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- Fixed compilation error with disabled zombies (// #define ENABLE_ZOMBIES)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1722,8 +1722,9 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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{
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{
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if ( pSoldier->IsZombie() ) // Madd: Zombies randomly moan...
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if ( pSoldier->IsZombie() ) // Madd: Zombies randomly moan...
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pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_LAUGH1 ) );
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pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_LAUGH1 ) );
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#endif
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}
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}
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#endif
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}
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}
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case AI_ACTION_APPROACH_MERC: // walk up to someone to talk
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case AI_ACTION_APPROACH_MERC: // walk up to someone to talk
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case AI_ACTION_TRACK: // track by ground scent
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case AI_ACTION_TRACK: // track by ground scent
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