- Fixed compilation error with disabled zombies (// #define ENABLE_ZOMBIES)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-13 18:15:07 +00:00
parent d41ea7f6c2
commit 4a49630c75
+2 -1
View File
@@ -1722,8 +1722,9 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
{
if ( pSoldier->IsZombie() ) // Madd: Zombies randomly moan...
pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_LAUGH1 ) );
#endif
}
#endif
}
case AI_ACTION_APPROACH_MERC: // walk up to someone to talk
case AI_ACTION_TRACK: // track by ground scent