Reverted a change in the scrolling code that caused text to scroll with the screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-16 11:15:02 +00:00
parent 03dfd90060
commit 46aa0b6220
+2 -2
View File
@@ -1710,8 +1710,8 @@ void RefreshScreen(void *DummyVariable)
{
if ( gfRenderScroll )
{
// ScrollJA2Background( guiScrollDirection, gsScrollXIncrement, gsScrollYIncrement, gpPrimarySurface, gpBackBuffer, TRUE, PREVIOUS_MOUSE_DATA );
ScrollJA2Background( guiScrollDirection, gsScrollXIncrement, gsScrollYIncrement, gpBackBuffer, gpBackBuffer, TRUE, PREVIOUS_MOUSE_DATA );
ScrollJA2Background( guiScrollDirection, gsScrollXIncrement, gsScrollYIncrement, gpPrimarySurface, gpBackBuffer, TRUE, PREVIOUS_MOUSE_DATA );
// ScrollJA2Background( guiScrollDirection, gsScrollXIncrement, gsScrollYIncrement, gpBackBuffer, gpBackBuffer, TRUE, PREVIOUS_MOUSE_DATA );
gfForceFullScreenRefresh = TRUE;
}