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why the hell do we have bVehicleID and iVehicleId where the former is some old leftover with wrong value?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5992,9 +5992,9 @@ BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbErrorNumber
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return( FALSE );
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}
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}
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else if (pSoldier->bAssignment == VEHICLE && VehicleIdIsValid(pSoldier->bVehicleID))
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else if (pSoldier->bAssignment == VEHICLE && VehicleIdIsValid(pSoldier->iVehicleId))
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{
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SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle(pSoldier->bVehicleID);
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SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle(pSoldier->iVehicleId);
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// too damaged?
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if (pVehicle->stats.bLife < OKLIFE)
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