERIOD_IN_HOURS = 96
HARD_GRACE_PERIOD_IN_HOURS = 48
INSANE_GRACE_PERIOD_IN_HOURS = 6
;******************************************************************************************
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
;******************************************************************************************
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
;******************************************************************************************
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
;is what is used to determine the free checks.
;******************************************************************************************
EASY_NUM_AWARE_BATTLES = 1
NORMAL_NUM_AWARE_BATTLES = 2
HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
;******************************************************************************************
;******************************************************************************************************************************
; Bonus APs for Enemy Soldiers:
; Number of extra APs for enemy troops at the various difficulty levels
;******************************************************************************************
NOVICE_AP_BONUS = 0
EXPERIENCED_AP_BONUS = 0
EXPERT_AP_BONUS = 0
INSANE_AP_BONUS = 5
;******************************************************************************************************************************
NOVICE_AP_BONUS = 0
EXPERIENCED_AP_BONUS = 0
EXPERT_AP_BONUS = 0
INSANE_AP_BONUS = 5
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
@@ -294,28 +239,20 @@ INSANE_AP_BONUS = 5
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
;******************************************************************************************************************************
;
; Settings for mobile militia
;
;******************************************************************************************************************************
; Allows militia to move on strategic map
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
; Allows militia reinforcements from near sectors
ALLOW_REINFORCEMENTS = TRUE
ALLOW_REINFORCEMENTS = TRUE
; Allows militia reinforcements only in cities
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
@@ -323,26 +260,26 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; Amount of troops that will be added to queens army when the troops pool is empty
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
; will create a squad each n hours (12 for example). Should divide 24 without remainder
; Will create a squad each n hours (12 for example). Should divide 24 without remainder
CREATE_EACH_N_HOURS = 24
; divisor for mobile group size
; Divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
; minimum possible militia squad size
; Minimum possible militia squad size
MINIMUM_MILITIA_SQUAD_SIZE = 5
; maximum possible militia squad size
; Maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;not used anymore
; Not used anymore
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change settings which uses the IMP generation
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Laptop Settings]
@@ -360,12 +297,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20
MIN_ATTRIBUTE_POINT = 35
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
@@ -376,12 +310,7 @@ START_ATTRIBUTE = 55
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
@@ -422,17 +351,13 @@ ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 3
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 3
;******************************************************************************************************************************
;
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change video settings
;
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Video Settings]
@@ -440,52 +365,52 @@ CUSTOM_ATTITUDE = 3
; If disabled the game will run faster
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change rain settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Rain Settings]
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; In this section you can enable the rain.
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN = TRUE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
MAX_RAIN_DROPS = 80
ALLOW_RAIN = TRUE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change thunder settings that appear in combination with rain
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change the animation speed
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
@@ -494,28 +419,17 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR = 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************
;
; Controls tactical settings only
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change some tactical settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Tactical Settings]
@@ -523,17 +437,14 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
; Range: 0-255
BASE_SIGHT_RANGE = 13
; Controls how rain affects visual distance
; Range: 0-100%
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
; Enable/disable militia command on tactical map
; Range: TRUE/FALSE
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
; Enable/disable limited vision
; Range: TRUE/FALSE
ALLOW_LIMITED_VISION = TRUE
@@ -543,42 +454,37 @@ ALLOW_LIMITED_VISION = TRUE
; Do not use!
ALLOW_SOLDIER_TOOL_TIPS = FALSE
;******************************************************************************************
; not implemented
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change some tactical AI settings (NOT IMPLEMENTED)
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
;[JA2 Tactical AI Settings]
;MAX_TOSS_SEARCH_DIST=3
;******************************************************************************************
; Change to increase volume for weapon sounds
;
; Range: 0-100%
; 0 = no change
; 100 = max volume
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change sounds settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Sound Settings]
;******************************************************************************************************************************
; Change to increase volume for weapon sounds
; Range: 0-100%
; 0 = no change
; 100 = max volume
;******************************************************************************************************************************
WEAPON_SOUND_EFFECTS_VOLUME = 0
;******************************************************************************************
; In this section you can change some system settings
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; System Settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 System Settings]
@@ -587,12 +493,4 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
DEAD_LOCK_DELAY = 10
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
+172 -274
View File
@@ -4,20 +4,15 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
;
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
; By default, the values below are the values present in the 9-14-05 release of the code.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
;General Guidelines:
;
;
;
; PRICE_MODIFIER = 1-100 (Lower is better)
;
;
; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT
;
; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range
@@ -28,7 +23,6 @@
;
; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2
;
;
; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE
;
; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE
@@ -38,19 +32,14 @@
; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you
; decide to change anything in this file, it's recommended that you make a backup copy
; before you make the changes.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
Global gameplay settings
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change global gameplay settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Gameplay Settings]
;******************************************************************************************************************************
@@ -63,9 +52,6 @@ EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
@@ -74,46 +60,33 @@ INSANE_CASH = 15000
;******************************************************************************************************************************
CAN_SELL_ALT_LMB = FALSE
PRICE_MODIFIER = 10
PRICE_MODIFIER = 10
;******************************************************************************************
;******************************************************************************************************************************
; Time when some global events occur
;
; Range: 0-100%
;******************************************************************************************
;******************************************************************************************************************************
; default 35
; Default 35
GAME_PROGRESS_START_MADLAB_QUEST = 35
; default 50
; Default 50
GAME_PROGRESS_MIKE_AVALIABLE = 50
; default 70
; Default 70
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
;******************************************************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no additional damage
; 50 means 150% damage (100 + 50)
; maximum damage (internal) is 255
;******************************************************************************************
;******************************************************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
;******************************************************************************************************************************
; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
@@ -133,42 +106,36 @@ GUN_DAMAGE_MULTIPLIER = 0
MAX_STRATEGIC_TEAM_SIZE = 20
; amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
; Amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000
;
EASY_INITIAL_GARRISON_PERCENTAGES = 70
; ???
