why the hell do we have bVehicleID and iVehicleId where the former is some old leftover with wrong value?

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-27 05:15:52 +00:00
parent 2e7071d1c7
commit 4ca4ea279a
+2 -2
View File
@@ -5992,9 +5992,9 @@ BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbErrorNumber
return( FALSE );
}
}
else if (pSoldier->bAssignment == VEHICLE && VehicleIdIsValid(pSoldier->bVehicleID))
else if (pSoldier->bAssignment == VEHICLE && VehicleIdIsValid(pSoldier->iVehicleId))
{
SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle(pSoldier->bVehicleID);
SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle(pSoldier->iVehicleId);
// too damaged?
if (pVehicle->stats.bLife < OKLIFE)