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Fix powergen fan stopping in UB
Sector Y & Z coordinates were mixed up in code, which would then always fail the check for correct sector.
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@@ -305,8 +305,8 @@ UINT32 SECTOR_LAUNCH_MISSLES_Y = 12;
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UINT32 SECTOR_LAUNCH_MISSLES_Z = 3;
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//J13-0
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UINT32 SECTOR_FAN_X = 13;
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UINT32 SECTOR_FAN_Z = 10;
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UINT32 SECTOR_FAN_Y = 0;
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UINT32 SECTOR_FAN_Y = 10;
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UINT32 SECTOR_FAN_Z = 0;
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//K14-1
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UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_X = 14;
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UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11;
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@@ -342,8 +342,8 @@ void InitGridNoUB()
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SECTOR_LAUNCH_MISSLES_Z = gGameUBOptions.SectorLaunchMisslesZ; //3;
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//J13-0
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SECTOR_FAN_X = gGameUBOptions.SectorFanX; //13;
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SECTOR_FAN_Z = gGameUBOptions.SectorFanY; //10;
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SECTOR_FAN_Y = gGameUBOptions.SectorFanZ; //0;
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SECTOR_FAN_Y = gGameUBOptions.SectorFanY; //10;
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SECTOR_FAN_Z = gGameUBOptions.SectorFanZ; //0;
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//K14-1
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SECTOR_OPEN_GATE_IN_TUNNEL_X = gGameUBOptions.SectorOpenGateInTunnelX; //14;
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SECTOR_OPEN_GATE_IN_TUNNEL_Y = gGameUBOptions.SectorOpenGateInTunnelY; //11;
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