EASY_INITIAL_GARRISON_PERCENTAGES = 70
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
; percent of elites in enemy group
; Percent of elites in enemy group
EXPERT_ELITE_BONUS = 25
INSANE_ELITE_BONUS = 50
; minimum enemy group size
; Minimum enemy group size
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
INSANE_MIN_ENEMY_GROUP_SIZE = 8
;******************************************************************************************************************************
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
;******************************************************************************************************************************
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
;******************************************************************************************************************************
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
@@ -176,113 +143,91 @@ INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
; or enable unlimited reinforcements
;******************************************************************************************************************************
NOVICE_QUEEN_AGGRESSIVE = FALSE
NOVICE_QUEEN_AGGRESSIVE = FALSE
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
;******************************************************************************************************************************
; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
; with each side checked. Stationary groups do this check periodically.
;******************************************************************************************************************************
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
;******************************************************************************************************************************
; When an enemy spots and chases a player group, the alertness value decrements by this value. The
; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
;******************************************************************************************************************************
;******************************************************************************************
;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
;with each side checked. Stationary groups do this check periodically.
;******************************************************************************************
EASY_ENEMY_STARTING_ALERT_DECAY = 75
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
HARD_ENEMY_STARTING_ALERT_DECAY = 25
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
;******************************************************************************************************************************
; The base time that the queen can think about reinforcements for refilling lost patrol groups,
; town garrisons, etc. She only is allowed one action per 'turn'.
;******************************************************************************************************************************
EASY_TIME_EVALUATE_IN_MINUTES = 480
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
HARD_TIME_EVALUATE_IN_MINUTES = 180
INSANE_TIME_EVALUATE_IN_MINUTES = 90
;******************************************************************************************************************************
; The variance added on.
;******************************************************************************************************************************
EASY_TIME_EVALUATE_VARIANCE = 240
NORMAL_TIME_EVALUATE_VARIANCE = 180
HARD_TIME_EVALUATE_VARIANCE = 120
INSANE_TIME_EVALUATE_VARIANCE = 60
;******************************************************************************************
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
;******************************************************************************************
;******************************************************************************************************************************
; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
; limited amount of time. This essentially dumbs down the AI, making it less aggressive.
;******************************************************************************************************************************
EASY_ENEMY_STARTING_ALERT_DECAY = 75
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
HARD_ENEMY_STARTING_ALERT_DECAY = 25
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
EASY_GRACE_PERIOD_IN_HOURS = 144
NORMAL_GRACE_PERIOD_IN_HOURS = 96
HARD_GRACE_PERIOD_IN_HOURS = 48
INSANE_GRACE_PERIOD_IN_HOURS = 6
;******************************************************************************************************************************
; Defines how many days must pass before the queen is willing to refill a defeated patrol group.
;******************************************************************************************************************************
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
;******************************************************************************************************************************
; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
; is what is used to determine the free checks.
;******************************************************************************************************************************
;******************************************************************************************
;The base time that the queen can think about reinforcements for refilling lost patrol groups,
;town garrisons, etc. She only is allowed one action per 'turn'.
;******************************************************************************************
EASY_NUM_AWARE_BATTLES = 1
NORMAL_NUM_AWARE_BATTLES = 2
HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
EASY_TIME_EVALUATE_IN_MINUTES = 480
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
HARD_TIME_EVALUATE_IN_MINUTES = 180
INSANE_TIME_EVALUATE_IN_MINUTES = 90
;******************************************************************************************
;The variance added on.
;******************************************************************************************
EASY_TIME_EVALUATE_VARIANCE = 240
NORMAL_TIME_EVALUATE_VARIANCE = 180
HARD_TIME_EVALUATE_VARIANCE = 120
INSANE_TIME_EVALUATE_VARIANCE = 60
;******************************************************************************************
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
;******************************************************************************************
EASY_GRACE_PERIOD_IN_HOURS = 144
NORMAL_GRACE_PERIOD_IN_HOURS = 96
HARD_GRACE_PERIOD_IN_HOURS = 48
INSANE_GRACE_PERIOD_IN_HOURS = 6
;******************************************************************************************
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
;******************************************************************************************
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
;******************************************************************************************
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
;is what is used to determine the free checks.
