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Merged revision(s) 7659 from branches/ja2_source_official_2014:
Fix: memory corruption in CalcChanceToGetThrough() causes game crash git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7660 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3570,7 +3570,7 @@ UINT8 CalcChanceToGetThrough( BULLET * pBullet )
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iCurrCubesAboveLevelZ = CONVERT_HEIGHTUNITS_TO_INDEX( iCurrAboveLevelZ );
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iCurrCubesAboveLevelZ = CONVERT_HEIGHTUNITS_TO_INDEX( iCurrAboveLevelZ );
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DebugLOS(String("CalcChanceToGetThrough: while pStructure"));
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DebugLOS(String("CalcChanceToGetThrough: while pStructure"));
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while( pStructure )
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while ( pStructure && iNumLocalStructures < MAX_LOCAL_STRUCTURES - 1 )
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{
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{
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if (pStructure->fFlags & ALWAYS_CONSIDER_HIT)
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if (pStructure->fFlags & ALWAYS_CONSIDER_HIT)
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{
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{
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