- added ap and bp costs for adding/removing fortifications and filling sandbags

- added face icon for multi-turn actions with regard to fortifications


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1589 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-01-06 03:40:35 +00:00
parent fc09d79df9
commit 4888e024aa
3 changed files with 70 additions and 7 deletions
+9 -3
View File
@@ -395,9 +395,11 @@ DEFAULT_APS = 80
DEFAULT_AIMSKILL = 80
;***********************************************************************
;* The APs needed build a fortification structure *
;* Fortification-centered AP costs
;***********************************************************************
AP_FORTIFICATION = 180
AP_FORTIFICATION = 250
AP_REMOVE_FORTIFICATION = 150
AP_FILL_SANDBAG = 200
;***********************************************************************
;* The APs needed to eat *
@@ -473,4 +475,8 @@ BP_BACK_PACK = 50
BP_WORK_ZIPPER = 250
BP_UNJAM = 0
BP_JUMPOFFWALL = 250
BP_JUMPWALL = 500
BP_JUMPWALL = 500
BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100
+32 -1
View File
@@ -394,6 +394,33 @@ AP_LOSS_PER_LEGSHOT_DAMAGE = 4
DEFAULT_APS = 80
DEFAULT_AIMSKILL = 80
;***********************************************************************
;* Fortification-centered AP costs
;***********************************************************************
AP_FORTIFICATION = 250
AP_REMOVE_FORTIFICATION = 150
AP_FILL_SANDBAG = 200
;***********************************************************************
;* The APs needed to eat *
;***********************************************************************
AP_EAT = 80
;***********************************************************************
;* The APs needed to clean a weapon *
;***********************************************************************
AP_CLEANINGKIT = 80
;***********************************************************************
;* The APs needed to disguise *
;***********************************************************************
AP_DISGUISE = 80
;***********************************************************************
;* The APs needed to handcuff someone
;***********************************************************************
AP_HANDCUFF = 50
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
BP_RUN_ENERGYCOSTFACTOR = 3
@@ -448,4 +475,8 @@ BP_BACK_PACK = 50
BP_WORK_ZIPPER = 250
BP_UNJAM = 0
BP_JUMPOFFWALL = 250
BP_JUMPWALL = 500
BP_JUMPWALL = 500
BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100
+29 -3
View File
@@ -395,9 +395,31 @@ DEFAULT_APS = 80
DEFAULT_AIMSKILL = 80
;***********************************************************************
;* The APs needed build a fortification structure *
;* Fortification-centered AP costs
;***********************************************************************
AP_FORTIFICATION = 80
AP_FORTIFICATION = 250
AP_REMOVE_FORTIFICATION = 150
AP_FILL_SANDBAG = 200
;***********************************************************************
;* The APs needed to eat *
;***********************************************************************
AP_EAT = 80
;***********************************************************************
;* The APs needed to clean a weapon *
;***********************************************************************
AP_CLEANINGKIT = 80
;***********************************************************************
;* The APs needed to disguise *
;***********************************************************************
AP_DISGUISE = 80
;***********************************************************************
;* The APs needed to handcuff someone
;***********************************************************************
AP_HANDCUFF = 50
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
@@ -453,4 +475,8 @@ BP_BACK_PACK = 50
BP_WORK_ZIPPER = 250
BP_UNJAM = 0
BP_JUMPOFFWALL = 250
BP_JUMPWALL = 500
BP_JUMPWALL = 500
BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100