;******************************************************************************************
EASY_NUM_AWARE_BATTLES = 1
NORMAL_NUM_AWARE_BATTLES = 2
HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
;******************************************************************************************
;******************************************************************************************************************************
; Bonus APs for Enemy Soldiers:
; Number of extra APs for enemy troops at the various difficulty levels
;******************************************************************************************
NOVICE_AP_BONUS = 0
EXPERIENCED_AP_BONUS = 0
EXPERT_AP_BONUS = 0
INSANE_AP_BONUS = 5
;******************************************************************************************************************************
NOVICE_AP_BONUS = 0
EXPERIENCED_AP_BONUS = 0
EXPERT_AP_BONUS = 0
INSANE_AP_BONUS = 5
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
@@ -294,28 +239,20 @@ INSANE_AP_BONUS = 5
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
;******************************************************************************************************************************
;
; Settings for mobile militia
;
;******************************************************************************************************************************
; Allows militia to move on strategic map
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
; Allows militia reinforcements from near sectors
ALLOW_REINFORCEMENTS = FALSE
ALLOW_REINFORCEMENTS = FALSE
; Allows militia reinforcements only in cities
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
@@ -323,26 +260,26 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; Amount of troops that will be added to queens army when the troops pool is empty
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
; will create a squad each n hours (12 for example). Should divide 24 without remainder
; Will create a squad each n hours (12 for example). Should divide 24 without remainder
CREATE_EACH_N_HOURS = 24
; divisor for mobile group size
; Divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
; minimum possible militia squad size
; Minimum possible militia squad size
MINIMUM_MILITIA_SQUAD_SIZE = 5
; maximum possible militia squad size
; Maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;not used anymore
; Not used anymore
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change settings which uses the IMP generation
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Laptop Settings]
@@ -360,12 +297,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20
MIN_ATTRIBUTE_POINT = 35
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 30
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
IMPATTRIBUTEPOINTS = 30
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
@@ -376,12 +310,7 @@ START_ATTRIBUTE = 55
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
@@ -422,17 +351,13 @@ ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
;******************************************************************************************************************************
;
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change video settings
;
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Video Settings]
@@ -440,52 +365,52 @@ CUSTOM_ATTITUDE = 0
; If disabled the game will run faster
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change rain settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Rain Settings]
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; In this section you can enable the rain.
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN = FALSE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 180
MAX_RAIN_DROPS = 80
ALLOW_RAIN = FALSE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 180
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change thunder settings that appear in combination with rain
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change the animation speed
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
@@ -494,28 +419,17 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR = 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************
;
; Controls tactical settings only
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change some tactical settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Tactical Settings]
@@ -523,17 +437,14 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
; Range: 0-255
BASE_SIGHT_RANGE = 13
; Controls how rain affects visual distance
; Range: 0-100%
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
; Enable/disable militia command on tactical map
; Range: TRUE/FALSE
ALLOW_TACTICAL_MILITIA_COMMAND = FALSE
; Enable/disable limited vision
; Range: TRUE/FALSE
ALLOW_LIMITED_VISION = FALSE
@@ -543,42 +454,37 @@ ALLOW_LIMITED_VISION = FALSE
; Do not use!
ALLOW_SOLDIER_TOOL_TIPS = FALSE
;******************************************************************************************
; not implemented
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change some tactical AI settings (NOT IMPLEMENTED)
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
;[JA2 Tactical AI Settings]
;MAX_TOSS_SEARCH_DIST=3
;******************************************************************************************
; Change to increase volume for weapon sounds
;
; Range: 0-100%
; 0 = no change
; 100 = max volume
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change sounds settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 Sound Settings]
;******************************************************************************************************************************
; Change to increase volume for weapon sounds
; Range: 0-100%
; 0 = no change
; 100 = max volume
;******************************************************************************************************************************
WEAPON_SOUND_EFFECTS_VOLUME = 0
;******************************************************************************************
; In this section you can change some system settings
;
;******************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change system settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[JA2 System Settings]
@@ -587,12 +493,4 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
DEAD_LOCK_DELAY = 10
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
+20 -11
View File
@@ -1,24 +1,33 @@
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change global settings for Jagged Alliance 2 v1.13
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
[Ja2 Settings]
CD=c
;******************************************************************************************************************************
; If you have not installed Jagged Alliance 2 as a full installation, this is the letter
; of your CD-ROM drive. Otherwise you can ignore that.
;******************************************************************************************************************************
;******************************************************************************************
CD = c
;******************************************************************************************************************************
; The folder of the current mode you like to play, located in your JA2 directory.
;******************************************************************************************
; If you like to play the classic Jagged Alliance 2, replace "Data-1.13" with "Data".
;******************************************************************************************************************************
CUSTOM_DATA_LOCATION=Data-1.13
CUSTOM_DATA_LOCATION = Data-1.13
;******************************************************************************************
; The screen resolution of the game.
;******************************************************************************************************************************
; You can choose different screen resolutions of the game.
; 0 ... 640x480
; 1 ... 800x600
; 2 ... 1024x768
;******************************************************************************************
;******************************************************************************************************************************
SCREEN_RESOLUTION=1
SCREEN_RESOLUTION = 1