Fix: wrong item name displayed when uncovered

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6245 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-07-25 22:05:45 +00:00
parent bc49864000
commit 6a1b923abc
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -14707,7 +14707,7 @@ BOOLEAN SOLDIERTYPE::LooksLikeACivilian( void )
break;
default:
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szCovertTextStr[STR_COVERT_CARRY_BADLBE], this->GetName(), Item[bLoop].szItemName );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szCovertTextStr[STR_COVERT_ITEM_SUSPICIOUS], this->GetName(), Item[this->inv[bLoop].usItem].szItemName );
return FALSE;
}
break;
@@ -14886,7 +14886,7 @@ BOOLEAN SOLDIERTYPE::EquipmentTooGood( BOOLEAN fCloselook )
break;
default:
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szCovertTextStr[STR_COVERT_CARRY_BADLBE], this->GetName(), Item[bLoop].szItemName );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szCovertTextStr[STR_COVERT_ITEM_SUSPICIOUS], this->GetName(), Item[this->inv[bLoop].usItem].szItemName );
return FALSE;
}
break;
+1 -1
View File
@@ -661,7 +661,7 @@ enum
STR_COVERT_CAMOFOUND,
STR_COVERT_BACKPACKFOUND,
STR_COVERT_CARRYCORPSEFOUND,
STR_COVERT_CARRY_BADLBE,
STR_COVERT_ITEM_SUSPICIOUS,
STR_COVERT_MILITARYGEARFOUND,
STR_COVERT_TOOMANYGUNS,
STR_COVERT_ITEMSTOOGOOD,